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Switch to Forum Live View D&D in the News - Neverwinter co-op D&D RPG revealed
2 years ago  ::  Jun 08, 2011 - 11:30AM #1
MaximumHavoc
  • Dragon Slayer
Date Joined: Apr 27, 2006
Posts: 2,708
D&D in the News
Neverwinter co-op D&D RPG revealed

2011 June 8
by Alice O'Connor

A new co-op-oriented Dungeons & Dragons game named simply Neverwinter was announced by Atari back in August 2010, but the publisher had very little to say about it after that. Now, fresh out of E3, Atari's released screenshots, a trailer, a website, and new details for Cryptic's RPG.

Talk about this news here.

 
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2 years ago  ::  Jun 08, 2011 - 11:51AM #2
frothsof
Date Joined: Jun 4, 2010
Posts: 10,488
i dont play a lot of vid games, ive basically been addicted to counter strike for over a decade, but this looks cool
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2 years ago  ::  Jun 08, 2011 - 11:57AM #3
lokiare
Date Joined: Nov 3, 2008
Posts: 14,703
They revealed a premade video... I did notice some of the characters looked different and wore different armor so maybe they'll do it right, who knows maybe this will be Cryptics big break?

Generally if it is just Neverwinter Nights (1 not 2) recreated using todays technology without the bugs and with easier to use editors I can see this taking off. If it is just another hack and slash fest with a map editor, then no it'll tank...
Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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2 years ago  ::  Jun 08, 2011 - 12:22PM #4
MagusX1
Date Joined: Apr 9, 2011
Posts: 174

Jun 8, 2011 -- 11:57AM, lokiare wrote:

They revealed a premade video... I did notice some of the characters looked different and wore different armor so maybe they'll do it right, who knows maybe this will be Cryptics big break?

Generally if it is just Neverwinter Nights (1 not 2) recreated using todays technology without the bugs and with easier to use editors I can see this taking off. If it is just another hack and slash fest with a map editor, then no it'll tank...




The editors in NWN 1 were quite easy to use, and as I have noted in other posts to you, many of the bugs in both the original and its sequels have been fixed. Its obvious you donot know much about the games outside their initial releases. NWN that was released in 2002 is not the same game it was than, it is a different game.

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2 years ago  ::  Jun 08, 2011 - 12:26PM #5
sfdragon
Date Joined: May 8, 2004
Posts: 10,322
the game will tank.... just wait and see
a mask everyone has at least two of, one they wear in public and another they wear in private.....
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2 years ago  ::  Jun 08, 2011 - 1:04PM #6
lokiare
Date Joined: Nov 3, 2008
Posts: 14,703

Jun 8, 2011 -- 12:22PM, MagusX1 wrote:

Jun 8, 2011 -- 11:57AM, lokiare wrote:

They revealed a premade video... I did notice some of the characters looked different and wore different armor so maybe they'll do it right, who knows maybe this will be Cryptics big break?

Generally if it is just Neverwinter Nights (1 not 2) recreated using todays technology without the bugs and with easier to use editors I can see this taking off. If it is just another hack and slash fest with a map editor, then no it'll tank...




The editors in NWN 1 were quite easy to use, and as I have noted in other posts to you, many of the bugs in both the original and its sequels have been fixed. Its obvious you donot know much about the games outside their initial releases. NWN that was released in 2002 is not the same game it was than, it is a different game.




Actually I do, I even made some modules for it and every once in a while I pull the dics out dust them off and get all the latest patches.

The deal is without the bugs on release it probably would have dominated the RPG market. With the bugs many people couldn't even install or play the game until they patched it up. After that point it became the shining game it is now, but it is nonetheless less popular than it could have been...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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2 years ago  ::  Jun 08, 2011 - 3:57PM #7
MagusX1
Date Joined: Apr 9, 2011
Posts: 174

Jun 8, 2011 -- 1:04PM, lokiare wrote:

Jun 8, 2011 -- 12:22PM, MagusX1 wrote:

Jun 8, 2011 -- 11:57AM, lokiare wrote:

They revealed a premade video... I did notice some of the characters looked different and wore different armor so maybe they'll do it right, who knows maybe this will be Cryptics big break?

Generally if it is just Neverwinter Nights (1 not 2) recreated using todays technology without the bugs and with easier to use editors I can see this taking off. If it is just another hack and slash fest with a map editor, then no it'll tank...




