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Dungeons & Dra.. Homebrew Campaigns Genasi Redux (PEACH) (Yes, I remade them, and...
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2 years ago  ::  Jun 14, 2011 - 1:52PM #31
rampant
Date Joined: Oct 26, 2004
Posts: 8,014
i think the fire resist boost could stand to be increased
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2 years ago  ::  Jun 14, 2011 - 1:55PM #32
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,994
3 then? I just worry that 5 is excessive...

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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2 years ago  ::  Jun 14, 2011 - 1:55PM #33
rampant
Date Joined: Oct 26, 2004
Posts: 8,014
it is a little, but it's a highly situational thing, even more so than the others, furthermore fire monsters are more likely to negate resistance
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2 years ago  ::  Jun 14, 2011 - 1:57PM #34
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,994
Or... I could leave it as 5 but not grant an increase to allies. Like this:

ELEMENTAL GUARDIAN
Source:
Martial Power
Prerequisite:
11th level, CON 15, Genasi, Fighter
Benefit:
When you end your turn adjacent to any of your allies or adjacent to  any enemy that is adjacent to any of your allies, you and one such ally  of your choice gain a benefit until the end of your next turn depending  on the element that you are currently manifesting.:
Earth-Soul: You ignore all difficult terrain when you shift. Your ally gains Earth Walk.
Fire-Soul: Your resist fire improved by 5. Your ally gains resist fire 5.
Air-Soul: You and your ally each gain a +2 racial bonus to AC and Reflex against opportunity attacks.
Water-Soul:  You gain a +2 racial bonus to saving throws against effects that  include ongoing damage. All ongoing damage that your ally takes is  halved.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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2 years ago  ::  Jun 15, 2011 - 1:34AM #35
rampant
Date Joined: Oct 26, 2004
Posts: 8,014
works
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2 years ago  ::  Jun 15, 2011 - 5:12AM #36
slobo777a
Date Joined: Jun 2, 2009
Posts: 1,882
So one of my "Characters in Waiting" is a Watersoul Genasi Swordmage. It's interesting to view the re-design looking at whether that class/race combo is still good to go.

He will of course miss the stat bonuses, especially Intelligence. I don't think any player with a Genasi Swordmage in play would be willing to swap in the new design for that reason. If I were considering a Defender from scratch, well personally I don't like Paladins, but there looks to be a very good match there, and I suppose could always re-fluff a lot of the Divine angle. A Fighter build with high Dex (Tempest) or Con (Battlerager) would look good too, especially a character that took some movement-based options.

The changes to rippling form pretty much gel with my character, and look like they'd cover some of the difference - he's a tactical movement specialist, using the racial power along with lots of teleport powers. He also bought the additional energy resistance feat, too. Both of these get a boost in your re-design, making him still a very valid Defender, although he woudl hit a little less often and less hard, he would be more likely to get into position, and able to handle a lot more ongoing damage effects which defenders tend to collect like they were on special offer.

I actually think if a player wanted to keep Str/Int, and still take a Watersoul Genasi Swordmage using your re-design, that this would be a pure power boost, and a bit cheesy. Which is a backhanded way of saying "Yes, it works as is, even for my Swordmage".
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2 years ago  ::  Jun 15, 2011 - 5:36AM #37
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,994

Jun 15, 2011 -- 5:12AM, slobo777a wrote:

He will of course miss the stat bonuses, especially Intelligence. I don't think any player with a Genasi Swordmage in play would be willing to swap in the new design for that reason.


As I mentioned in the design notes, it's perfectly possible to take some portions of the redesign and not others. In fact, I would expect most people even who do decide to take up this variant to keep their old ability score bonuses exactly because their old ability score bonuses are so unique. I mean, they're the only race to get STR/INT and one of only two races to get INT/CON, so I could hardly blame anybody and wouldn't be at all offended. Fortunately, deciding to implement one part of this variant does not require implementing other parts.

If I were considering a Defender from scratch, well personally I don't like Paladins, but there looks to be a very good match there, and I suppose could always re-fluff a lot of the Divine angle. A Fighter build with high Dex (Tempest) or Con (Battlerager) would look good too, especially a character that took some movement-based options.


For a Genasi Defender under this variant, a CON/CHA Battle-Mind would actually work pretty perfectly, now that I think about it.

I actually think if a player wanted to keep Str/Int, and still take a Watersoul Genasi Swordmage using your re-design, that this would be a pure power boost, and a bit cheesy.


While I do agree that it would pretty much be a power boost in the case of the Water-Soul (and honestly a couple of the other manifestations), I'm also of the opinion that the official Water-Soul just isn't very good (and honestly neither are a couple of the other manifestations), so I have no problem with this and don't agree that it would qualify as cheesy. The sad truth is that some races just aren't very powerful, and there's nothing wrong with bringing them up to par or even maybe just a tiny bit past par. You just want the mechanics of your race to back up how thematically awesome it is. ^_~

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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2 years ago  ::  Jul 01, 2011 - 6:00PM #38
Tiggurix
Date Joined: May 27, 2010
Posts: 43
Really cool stuff! Are you going to try yourself at the other, alternative manifestations too?
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2 years ago  ::  Oct 15, 2011 - 10:21AM #39
WEBwarrior94
Date Joined: Oct 9, 2011
Posts: 23
Once again, I find myself stealing your work. Those at-will powers are perfect for a balanced flying race, so I plan to use them for the Rito in my 4e Zelda campaign. Just thought I'd mention it to you, I'll give credit when I post the finished races.
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2 years ago  ::  Oct 15, 2011 - 1:11PM #40
rampant
Date Joined: Oct 26, 2004
Posts: 8,014
Yeah CC's work is very yoinkable.
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