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Switch to Forum Live View 3.5 dmg resistance clerification
2 years ago  ::  Jun 11, 2011 - 3:43PM #1
Knak12
Date Joined: Dec 20, 2010
Posts: 119
Now if it says "resistance 10/evil"...does that mean i resist all dmg execpt for EVIL dmg? or I resist only EVIL damage?

Also, does it mean I resist DAMAGE, or from a creature? Like if an evil creature attacks me, I resist 10 from it (or NOT resist, depending how the first question is answered)? Or does the weapon itself have evil? Like if a Chaotic evil creature is useing a LongSword. Do I resist it? or does it have to be a Longsword with evil damage?

so is it "resist this" or "resist all but this"
also is it "resist the weapons dmg" or resist "creature alignment"


I'm asking because I saw the Saint Template. Looks uncanny. Must have it. I don't even care about the LA+2. Immune, to cold, elec AND acid...wow...Rersistance to fire of 10, too. Fast healing. Insight AC...simply amazing.
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2 years ago  ::  Jun 11, 2011 - 3:57PM #2
wickedragon
Date Joined: Oct 19, 2010
Posts: 286
damage resistance is Written X/Y where you ignore the first X damage from every attack that is not of the type Y.
That means that resist 10/evil would resist all damage that was not in some way evil.
afaik (and it's late and I'm lazy and not looking stuff up) evil in this sense means evil spells, weapons that have the evil property or natural attacks from creatures of the evil-subtype.

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Which means that the Saint, like so many other templates and classes, give damage reduction against anything that is not their normal foe. I would think it more logical that Saints got damage reduction 10/good, but I guess that would be silly. That would be like getting protection that worked against your enemies instead of your friends, and who wants that?
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2 years ago  ::  Jun 11, 2011 - 4:09PM #3
StevenO
Date Joined: Apr 9, 2004
Posts: 14,062
DR 10/Evil will reduce all weapon/natural attack damage by ten points unless that damage comes has the "evil" type with it.  With weapons that typically means it is Unholy or something else; just being wielded by a creature with an evil alignment does not give an attack "evil" damage.  When it comes to natural attack I believe the creature needs to have the Evil subtype (not just alignment) for its attacks to overcome DR/evil; some will also confir that benefit to weapons they wield but you should check the individual monster's writeup (and perhaps further type traits for Devils/Demons and such) to make sure.

If attacked by an evil aligned creature the character with DR/evil is still likely to be protected.
If attacked by any creature wielding an evil weapon then the DR/evil character will take full damage from that weapon.
If attacked by a creature with the evil type (even if it has a good alignment) the character with DR/evil will often take full damage from that creature's attacks.
   
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2 years ago  ::  Jun 11, 2011 - 5:27PM #4
Knak12
Date Joined: Dec 20, 2010
Posts: 119
Thanks a ton guys. That cleared abosulely everything up for me.
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2 years ago  ::  Jun 12, 2011 - 12:35AM #5
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,158

Jun 11, 2011 -- 4:09PM, StevenO wrote:

When it comes to natural attack I believe the creature needs to have the Evil subtype (not just alignment) for its attacks to overcome DR/evil; some will also confir that benefit to weapons they wield but you should check the individual monster's writeup (and perhaps further type traits for Devils/Demons and such) to make sure.


As established by the different alignment subtypes, both natural weapons and wielded weapons overcome damage reduction as weapons of that aligned type.  This effect on both natural and wielded weapons is established in the same sentence, and is the default, unless stated otherwise by the individual monster's description.

While some of the monster entries repeat this (notably those before the upgraded statistics block, where they started specifically noting it as the "aligned strike" ability), I don't recall ever seeing one that countermanded it.  You obviously check the monster for any specific details, but it seems safe to say that having an alignment subtype typically means that you gain the related aligned strike ability.

Jun 11, 2011 -- 3:57PM, wickedragon wrote:

Which means that the Saint, like  so many other templates and classes, give damage reduction against  anything that is not their normal foe. I would think it more logical  that Saints got damage reduction 10/good, but I guess that would be  silly. That would be like getting protection that worked against your  enemies instead of your friends, and who wants that?


I think of it more as an opposed energies thing; they're magically protected from harm, but the opposing force can influence or injure them.

It also means that friendly fire is less of an issue, though in the case of things like demons, it just makes it a bit harder for them to kill each other, especially amongst the weaker ones; a fight between two quasits could go on for hours, while the quickest option for hostile succubi is to kiss each other to death.

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        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
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If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
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2 years ago  ::  Jun 12, 2011 - 1:07AM #6
death_isthe_begining
Date Joined: Jun 5, 2009
Posts: 2,242

Jun 12, 2011 -- 12:35AM, Slagger_the_Chuul wrote:

the quickest option for hostile succubi is to kiss each other to death.



I'm not sure if I would run or watch.

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The two editions are very different...and make for two different games.

In general, 3.0/3.5 is built around more-or-less full freedom in terms of character customization.
In contrast, 4.0 is built around balance and ease of play.
Honestly, I think WotC should have maintained both lines as parallel games. 

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2 years ago  ::  Jun 12, 2011 - 3:41AM #7
draco1119
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Date Joined: Sep 25, 2005
Posts: 12,721

Jun 12, 2011 -- 1:07AM, death_isthe_begining wrote:

Jun 12, 2011 -- 12:35AM, Slagger_the_Chuul wrote:

the quickest option for hostile succubi is to kiss each other to death.



I'm not sure if I would run or watch.



Watch.  Definitely watch... 

"Today's headlines and history's judgment are rarely the same.  If you are too attentive to the former, you will most certainly not do the hard work of securing the latter."  -Condoleezza Rice

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2 years ago  ::  Jun 12, 2011 - 10:59AM #8
shagadm
Date Joined: Apr 10, 2011
Posts: 67

Don’t forget, DR doesn’t protect against energy attacks, spells, spell-like abilities and supernatural abilities.

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2 years ago  ::  Jun 12, 2011 - 11:19AM #9
wickedragon
Date Joined: Oct 19, 2010
Posts: 286

Jun 12, 2011 -- 10:59AM, shagadm wrote:


Don’t forget, DR doesn’t protect against energy attacks, spells, spell-like abilities and supernatural abilities.



really?
can I have a source for that?

I just got married, 16.7.2011, to a sexy librarian :D
Suck it fate, there's no justice in the real world. There's no way I deserve this
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2 years ago  ::  Jun 12, 2011 - 11:29AM #10
draco1119
  • California Dragon
Date Joined: Sep 25, 2005
Posts: 12,721

Jun 12, 2011 -- 11:19AM, wickedragon wrote:

Jun 12, 2011 -- 10:59AM, shagadm wrote:


Don’t forget, DR doesn’t protect against energy attacks, spells, spell-like abilities and supernatural abilities.



really?
can I have a source for that?



PHB p. 307 (in the glossary)

damage reduction (DR): A special defense that allows a creature to ignore a set amount of damage from most weapons, unarmed attacks, or natural weapons, but not from energy attacks, spells, spell-like abilities, and supernatural abilities.

"Today's headlines and history's judgment are rarely the same.  If you are too attentive to the former, you will most certainly not do the hard work of securing the latter."  -Condoleezza Rice

"My fellow Americans... I've just signed legislation that will outlaw Russia forever.  Bombing begins in five minutes." - Ronald Reagan

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