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1 year ago ::
Apr 27, 2012 - 1:24PM
#231
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Date Joined:
Apr 26, 2012
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Thanx you Balesir. I Will do that. Now if it isnt much of a problem i would like to ask. What should I As a Dungeon Master do? Since the books havent gotten here yet i havent really had the chance to read it. But, what tips can you give me?
A Big question i havem is, should the DM Focus on trying to actually kill the characters with the encounters? or just give a sense of difficulty?
Also; since pretty much everyone is a newb in this group. Do anyone happens to know if/were i can get some "Pre-Made" Characters. I had the idea of searching for some balanced PC's, like say a Warrior, a Mage and a Rouge, and give it to them Randomly so that they just put a name, and a bio on them to smooth our first game.
We have grown to 4 now btw 0//
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1 year ago ::
Apr 30, 2012 - 6:14AM
#232
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A Big question i havem is, should the DM Focus on trying to actually kill the characters with the encounters? or just give a sense of difficulty?
You shouldn't be out to kill them. It's not DM vs Players. Especially at first.
Also, i suggest you be pretty liberal in letting people remake, or adjust thier characters in the beginning.
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago ::
Apr 30, 2012 - 9:43AM
#233
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Date Joined:
Aug 19, 2005
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A Big question i havem is, should the DM Focus on trying to actually kill the characters with the encounters? or just give a sense of difficulty?
Trying to kill the characters is not what you should be doing; first level characters are pretty weak, and the DM can kill them any time just by using, say, an ancient dragon, so that does not lead to a very fun game!
The DM's Kit (that I see you are buying) will have some advice on just this topic. The general idea is to give the players a challenge, but not make things impossible for their characters to win. Generally, in fact, they would be expected to win - otherwise they will never reach those higher levels! Once in a while, though, they should feel that they nearly "lost it" there...
On pre-gen characters and such - the "Keep on the Shadowfell" I mentioned before has some pre-gens included in the pack, I think, together with some "get playing quick" rules that cover the bare minimum to start out.
Edit: here is a link for the Quickstart rules (which include some pre-made characters) and the Keep on the Shadowfell and Khyber's Harvest starter adventures:
www.wizards.com/dnd/Feature.aspx?x=new/l...
======= Balesir
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1 year ago ::
May 17, 2012 - 3:02PM
#234
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Date Joined:
May 16, 2012
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Really new to this site and I see a lot of abbreviations that I have no clue about. Is there list for what terms like BBEG, PnP and FLGS mean?
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1 year ago ::
May 17, 2012 - 3:31PM
#235
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- VCL Emeritus
- The Inquisitor
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BBEG usually means Big Bad Evil Guy, in other words the main villain of a story or adventure. PnP usually means Pen and Paper or Pencil and Paper, in other words non-digital gaming. FLGS usually means Friendly Local Game Store, in other words the place you go to buy D&D and other games. Some fans don't have access to a FLGS and/or prefer to shop online. Hope that helps.
Quentin Small WotC Online Community Coordinator All around helpful simian
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1 year ago ::
May 17, 2012 - 3:57PM
#236
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Date Joined:
May 16, 2012
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Thanks, makes sense when you see them like that lolol.
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13 months ago ::
Jun 21, 2012 - 6:04PM
#237
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Date Joined:
Jun 21, 2012
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I haven't gamed in 15 years and bought the Pathfinder Rulebook & PF Advanced Players Guide to get caught up with what is new. My new group wants to play D&D 4th edition and I was wondering if it is simular to Pathfinder with feats, classes, spells, skills being simular?
Is D&D 4th edition about to get revamped anytime soon? I see D&D Next. Is this the upcoming new edition of the rules? How long until 4th edition gets replaced?
As a player, what D&D 4th edition books are recommended for a decent variety of play options? Players Handbook and what other player rulebooks are widely used/recommended?
Thanks,
Dansun
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12 months ago ::
Jul 12, 2012 - 8:13PM
#238
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Date Joined:
Oct 13, 2010
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Do you NEED a map and tokens to play? My friends and I don't really want to get into the tactical warfare aspect of the game. To be honest, we just want to experience the feel of the D&D episode of Community  .
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12 months ago ::
Jul 16, 2012 - 11:12AM
#239
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Date Joined:
Jul 16, 2012
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Hi everyone,
I started playing D&D about 2 months ago. I've played a few games of D&D, so I know the game pretty well, but now I feel that I'd like to DM a game. I've always enjoyed writing/storytelling, so I feel I'd be a good match for the position. However, I have a few questions that may help me get started.
1. What program(s) are recommended for playing online? I use Maptool currently, but if there is a better option, then by all means, let me know.
2. In one of my first games (version 3.5), I decided to create a monster player character (PC); a lizardfolk paladin, to be specific. I enjoyed a lot of success with that character, and I'd like to incorporate PC Monsters in some of the campaigns I've come up with. However, I've yet to come across rules in 4e that would allow that. Is there a rule I'm missing (like the playable monster rule in 3.5), is the monster just made as a homebrew class, or is there something else that would allow a playable monster in 4e?
3. Is there a program or app that allows for easier or more intuitive dungeon creation (similar to those programs that architects use to make models of houses), and if so, what is recommended (considering I'll be running at least one campaign over the internet)?
Any help regarding this would be great. Thanks in advance!
-LD
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11 months ago ::
Aug 08, 2012 - 4:28PM
#240
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Howdy everyone. I'm somewhat new to D&D and extremly new to the forums.
I started playing about a year and a half ago, so my knowledge of things has a bit to go but I'm looking forward to it. I am currently reading up on Forgotten Realms, since that setting is the one that has captured my eye. I've played a couple of different characters, but by no means am I experienced in any of them =P. Can't wait to really immerse myself into the game and games to come.
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