Community

 
Jump Menu:
Post Reply
Page 22 of 27  •  Prev 1 ... 20 21 22 23 24 ... 27 Next
Switch to Forum Live View
Sticky: New to D&D? Start here!
1 year ago  ::  Mar 15, 2012 - 5:37PM #211
Surrealisticpill
Date Joined: Mar 15, 2012
Posts: 1
Hi everyone, I just got the red box and have a few questions.

1. When a status such as "helpless" grants combat advantage, what does that actually mean? Does that helpless creature now get +2 Damage to all creatures?

2. During the first encounter in the DM book from the red box, the text reads "You roll two initiative checks, one for the goblins (d20+3) and one for the wolves (d20+5)". Does this mean I roll twice in total for all the monsters (if so how do I as the DM just choose which goblin or wolf goes first), or do I roll 4 times total for each monster?

3. Also, on the next page of the DM book, it gives the stats for those two types of monsters and it states: "2 Goblin Cutthroats, Initiative + 5" and "2 Gray Wolves, Initiative + 6," despite it saying +3 and +5 respectivelly on the page before (quoted above). Is this a typo or are there other factors that need to be added before an initiative check?

Thanks
Quick Reply
Cancel
1 year ago  ::  Mar 15, 2012 - 7:35PM #212
Schmo_Samgee
Date Joined: Jan 18, 2012
Posts: 52

Mar 15, 2012 -- 5:37PM, Surrealisticpill wrote:

Hi everyone, I just got the red box and have a few questions.

1. When a status such as "helpless" grants combat advantage, what does that actually mean? Does that helpless creature now get +2 Damage to all creatures?

2. During the first encounter in the DM book from the red box, the text reads "You roll two initiative checks, one for the goblins (d20+3) and one for the wolves (d20+5)". Does this mean I roll twice in total for all the monsters (if so how do I as the DM just choose which goblin or wolf goes first), or do I roll 4 times total for each monster?

3. Also, on the next page of the DM book, it gives the stats for those two types of monsters and it states: "2 Goblin Cutthroats, Initiative + 5" and "2 Gray Wolves, Initiative + 6," despite it saying +3 and +5 respectivelly on the page before (quoted above). Is this a typo or are there other factors that need to be added before an initiative check?

Thanks




1.  If something has combat advantage over something else they gain a +2 to their attack role against the creature that is "helpless" (I think).

2.  It depends.  They are having you roll iniative for each "group" of monster, ie once for the group of goblins, then for the wolves.  From there it would be up to you which monster goes first in the group.  If the tokens have 1 - 3 on them you could start with 1 then go down the line.  I have also rolled iniative for each monster but it takes alot longer.

3.  I checked the adventure tools on the site and it shows a +5 for the goblins and +6 for the wolves.  Looks like there is a type (I never noticed that before). 

Quick Reply
Cancel
1 year ago  ::  Mar 16, 2012 - 10:40AM #213
mellored
Date Joined: Jul 8, 2008
Posts: 19,503

Mar 15, 2012 -- 5:37PM, Surrealisticpill wrote:

Hi everyone, I just got the red box and have a few questions.

1. When a status such as "helpless" grants combat advantage, what does that actually mean? Does that helpless creature now get +2 Damage to all creatures?

2. During the first encounter in the DM book from the red box, the text reads "You roll two initiative checks, one for the goblins (d20+3) and one for the wolves (d20+5)". Does this mean I roll twice in total for all the monsters (if so how do I as the DM just choose which goblin or wolf goes first), or do I roll 4 times total for each monster?

3. Also, on the next page of the DM book, it gives the stats for those two types of monsters and it states: "2 Goblin Cutthroats, Initiative + 5" and "2 Gray Wolves, Initiative + 6," despite it saying +3 and +5 respectivelly on the page before (quoted above). Is this a typo or are there other factors that need to be added before an initiative check?

Thanks


1) Combat advantage gives you +2 to hit.  "granting it" means other people get the bonus.  Helpless also means your -5 on all defenses, for a total of 7.

2) Once per monster, once per PC.  So 4 total.  Though it's fairly common to roll once for the entire group.  Especially if there's alot of them.

The one with the highest (add the init bonus) goes first.  In case of a tie, the one with the bigger bonus (the wolf) goes first.

3) Looks like a typo.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
1 year ago  ::  Mar 19, 2012 - 9:46AM #214
mordrene
Date Joined: Feb 29, 2004
Posts: 9
hello again. in reading the essential heros books i have another question. what happeded to rituals?
Quick Reply
Cancel
1 year ago  ::  Mar 19, 2012 - 12:45PM #215
mellored
Date Joined: Jul 8, 2008
Posts: 19,503

Mar 19, 2012 -- 9:46AM, mordrene wrote:

hello again. in reading the essential heros books i have another question. what happeded to rituals?


