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Switch to Forum Live View Dragon 400 - Playtest: New Hybrid and Multiclass Options
2 years ago  ::  Jun 11, 2011 - 9:09PM #31
Rahashe
Date Joined: Apr 27, 2009
Posts: 229

Jun 11, 2011 -- 10:49AM, Gadren wrote:

I'm a bit confused how you are supposedto build these hybrids. The normal hybrid rules say you take a power of each type from each class as you level up (so at level 3, you have one encounter attack power from class a and one encounter attack power from class b), but these classes don't have powers like that, so I'm confused what you are supposed to do... Did I miss something?




Yup.  For example, the rules for the hybrid version of Blood Drinker are as follows:

"You can select the blood drinker power whenever you have the opportunity to gain a class encounter attack power that has a level.  If you already have blood drinker, you gain an additional use of the power if you select it again."

They should probably clarify what levels they're talking about, though.

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2 years ago  ::  Jun 12, 2011 - 12:35AM #32
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
Can this article please, please extend Martial Cross-Training to include giving up uses of Disruptive Shot (and, for that matter, create an analogue for the Blackguard and Cavalier)?  The Hunter currently feels pretty limited compared to other Essentials classes because of the lack of a feat to allow this.

It's not like it's a difficult feat to write.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Jun 13, 2011 - 7:27AM #33
AvonRekaes
  • Dragon Slayer
Date Joined: Feb 25, 2003
Posts: 1,579
I really like and support everything in this article. More careful and attentive readers than I can go into the mechanical nudges and tweaks to get them perfect.

I just have one thing to say: I want more. I like the direction this article is heading, but I want to see even more transarency with Essentials. More feat-less class feature-swapping, more multiclass feats for more classes, etc. etc.
Planes Wanderer
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2 years ago  ::  Jun 13, 2011 - 3:37PM #34
calronmoonflower
  • Dragon Slayer
Date Joined: Jan 28, 2007
Posts: 9,535

Jun 11, 2011 -- 9:09PM, Rahashe wrote:

Jun 11, 2011 -- 10:49AM, Gadren wrote:

I'm a bit confused how you are supposedto build these hybrids. The normal hybrid rules say you take a power of each type from each class as you level up (so at level 3, you have one encounter attack power from class a and one encounter attack power from class b), but these classes don't have powers like that, so I'm confused what you are supposed to do... Did I miss something?




Yup.  For example, the rules for the hybrid version of Blood Drinker are as follows:

"You can select the blood drinker power whenever you have the opportunity to gain a class encounter attack power that has a level.  If you already have blood drinker, you gain an additional use of the power if you select it again."

They should probably clarify what levels they're talking about, though.


Also note, for all classes other than the vampire, the hybrid versions have the ability to take encounter powers that belong to their parent classes.

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It Came From Section Four!

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2 years ago  ::  Jun 17, 2011 - 5:46AM #35
Style75
Date Joined: Oct 25, 2009
Posts: 1,957
I just noticed there's no prequisite for the blackguard multi-class paladin feat. I think this should change because as written, it would allow access to all paladin options (via multi-class) without any pre-req. That's a very potent option and would lead to some strange combos (wizard multiclass paladin). 
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http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post

The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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2 years ago  ::  Jun 17, 2011 - 7:26AM #36
Kaviyd3
  • Dragon Slayer
Date Joined: Jul 13, 2008
Posts: 748

Except for the Sentinel Druid feat, none of the multiclassing feats in this article have any prerequisites.

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2 years ago  ::  Jun 21, 2011 - 10:14PM #37
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,262
That's one of the "new direction" things for going forward with 4e: feats will have few, if any, prerequisites.  There are supposed to be fewer tiered feats, also.
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2 years ago  ::  Jun 23, 2011 - 2:13PM #38
AvonRekaes
  • Dragon Slayer
Date Joined: Feb 25, 2003
Posts: 1,579
After enjoying the idea of the feats that let AEUD classes get the limited Essentials encounter attacks (like power strike, Disruptive Shot, and the feat to get the Hexblade's encounter attack), I considered the possibility of the reverse.

Say you want to play a Knight with the Plate proficiency and at-will stances and no dailies, shouldn't you be able to take a feat, something like "Weaponmaster Talent" which lets you give up a use of Power Strike to gain an Fighter encounter attack of your level or lower?

Same with a warlock. Shouldn't a Hexblade be able to take a feat, such as "Pact Talent" and trade a use of their automatically given pact-blade encounter power for a Warlock encounter power?
Planes Wanderer
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2 years ago  ::  Jun 23, 2011 - 2:17PM #39
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,262
There is a feat that allows the Knight and Slayer to swap out a use of Power Strike for a Fighter encounter power.
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2 years ago  ::  Jun 23, 2011 - 2:41PM #40
AvonRekaes
  • Dragon Slayer
Date Joined: Feb 25, 2003
Posts: 1,579
Derp. That's probably how the idea even entered my head in the first place. Guess this just goes back to my earlier post: I want to see all these options be offered accross the board for all the classes. Doesn't make much sense to me to offer Power Strike replacements to Knights and Slayers, but not Scouts or pact-weapon encounter replacemements for Hexblades.
Planes Wanderer
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