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2 years ago ::
Jun 11, 2011 - 9:09PM
#31
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Date Joined:
Apr 27, 2009
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I'm a bit confused how you are supposedto build these hybrids. The normal hybrid rules say you take a power of each type from each class as you level up (so at level 3, you have one encounter attack power from class a and one encounter attack power from class b), but these classes don't have powers like that, so I'm confused what you are supposed to do... Did I miss something?
Yup. For example, the rules for the hybrid version of Blood Drinker are as follows:
"You can select the blood drinker power whenever you have the opportunity to gain a class encounter attack power that has a level. If you already have blood drinker, you gain an additional use of the power if you select it again."
They should probably clarify what levels they're talking about, though.
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2 years ago ::
Jun 12, 2011 - 12:35AM
#32
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Date Joined:
Oct 28, 2010
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Can this article please, please extend Martial Cross-Training to include giving up uses of Disruptive Shot (and, for that matter, create an analogue for the Blackguard and Cavalier)? The Hunter currently feels pretty limited compared to other Essentials classes because of the lack of a feat to allow this.
It's not like it's a difficult feat to write.
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2 years ago ::
Jun 13, 2011 - 7:27AM
#33
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Date Joined:
Feb 25, 2003
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I really like and support everything in this article. More careful and attentive readers than I can go into the mechanical nudges and tweaks to get them perfect.
I just have one thing to say: I want more. I like the direction this article is heading, but I want to see even more transarency with Essentials. More feat-less class feature-swapping, more multiclass feats for more classes, etc. etc.
Planes Wanderer
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2 years ago ::
Jun 13, 2011 - 3:37PM
#34
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Date Joined:
Jan 28, 2007
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I'm a bit confused how you are supposedto build these hybrids. The normal hybrid rules say you take a power of each type from each class as you level up (so at level 3, you have one encounter attack power from class a and one encounter attack power from class b), but these classes don't have powers like that, so I'm confused what you are supposed to do... Did I miss something?
Yup. For example, the rules for the hybrid version of Blood Drinker are as follows:
"You can select the blood drinker power whenever you have the opportunity to gain a class encounter attack power that has a level. If you already have blood drinker, you gain an additional use of the power if you select it again."
They should probably clarify what levels they're talking about, though.
Also note, for all classes other than the vampire, the hybrid versions have the ability to take encounter powers that belong to their parent classes.
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2 years ago ::
Jun 17, 2011 - 5:46AM
#35
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Date Joined:
Oct 25, 2009
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I just noticed there's no prequisite for the blackguard multi-class paladin feat. I think this should change because as written, it would allow access to all paladin options (via multi-class) without any pre-req. That's a very potent option and would lead to some strange combos (wizard multiclass paladin).
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":
http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post
The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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2 years ago ::
Jun 17, 2011 - 7:26AM
#36
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Date Joined:
Jul 13, 2008
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Except for the Sentinel Druid feat, none of the multiclassing feats in this article have any prerequisites.
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2 years ago ::
Jun 21, 2011 - 10:14PM
#37
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That's one of the "new direction" things for going forward with 4e: feats will have few, if any, prerequisites. There are supposed to be fewer tiered feats, also.
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2 years ago ::
Jun 23, 2011 - 2:13PM
#38
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Date Joined:
Feb 25, 2003
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After enjoying the idea of the feats that let AEUD classes get the limited Essentials encounter attacks (like power strike, Disruptive Shot, and the feat to get the Hexblade's encounter attack), I considered the possibility of the reverse.
Say you want to play a Knight with the Plate proficiency and at-will stances and no dailies, shouldn't you be able to take a feat, something like "Weaponmaster Talent" which lets you give up a use of Power Strike to gain an Fighter encounter attack of your level or lower?
Same with a warlock. Shouldn't a Hexblade be able to take a feat, such as "Pact Talent" and trade a use of their automatically given pact-blade encounter power for a Warlock encounter power?
Planes Wanderer
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2 years ago ::
Jun 23, 2011 - 2:17PM
#39
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There is a feat that allows the Knight and Slayer to swap out a use of Power Strike for a Fighter encounter power.
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2 years ago ::
Jun 23, 2011 - 2:41PM
#40
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Date Joined:
Feb 25, 2003
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Derp. That's probably how the idea even entered my head in the first place. Guess this just goes back to my earlier post: I want to see all these options be offered accross the board for all the classes. Doesn't make much sense to me to offer Power Strike replacements to Knights and Slayers, but not Scouts or pact-weapon encounter replacemements for Hexblades.
Planes Wanderer
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