Nothing.  They are safely sitting in PHB1 along with the ritual caster feat, which everyone qualifies for (even slayers).

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
1 year ago  ::  Mar 19, 2012 - 1:36PM #216
Darnan
Date Joined: Jul 2, 2011
Posts: 18
Newbie here.

I just did a few dungeons with friends and had a blast, but I don't know what to do next. I see there is Game Supplements, but can I just buy any one? Or is each one made for a certain level. I only saw "For levels *blank* - *blank*" on some of them. 
"DM says you're gonna die, roll a d6."

"It's true you DON'T see many Dwarf Women, and in fact, they are so alike in voice and appearance that they're often mistaken for Dwarf Men.. there has been rise to believe that there ARE no Dwarf women.. and that Dwarves just.. spring out of holes in the ground!"
- Gimli
Quick Reply
Cancel
1 year ago  ::  Mar 19, 2012 - 7:58PM #217
mordrene
Date Joined: Feb 29, 2004
Posts: 9

Mar 19, 2012 -- 12:45PM, mellored wrote:

Mar 19, 2012 -- 9:46AM, mordrene wrote:

hello again. in reading the essential heros books i have another question. what happeded to rituals?


Nothing.  They are safely sitting in PHB1 along with the ritual caster feat, which everyone qualifies for (even slayers).




reason i ask i didnt see them in the essentials players book but for a one page mention. does essentials not use them?

Quick Reply
Cancel
1 year ago  ::  Mar 20, 2012 - 5:57AM #218
mellored
Date Joined: Jul 8, 2008
Posts: 19,503

Mar 19, 2012 -- 1:36PM, Darnan wrote:

Newbie here.

I just did a few dungeons with friends and had a blast, but I don't know what to do next. I see there is Game Supplements, but can I just buy any one? Or is each one made for a certain level. I only saw "For levels *blank* - *blank*" on some of them. 


Once you've run though the adventures in the DM kit, you could either..

1) Get a full adventure, which are level specific.  I belive H1, H2, H3 would be appropriate.  I personally don't use them.

2) Make your own adventure.  Which you can do from complete scratch, or can be supplimented with pre-made monsters from the monster vault, and premade worlds such as eberon.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
1 year ago  ::  Mar 20, 2012 - 6:03AM #219
mellored
Date Joined: Jul 8, 2008
Posts: 19,503

Mar 19, 2012 -- 7:58PM, mordrene wrote:

Mar 19, 2012 -- 12:45PM, mellored wrote:

Mar 19, 2012 -- 9:46AM, mordrene wrote:

hello again. in reading the essential heros books i have another question. what happeded to rituals?


Nothing.  They are safely sitting in PHB1 along with the ritual caster feat, which everyone qualifies for (even slayers).




reason i ask i didnt see them in the essentials players book but for a one page mention. does essentials not use them?


None of the essentals classes start with them.  But they can use them.

They need the ritual casting feat (or one of the other possible feats, such as bardic ritualist) from PHB1, and then buy/find the rituals, and have the residium to cast them.  You also can cast them from scrolls without the feat.  

Same as a warlord, ranger, warden, vampire, or avenger would use them.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
1 year ago  ::  Mar 20, 2012 - 8:23AM #220
mordrene
Date Joined: Feb 29, 2004
Posts: 9

Mar 20, 2012 -- 6:03AM, mellored wrote:

Mar 19, 2012 -- 7:58PM, mordrene wrote:

Mar 19, 2012 -- 12:45PM, mellored wrote:

Mar 19, 2012 -- 9:46AM, mordrene wrote:

hello again. in reading the essential heros books i have another question. what happeded to rituals?


Nothing.  They are safely sitting in PHB1 along with the ritual caster feat, which everyone qualifies for (even slayers).




reason i ask i didnt see them in the essentials players book but for a one page mention. does essentials not use them?


None of the essentals classes start with them.  But they can use them.

They need the ritual casting feat (or one of the other possible feats, such as bardic ritualist) from PHB1, and then buy/find the rituals, and have the residium to cast them.  You also can cast them from scrolls without the feat.  

Same as a warlord, ranger, warden, vampire, or avenger would use them.




Thanks for the help mello

Quick Reply
Cancel
Page 22 of 27  •  Prev 1 ... 20 21 22 23 24 ... 27 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing