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2 years ago ::
Jun 13, 2011 - 11:42AM
#1
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Date Joined:
Mar 23, 2009
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I have recently come back to DDI and Charop and surfing the boards I could not find an up to date charging fighter. So, I created one that could deal tremendous damage and be incredibly sticky by zipping around the battlefield. Let's cut to the chase and show you the character;
====== Created Using Wizards of the Coast D&D Character Builder ====== Minotaur, Weaponmaster, Beastblooded Minotaur, Invincible Vanguard Build: Battlerager Fighter Fighter Option: Combat Superiority Fighter Talents Option: Two-handed Weapon Talent FINAL ABILITY SCORES STR 28, CON 22, DEX 13, INT 12, WIS 18, CHA 12 STARTING ABILITY SCORES STR 16, CON 14, DEX 11, INT 10, WIS 14, CHA 10 AC: 42 Fort: 47 Ref: 39 Will: 40 HP: 231 Surges: 16 Surge Value: 57 TRAINED SKILLS Athletics +28, Endurance +25, Intimidate +21, Perception +26 UNTRAINED SKILLS Acrobatics +15, Arcana +16, Bluff +16, Diplomacy +16, Dungeoneering +19, Heal +19, History +16, Insight +19, Nature +21, Religion +16, Stealth +15, Streetwise +16, Thievery +15 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Minotaur Racial Power: Goring Charge Fighter Attack: Combat Challenge Fighter Attack 1: Wicked Strike Fighter Attack 1: Threatening Rush Fighter Utility 2: Glowering Threat Fighter Utility 6: Line Breaker Fighter Utility 10: Mighty Surge Beastblooded Minotaur Attack 11: Sweeping Gore Beastblooded Minotaur Utility 12: Thrashing Horns Fighter Utility 16: Bolstering Stride Fighter Attack 17: Minotaur Charge Fighter Attack 19: Reaving Strike Beastblooded Minotaur Attack 20: Giant's Sweep Fighter Utility 22: Howl of Defiance Fighter Attack 23: Behemoth Wrath Fighter Attack 25: Earthquake Smash Invincible Vanguard Utility 26: Endless Assault Fighter Attack 27: Invigorating Fury Fighter Attack 29: Cascading Catapult Slam FEATS Level 1: Weapon Proficiency (Execution axe) Level 2: Hewing Charge Level 4: Weapon Expertise (Axe) Level 6: Improved Vigor Level 8: Savage Axe Level 10: Defensive Mobility Level 11: Berserker's Fury Level 12: Bloody Gore Level 14: Reckless Charge Level 16: Vicious Ferocity Level 18: Marked Scourge Level 20: Springing Charge Level 21: Cleaving Axe Level 22: Unstoppable Charge Level 24: Vicious Stomp Level 26: Improved Defenses Level 28: Martial Mastery Level 30: Epic Reflexes ITEMS Adventurer's Kit Forge Armor Long-Distance Runner Peerless Exploration Vorpal Execution axe +6 x1 Defender's Pitmail Armor +6 x1 Iron Armbands of Power (epic tier) x1 Horned Helm (epic tier) x1 Belt of Vitality (epic tier) x1 Swiftstrike Shoes (paragon tier) x1 Gauntlets of Blood (epic tier) x1 Ring of Heroic Health (epic tier) x1 Brooch of Vitality +6 x1 ====== End ======
I will sum up this build in two sections, first being how he does on LDB's five items fighters want, and the second being all the goodies this guy gets when he charges.
Battlefield Control: All fighters with Combat superiority and Challenge basically get this by default, and this guy also has Potent Challenge and Marked Scourge to improve this after charging. Reach 2 from the PP is also nice.
Damage: This is one of the places where the Charging Bull really shines. At Level 30, he does 2d12+3d6+25 (2d12+3d6+29 against a guy he has marked) on his basic attack with a +36 to hit when charging, and almost all of his Dailies and Encounters allow him to charge while using them. the Ex. Axe is Brutal 2, High Crit, and the Vorpal weapon does loads more damage on crit.
Mobility: Base speed 7 in chainmail is great to start, and the +4 bonus against OAs when charging is just awesome. He can also absorb a few OAs while charging with his 233 hp and all the temp hp BRV gives. +5 speed in first turn from Swiftstrike Shoes is also useful.
Stickiness: This guy doesn't really care if the guy he marks moves away, because that means that the next turn's chage will be all that much more deadly.
Survivability: the Battlerager Vigor build is 'the survivor build' for fighters by design, and Brooch of Vitality is also very good. This build also has an unreal 17 Healing Surges per day.
Charging Bull's Charge:
MBA: +37 to hit, 2d12+3d6+31, +35 against mark, +42 against a bloodied enemy. Crit on 19 or 20 for 6d12+3d12(high crit)+71, all this damage is Brutal, and the Vorpal Weapon allows more damage dice to be thrown every time max damage is rolled on a die.
Charge Goodies:
Springing Charge: Charges a new enemy on Crit on first charge.
Unstoppable Charge: More actions after charge, great for this build.
Charge as Free Action after AP use. (PP level 11 feature)
Hewing Charge: Add Con mod to charge damage (already included in math) (thx reg06)
Reckless Charge: -2 AC for +1 to hit on a charge option
Encounters and Dailies usable on a Charge:
Both of my At-Wills are now usable on charge.
Punishing Charge (Encounter 1) Bull Charge (Encounter 3) Hydra Charge (Encounter 7) Boulder Charge (Daily 15) Minotaur Charge (Encounter 17) Behemoth's Wrath (Encounter 23)
All constructed criticism is welcome, I want this to be the best it can be for the Fighter Charge Build on Charop.
Props to: LDB (for the Figher Guide, and for all his contributions to Charop) Wizards, for adding back the quick export function to the Character Builder All who post constructively Anyone who can find a good pic for the top of the thread
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2 years ago ::
Jun 13, 2011 - 11:53AM
#2
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Date Joined:
Jul 14, 2008
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1) Why don't you have Wicked Strike and/or Brash Strike? 2) This build needs to be Weapon Talent, so it can pick up Hewing Charge. 3) I recommend Barbarian MC, so you can pick up Reckless Charge. 4) You really should be packing a gouge. It loses hi-crit, but allows you to take Spear Expertise, and Surprising Charge (which requires 17 DEX).
One-half of the tabletop gaming news podcast Going LastCo-author on AoA 2-3 and 4-1.
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2 years ago ::
Jun 13, 2011 - 12:02PM
#3
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4) You really should be packing a gouge. It loses hi-crit, but allows you to take Spear Expertise, and Surprising Charge (which requires 17 DEX).
Spear Expertise also gives +1/2/3 bonus damage on charges.
Edit: Doh, read over your Spear Expertise recommendation. Nevermind me.
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2 years ago ::
Jun 13, 2011 - 12:05PM
#4
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You're a Minotaur Fighter without Opportunity Gore. Why?
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2 years ago ::
Jun 13, 2011 - 12:09PM
#5
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Date Joined:
Jul 14, 2008
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As a Fighter he already stops movement, is way more accurate with the MBA, and does more damage. Its nice to have, but not necessary.
One-half of the tabletop gaming news podcast Going LastCo-author on AoA 2-3 and 4-1.
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2 years ago ::
Jun 13, 2011 - 12:17PM
#6
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He does not do more damage with an MBA than he does with Goring Charge + an MBA. He is more accurate with MBAs due to how he's currently built, but that's easily fixed.
If he's not going to use Opportunity Gore, then he should probably be a Warforged Juggernaut instead.
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2 years ago ::
Jun 13, 2011 - 12:20PM
#7
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Date Joined:
Jan 13, 2011
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You're a Minotaur Fighter without Opportunity Gore. Why?
+1... this feat is ridiculous, you need it. Especially if you got any Headsman Choppers in the group... and if you dont, make them take it.
And why not a Badge of the Berserker?... never played an epic tier charger but it seems a better choice than brooch of vitality IMO
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2 years ago ::
Jun 13, 2011 - 12:23PM
#8
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Date Joined:
Jul 14, 2008
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That holds true at Epic, when he has Vicious Stomp. Until 23rd level or so, there are more important feats. How are you planning on making Goring Charge more accurate than a MBA? The first couple of levels per tier sure, but Expertise catches up very quickly. Inherent Bonuses?
One-half of the tabletop gaming news podcast Going LastCo-author on AoA 2-3 and 4-1.
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2 years ago ::
Jun 13, 2011 - 12:27PM
#9
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Combat Superiority on a STR/WIS build keeps it highly accurate.
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2 years ago ::
Jun 13, 2011 - 12:30PM
#10
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Date Joined:
Jul 14, 2008
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And the MBA is still more accurate. And damaging. And *also* stops movement. Unless there is some great synergy for prone (like Vicious Stomp at Epic) it isn't that good on Fighters.
One-half of the tabletop gaming news podcast Going LastCo-author on AoA 2-3 and 4-1.
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