|
2 years ago ::
Jun 19, 2011 - 3:03PM
#1
|
Date Joined:
Aug 21, 2009
|
Hi guys, I'm trying to create a solo moster starting from the 22nd lev lich in the monster vault as the final boss of my adventure. I'm very tempted to add a power that let him while bloodied to unmark himself (from warrior's challange for example) as free action. I'm not sure about that though, cos I haven't found yet another monster in the 4E books with such a power... Is that power too strong? let me know what u think about that. It seems reasonable to me that a cool blooded smart undead magician is not provoked by a stupid warrior challange, but i'm also suspicious about cos there's anything similar in the manuals... Maybe i'm misunderstanding the mark condition... Ty for your precious replies
|
|
|
|
2 years ago ::
Jun 19, 2011 - 8:23PM
#2
|
Date Joined:
Oct 26, 2004
|
Marks are more than simple taunts or challenges, they represent special attention being paid to ruin that guy's day.
Negating a mark as a free action is sort of like saying strikers deal reduced damage to this monster. It's not that it's too potent, it's that it's massively unfair to defenders, and for no real reason.
|
|
|
|
2 years ago ::
Jun 19, 2011 - 8:47PM
#3
|
Date Joined:
Oct 26, 2008
|
Yeah, as is being able to do it while bloodied it is unfair to defenders because it makes them useless. But if you had the ability trigger when the monster first becomes bloodied as an Imm React, then that wouldn't be a big deal. Mind you it may not do any good, but if he's marked by a defender and becomes bloodied he can end it. Or give the monster an encounter power that only works when he's bloodied to end a mark. That way its basically a one time use which means that yeah, it can mess up the defender until he can mark it again, but it doesn't make the defender useless for the rest of the battle.
|
|
|
|
2 years ago ::
Jun 19, 2011 - 8:49PM
#4
|
Date Joined:
Aug 28, 2005
|
I have to agree with rampant on this one. I could possibly see a feature that says that the creature doesn't take a penalty to attack rolls for being marked, though. I could also see a way of cancelling the mark that isn't at-will, like a minor action usable once per encounter to no longer be marked.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
|
|
|
|
2 years ago ::
Jun 19, 2011 - 8:52PM
#5
|
Date Joined:
Nov 27, 2005
|
Negating a mark as a free action is sort of like saying strikers deal reduced damage to this monster. It's not that it's too potent, it's that it's massively unfair to defenders, and for no real reason.
Pretty much this. With certain builds you might as well be saying "Defender! Go play with this red ball while the grown-ups fight."
Zammm = Batman. Bronies unite."I'd call you a genius, but I'm in the room." It's my sig in a box
Show
Everything is better when you read it in Bane's voice.
Your human antics and desire to continue living have moved me. Just kidding. You cannot move me physically or emotionally. Wall humor.
Copy effects work like a photocopy machine: you get a copy of the 'naked' card, NOT of what's on it.
Funny story: InQuest Magazine (I think it was InQuest) had an oversized Chaos Orb which I totally rooked someone into allowing into a (non-sanctioned) game. I had a proxy card that was a Mountain with "Chaos Orb" written on it. When I played it, my opponent cried foul:
Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?" Me: "Yes, but I thought it would be better to use a Proxy." Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb." Me: "*Sigh*. Okay."
I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board.
Unsurprisingly, that only worked once and only because everyone present thought it was hilarious. 
My DM on Battleminds:
no, see i can kill defenders, but 8 consecutive crits on a battlemind, eh walk it off.
Hi guys! So, I'm a sort of returning player to Magic. I say sort of because as a child I had two main TCG's I liked. Yu-Gi-Oh, and Pokemon. Some of my friends branched off in to Magic, and I bought two pre-made decks just to kind of fit in. Like I said, Yu-Gi-Oh and Pokemon were what I really knew how to play. I have a extensive knowledge of deck building in those two TCG's. However, as far as Magic is concerned, I only ever used those two pre made decks. I know how the game is played, and I know general things, but now I want to get in the game for real. I want to begin playing it as a regular. My question is, are all cards ever released from the time of the inception of this game until present day fair game in a deck? Or are there special rules? Are some cards forbidden or restricted? Thanks guys, and I will gladly accept ANY help lol. 
I have the same problem with women.
Is this my new ego sig? Yes it is, other Barry
Show
And that's why you should never, ever call RP Jesus on being a troll, because then everyone else playing along gets outed, too, and the thread goes back to being boring.
See, this is why RPJesus should be in charge of the storyline. The novel line would never have been cancelled if he had been running the show. Specifically the Slobad and Geth's Head talkshow he just described.
Not only was that an obligatory joke, it was an on-topic post that still managed to be off-topic due to thread derailment. RP Jesus does it again folks.
I think I'm gonna' start praying to Jesus... That's right, RPJesus, I'm gonna' be praying to you, right now.
O' Jesus
Please continue to make my time here on the forums fun and cause me to chuckle.
Amen.
It was wonderful. Us Johnnies had a field day. That Timmy with the Grizzly bears would actually have to think about swinging into your Mogg Fanatic , giving you time to set up your silly combo . Nowadays it's all DERPSWING! with thier blue jeans and their MP3 players and their EM EM OH AR PEE JEES and their "Dewmocracy" and their children's card games and their Jersey Shores and their Tattooed Tenaged Vampire Hunters from Beverly Hills 
Seriously, that was amazing. I laughed my *ss off. Made my day, and I just woke up.
|
|
|
|
2 years ago ::
Jun 19, 2011 - 10:15PM
#6
|
Date Joined:
Oct 26, 2004
|
What you could do is toss the critter a +2 to attack rolls while bloodied. Negates the penalty from marked, and doesn't look like you're intentionally trying to eff over the party's defender(s).
|
|
|
|
2 years ago ::
Jun 20, 2011 - 12:21AM
#7
|
Date Joined:
Aug 21, 2009
|
To be honest, I was inspired by some MMORPG for this boss. I was looking for something like the "crazy agro" of some named mobs when they come to 25% HP. I have to agree with rampant on this one. I could possibly see a feature that says that the creature doesn't take a penalty to attack rolls for being marked, though. I could also see a way of cancelling the mark that isn't at-will, like a minor action usable once per encounter to no longer be marked.
What you could do is toss the critter a +2 to attack rolls while bloodied. Negates the penalty from marked, and doesn't look like you're intentionally trying to eff over the party's defender(s).
So, in plain english, you guys suggest is to change that feature in something that de facto make the solo free to do whatever he want, but formally not negating extra features granted by defenders' marks (like attacks, etc...). I must admit: it's a very elegant solution, i like that! =)
|
|
|
|
2 years ago ::
Jun 20, 2011 - 10:26AM
#8
|
Date Joined:
Aug 21, 2009
|
Ok, i took your suggestion and edited the boss. Now i'm curious to know what you think about the entire encounter I'm setting up. This encounter is designed for a lev14 of 7 PCs party: - Necromancer - Rogue (STR build) - Hybrid fighter/dwarvenDef - Fighter - Ranger - Warlord - Cleric All PC are well optimized, almost PP i dare to say... The encounter is located in the Valazar's (the boss) hideout (a 19x27 squares area). At the beginning the party is at one of the shorter side of the room, Valazar in the center, and 4 "Thanato"es (sort of buffing/debuffing generators, i wrote em down as traps in the pdf) near the corners. When a Thanato is destoyed it scatters some soul gems on the floor in random positions: Yellow soul gem of power: the character (or the boss) can reuse one of their expended encounter or daily powers Red soul gem of recovery: the character (or the boss) can make 1 ST against an effect he's suffering that a ST can end. He also recovers 10 HP, and can also spend an HS to add its value to the amount of healed damage. Blue soul gem of protection: the character (or the boss) obtain 10 Temp HP and a +4 bonus to his defenses. Green soul gem of reaction: works like 1AP that the character (or the boss) has to spend before the end of his turn (or maybe of the next one...). Click here to see the pdf (190KB)I want to make this an exciting encounter for the party. They should first destroy the 4 thanatoes (at least the blue and the red) and then kick the boss's butt. But i'm not sure about the amount of damage to assign for the boss attacks: I'm a bit worried cos I don't want the party will be wiped in 3 round. A last info... When Valazar is destoyed it's phylactery appear in the room and the characters have to destroy with a skill challenge. The possible resuts are: - the characters success and the phylactery is destroyed - the characters success not that well... the phylactery is destroyed but it blows up in a devastating explosion - the characters fails, and a wounded (let's say 50% HP...) Valazar (with thanatoes) reappears and they have to destoy him gain for attempting again the ritual to destroy the phylactery If something is not clear to you, feel free to ask 
|
|
|
|
2 years ago ::
Jul 06, 2011 - 6:54AM
#9
|
Date Joined:
Feb 14, 2009
|
look up hero-slayer hydra for another option. when marked it gets +2 att +5 damage on the marking character....
not quite what you're looking for but if they pull off the knowledge check it may give them pause?
|
|
|
|
2 years ago ::
Jul 07, 2011 - 10:26AM
#10
|
Date Joined:
May 29, 2008
|
There are a couple of skirmish monsters in th Monster Vault that end marks as an effect on thier attacks, so I disagree that this is totally unfair. If you think that it is you could put a recharge on the power.
Another option would be to give him a close blast or burst power.
|
|
|