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Switch to Forum Live View Dragon 400 - Playtest: New Hybrid and Multiclass Options
2 years ago  ::  Jun 10, 2011 - 10:10AM #21
LordArchaon
Date Joined: Jan 14, 2006
Posts: 2,131
tenebrousrex already stated all the "problems" with the article. Anyway, I think everything is great. Mike Mearls really developed something good here. I had started to loose faith in the guy, but as a designer he's good!

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2 years ago  ::  Jun 10, 2011 - 10:21AM #22
Goken100
Date Joined: Jul 20, 2004
Posts: 484

Jun 10, 2011 -- 10:01AM, Rahashe wrote:

Jun 10, 2011 -- 9:54AM, Goken100 wrote:

I'll reiterate my request for  WotC: Please hold off on releasing content until its ready for the CB.   Just like with the Heroes of Shadow, that was perfect. 




I disagree with this.  I appreciate WotC's attempts to bring the community into their decision-making process.  Besides, it wouldn't make it into the Builder until the same time either way, and they'd probably need to do some errata if they didn't let us poke holes in it before the "final" release.



I don't mind the playtest part so much.  Just taking every opportunity to express dissatisfaction that Dragon/Dungeon content is still on a 2-month delay for digital updates.

If I were them I'd invest in some temporary help to get really caught up in their digital upgrades.  It would present a much cleaner service to their customers, and would improve their business in the long-run. 

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2 years ago  ::  Jun 10, 2011 - 11:14AM #23
Xynthoros
Date Joined: Aug 24, 2010
Posts: 726
Anyways, ignoring the few naysayers, this article is pretty awesome... Only problems that I saw were with the blood drinker feat and possible Basic Attack abuse with the Hybrid Executioner, however the "with a weapon" thing limits its abuse to the sorcerer, warlock, seeker, and maybe one or two others because it requires the basic attacks to be weapon attacks as well (Eldritch strike FTW).
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2 years ago  ::  Jun 10, 2011 - 12:42PM #24
Rahashe
Date Joined: Apr 27, 2009
Posts: 229

Jun 10, 2011 -- 11:14AM, Xynthoros wrote:

Anyways, ignoring the few naysayers, this article is pretty awesome... Only problems that I saw were with the blood drinker feat and possible Basic Attack abuse with the Hybrid Executioner, however the "with a weapon" thing limits its abuse to the sorcerer, warlock, seeker, and maybe one or two others because it requires the basic attacks to be weapon attacks as well (Eldritch strike FTW).




I don't think it's been established whether powers that can be used in the place of melee basic attacks count as melee basic attacks themselves, has it?  But, regardless of how Attack Finesse combos with things like the sorcerer's Ensorcelled Blade, they should clean it up so things don't get muddled when they release hybrid rules for other MBA-using classes like the slayer.  Because a character with Attack Finesse and Heroic Slayer is going to hurt balance.

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2 years ago  ::  Jun 10, 2011 - 6:57PM #25
srboyceboat
Date Joined: Feb 3, 2010
Posts: 13

Jun 10, 2011 -- 12:42PM, Rahashe wrote:

*snip*

I don't think it's been established whether powers that can be used in the place of melee basic attacks count as melee basic attacks themselves, has it?  But, regardless of how Attack Finesse combos with things like the sorcerer's Ensorcelled Blade, they should clean it up so things don't get muddled when they release hybrid rules for other MBA-using classes like the slayer.  Because a character with Attack Finesse and Heroic Slayer is going to hurt balance.




Well, a quick search of the CharOp forums reveals a little bit more ambiguity: compare, for example, a Hybrid Sorcerer/Avenger taking "Distant Vengeance" and having Acid Orb as one of their two at-wills would be able to reroll Acid Orb attacks against theor OoE target. But CharOp forums and customer service seemed to be indicating at one time that the way it was inteded was that, since Hybrid Oath only gives re-rolls on Avenger powers, Distant Vengeance for a hybrid would only allow re-rolls of, say Avenging Shackles, which is both an Avenger power and an RBA, which satisfies the "implied" conditions of the feat and the Hybrid version of the power.

But that's murky, and it definitely doesn't jive with whats written in the rules. Attack Finesse makes it even more confusing because it says right there that it counts for MBAs. That would suggest that Hybrid Executioner / Warlock with Pact Blade Manifestation would get +1d8 1/turn for their pact blade at-will.

I don't personally think that's awful. The Executioner doesn't have any other striker damage mechanic - no bonus damage on hit, no Curse damage, no Hunter's Quarry, none of that stuff. Giving it that flexibility doesn't seem untoward in any way.
 
One method of balance might be "when you use Attack Finesse to add bonus damage to a melee basic attack, you cannot benefit from any other bonus damage class feature." Makes it so you have to choose between curse damage or sorcererous power bonus or any of that stuff. Now... I don't want this. I feel like Hybrids get the shaft so hard so often that this actually seems pretty balanced. 

My suggestion is actually to erratta it backward the other so that something like Hybrid Sneak Attack or Hybrid Assassin's Shroud work with basic attacks at the exclusion of other bonus damages. 

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2 years ago  ::  Jun 10, 2011 - 7:32PM #26
swmabie
Date Joined: Dec 8, 2009
Posts: 8,220
Pact Weapon at-wills aren't just at-wills; they're also MBAs.

So you're giving a third at-will, which is an MBA to boot, for the cost of a feat.  Seems a little low-cost to me.

Also, any chance that Dark Pact and Gloom Pact could possibly be merged together?  They seem rather similar in terms of theme; seems rather silly to have them be separate.
Help improve the Forums: Learn some Logic!
A handy dandy list of fallacies: Which have you just committed? Show

• Ad Hominem — Attacking the person's circumstances, not addressing the argument.
Ad Hominem Abusive (Personal Attack) — Insulting the person, not addressing the argument.
• Ad Hominem Tu Quoque — Saying the person's inconsistent, not addressing the argument.
Appeal to Authority/Belief/Common Practice/Consequence of a Belief/Emotion/Fear/Flattery/Novelty/Pity/Popularity/Ridicule/Spite/Tradition — Using emotion instead of Fact.
Bandwagon — Use of peer pressure.
• Begging the Question — Assuming premises which haven't necessarily been agreed to.
Biased Sample — Using a sampling which may not properly represent the whole.
• Burden of Proof — Shifting it to the wrong side.
• Circumstantial Ad Hominem — Attacking the person's interests in supporting their argument.
• Composition — Assuming that the whole has the same qualities as individual parts.
• Confusing Cause & Effect — Assuming that one thing causes another because they appear in conjunction.
• Division — Assuming that the individual parts have the same qualities as the whole.
• False Dilemma — Assuming that only two options exist.
• Gambler's Fallacy — Assuming the odds have changed because of past occurances
• Genetic — Assuming a perceived defect in the origin of a claim is proof of a defect in the claim.
• Guilt by Association — Attacking others who agree with the claim.
• Hasty Generalization — Assuming a quality based on too small a sample size.
• Ignoring the Common Cause — Assuming there is no outside cause of two connected things.
• Middle Ground — Assuming the midpoint of two extremes must be correct.
• Misleading Vividness — Assuming a colorful anecdote outweighs statistical evidence.
• Poisoning the Well — Using unprovable claims about the person instead of addressing the argument.
• Post Hoc — Assuming that something caused something else simply because it happened first.
• Questionable Cause — Assuming that one thing causes another.
• Red Herring — Using irrelevant evidence to divert a discussion.
• Relativist Fallacy — Asserting that a claim may be true for some but not for the speaker.
• Slippery Slope — Assuming the inevitability of one event based on another.
• Special Pleading — Claiming exemption without justification.
• Spotlight — Assuming individuals that get the most attention to be indicative of the whole.
• Straw Man — Misrepresenting the opposing argument.
• Two Wrongs Make a Right — Justifying something unethical/immoral as response or pre-emption to something else unethical/immoral.

Response to those who like to compare 4e to a Video Game Show

Jan 12, 2013 -- 1:49PM, Rogue_Elendae wrote:

Also, I find that the "D&D 4e is like an MMO" argument is often a sign of someone who is deliberately being obtuse and/or is potentially ignorant of actual MMO play.  As someone who only ended a 6-year World of Warcraft addiction a year ago, I can say that most of your bullet points actually don't match up to the truth of it.

In D&D 4e, you can choose a hybrid, you can choose to play one class as though it were another (people played Warlords as Bards frequently, when the edition first came out, and Rangers were refluffed to Monks), you can focus your class on its secondary role (a Warlock who is more controller than striker, for instance), you can multiclass, and you can create a particular concept (a mounted lancer, a charger, etc.) within the mechanics via feats, choice of powers, and choice of skills.  You decide which set of stats you use--are you a Chaladin, Straladin, or Baladin?--and you have ultimate influence on how your character turns out in the end.  Yes, powers require you to be using a particular weapon within your class's available selection, but the powers are not themselves tied to the gear.  Powers tied to weapons or armor are typically powers that belong to the item, not to the character class that's most likely to use it.

Yes, there are only so many powers available, and these will be what you do in battle; this is all that the designers created.  Yes, there is a time-frame in which they can be used; this has always been the case, even in the days of Vancian casting.  Yes, there are suggested builds, but you can routinely ignore those if it pleases you; the only parts of a class you have to take are the class features, and even those have options at this point.  But the only way that this can be considered at all conflatable with MMO character building/playing is if you are deliberately ignoring all of that.

In WoW, you choose a class and you're done.  No multiclassing or hybridization, no way to mimic one class with careful building of a different one.  There is a firm dividing line on what is a WoW class.  No secondary roles or creative concepts, either; you're going to be what the class sets out to be, and that's it.  You'll always have the same stat allocation as another of your class, because you get set numbers as you level up, and you've got at best four options--and that's only the Druid class--to build, and if you plan on running dungeons, particularly heroic level ones, or raiding, you'd better not even think of deviating from the single defined best build on the talent tree for what you want to do.  It was only recently, with the complete tear-down and recreation of talent trees for Mists of Pandaria, that there was a concept of there being anything but the one best build that people who calculated such mechanical advantages (the folks on Elitist Jerks, for example), and the people who did things like achieve "World First" at various top-tier raids set precedent for.

Also, no class will ever not have a specific set of powers; all Priests in WoW have the same baseline, with deviation only based upon their talent tree specialization, where a D&D4e player could take whatever power in their class pleases them.  Any Retribution Paladin will be the same as any other in terms of powers, because that is what a RetPally is.  Any Assassination Rogue will always have the same powers as another, etc.  All powers are always on specific cool-downs, but will always be there when they start a battle, where a 4e PC might enter an encounter with only At-Wills, or without their Daily powers due to what plot has done up until that point.  Furthermore, no power that is not already specifically tied to an item will ever "require" you have that item, to my recollection.  Classes get all their powers based on class; gear only gives bonuses to stats, possibly cuts down cast times for abilities or cooldowns, grants temporary extra bonuses to stats (the latter two most often on the raid tier equipment), and on rare occassions an extra power that may or may not be valuable, as some are only special effects instead of valuable abilities.



Most honest/open response on why DDN needs to be Inclusive Show

Mar 31, 2013 -- 8:40PM, Emerikol wrote:

I've always felt it is in the best interests of D&D to be as inclusive across the playerbase as they can be and still have a game.   I've never felt though that making a game that was inclusive within a group was very useful or even desirable.   DM's and players can decide amongst themselves what options or restrictions they want for their games.  I tend to lean to the DM to make most of those decisions but again that is a group specific thing.

Having said that.  I get the distinct impression that there are a lot of players on these boards who come from groups that generally ruled against their own desires.  It's almost like they are an oppressed minority from a gaming perspective.   I also get the impression that they tend to advocate against things that if available their fellow group members might like and vote them down on.

Do a lot of you feel this way?

Just for clarification...here are some examples...
1.  Alignment restrictions as an option.
2.  Alignment Mechanics
3.  Martial healing
4.  Races being included or not.

and so forth.  Thoughts?


Mar 31, 2013 -- 9:43PM, Authw8 wrote:

I know my perspective is not that I often play at tables where my likes are not represented. Instead, my perspective comes from the many years I spent being a bad DM. I was a bad DM because my guidance came from the books, and the books gave bad advice. The books told me that alignment was a useful approach to roleplaying, so I went with it even though it felt kind of weird to me. Now I know that, at least in my style of running games, alignment destroys rp. I trusted the books to give good advice, and it messed up my game. Now I'm much more mature as a DM, so I know how to take advice with a grain of salt. And I still learn new stuff every session I run.

I don't want future DMs to go through my problems again. There's a big enough DM shortage as it is. DMing well is hard.

The biggest thing I had to unlearn in my process of becoming a good DM was the idea that the game is a simulation of a world. I understand many DMs prefer a more simulationist approach, although I am always skeptical simply because I would have said the same thing until I learned and grew as a DM. This doesn't mean their approach is completely invalid, but it still gives me a personal twinge when I see a regression back to 3e era sim style gaming.

I also have noticed many groups where one or two old-school players run a whole group's playstyle because the newer players aren't even aware there are other ways of doing things. The newer players tell me stories of things they hated in the session, and I end up explaining to them how those things they hate are very fixable, and in fact are fixed in the newer edition of the game their older players have told them is terrible.

In regard to things like martial healing, I don't think it's necessary for it to be in the game for the game to be fun. However, the attitude that says martial healing is terrible and shouldn't exist is an attitude that, to me, reveals a wrongheaded approach to the game. Therefore, my fight for it to be an option is to help legitimize the more narrative approach that I think is what most players want, but many don't know is possible, because they've never been exposed to it.


Why D&D will continue to fail economically. Show

Apr 22, 2013 -- 12:40AM, Mand12 wrote:

Mobile/tablet is not supported by WotC.  They're stuck in the past, with no coherent vision of how technology could benefit their product.

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2 years ago  ::  Jun 10, 2011 - 10:38PM #27
Rahashe
Date Joined: Apr 27, 2009
Posts: 229

Jun 10, 2011 -- 7:32PM, swmabie wrote:


Also, any chance that Dark Pact and Gloom Pact could possibly be merged together?  They seem rather similar in terms of theme; seems rather silly to have them be separate.




Not at all.  Gloom Pact is all about planar shadow; darkness made real, given form, pulled forth from the nether and manipulated with magic.  It is cold and grey and emotionless.

Dark Pact is caves and spiders and poison and mind flaying.

Jun 10, 2011 -- 6:57PM, srboyceboat wrote:

I feel like Hybrids get the shaft so hard so often that this actually seems pretty balanced. 

My suggestion is actually to erratta it backward the other so that something like Hybrid Sneak Attack or Hybrid Assassin's Shroud work with basic attacks at the exclusion of other bonus damages. 




Both of these things.  Absolutely.

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2 years ago  ::  Jun 11, 2011 - 12:09AM #28
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,520
I really liked these and can't wait to see the rest of the Essential line receive the treatement.


Yan
Montréal, Canada
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2 years ago  ::  Jun 11, 2011 - 10:49AM #29
Gadren
  • Herder of Hybrids
Date Joined: Sep 27, 2003
Posts: 1,674
I'm a bit confused how you are supposedto build these hybrids. The normal hybrid rules say you take a power of each type from each class as you level up (so at level 3, you have one encounter attack power from class a and one encounter attack power from class b), but these classes don't have powers like that, so I'm confused what you are supposed to do... Did I miss something?
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2 years ago  ::  Jun 11, 2011 - 3:04PM #30
Peskat
Date Joined: Jul 9, 2008
Posts: 27
Pact Blade Manifestation observations:

1)What would happen if you start off as a heroic tier Fey pact warlock, then at paragon take twofold pact to get star pact? Both have hexblade variants. Would you end up with both blades now, being four warlocks at once at the cost of two feats?

2)Constitution based warlocks are 50% of the eligible pacts, which "can't" use the feat. Most infernal warlocks won't have a high Charisma to benefit from taking the hexblade feat. You'd need to build quite a MAD one to work. Same with the star pact. So for the moment, you either need a really precise build in mind, or just play a fey pact warlock and have everything fall into your lap Unless the feat can be changed in a way that you pick Con or Cha when you take the feat.
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