The editors in NWN 1 were quite easy to use, and as I have noted in other posts to you, many of the bugs in both the original and its sequels have been fixed. Its obvious you donot know much about the games outside their initial releases. NWN that was released in 2002 is not the same game it was than, it is a different game.




Actually I do, I even made some modules for it and every once in a while I pull the dics out dust them off and get all the latest patches.

The deal is without the bugs on release it probably would have dominated the RPG market. With the bugs many people couldn't even install or play the game until they patched it up. After that point it became the shining game it is now, but it is nonetheless less popular than it could have been...




There is no denying that this post I actually agree with. You are right that the bugs turned off people, but the game did pretty decently though as it wasnot a flop, but your point is quite valid. While I love NWN with a passion, I do have an issue with games that are shipped buggy and than get patched earlier on though. Yes its contradicting my earlier statements, but I think NWN is different as it was not just the fixed bugs that changed the game but the community which while much smaller is still active. But your point is valid. Thats why say a game, Two Worlds was buggy as all hell, and I heard it was patched quite well afterwards. A game should not come with that well should we say problem

By the way, as for NWN, I never beaten the main campaign, I could not get it. The game is one of my favorites due to the Hordes and Kingmaker expansions and the hundred of fantastic fan modules, and the campaign I ran a few years back. If the game was more popular, than maybe the model of it would of been adopted. For me NWN is the way online multiplayer for a RPG should be....

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2 years ago  ::  Jun 08, 2011 - 4:05PM #8
Jharii
Date Joined: May 3, 2008
Posts: 6,136

Jun 8, 2011 -- 3:57PM, MagusX1 wrote:

For me NWN is the way online multiplayer for a RPG should be....


Agreed 100%.  If Cryptic is able to capture the same magic that NWN did, and improve or amplify that same magic, Neverwinter will be a rousing success.  From the looks of it, they are really focused on the community aspect of it, integrating the community module search/ranking features right into the game itself.  To me, this is a very positive sign that they "get it."

Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
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2 years ago  ::  Jun 08, 2011 - 4:32PM #9
MagusX1
Date Joined: Apr 9, 2011
Posts: 174

Jun 8, 2011 -- 4:05PM, Jharii wrote:

Jun 8, 2011 -- 3:57PM, MagusX1 wrote:

For me NWN is the way online multiplayer for a RPG should be....


Agreed 100%.  If Cryptic is able to capture the same magic that NWN did, and improve or amplify that same magic, Neverwinter will be a rousing success.  From the looks of it, they are really focused on the community aspect of it, integrating the community module search/ranking features right into the game itself.  To me, this is a very positive sign that they "get it."




Exactly. And thats why NWN to us, is revolutionary and still one of a kind game. Even NWN 2 imo did not capture the magic of the original. And I hope your right. The reason I praise NWN is that it did MP right. For one, it is to me the closest you can get to DnD. To me buying NWN was equivalent to buying the PHB, DMG and MM. From there on you had all the content from the community and the premium content. It gave you the flexibility to play the game you saw fit. You could co op through the main campaign if you wanted, or through the different modules available. You could go PVP, go into tournament battles, have capture the flag matches. You could play chess, and the best part run a campaign traditional DnD style. You could group together and play a variant of classic DnD. Have  a dm run a conversion of a mod. It was MP with a point,w hich I find lacking in the current MMO format. WoW and other MMOs, are nothing but lets grind for no point...you have too many people in the world, everyone is a hero, that unique aspect of being a hero, a lone hero is gone. Your in a world of heroes, and waiting for the dungeon to respawn....because in a world of heroes, nothing is accomplished. A world with a few heroes is a world for me, and thats how NWN feels...there are hundred of MP games, but each one is different and thes ones you and your friends create, are the ones that are the best to you.

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2 years ago  ::  Jun 08, 2011 - 4:45PM #10
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

Jun 8, 2011 -- 4:32PM, MagusX1 wrote:

Jun 8, 2011 -- 4:05PM, Jharii wrote:

Jun 8, 2011 -- 3:57PM, MagusX1 wrote:

For me NWN is the way online multiplayer for a RPG should be....


Agreed 100%.  If Cryptic is able to capture the same magic that NWN did, and improve or amplify that same magic, Neverwinter will be a rousing success.  From the looks of it, they are really focused on the community aspect of it, integrating the community module search/ranking features right into the game itself.  To me, this is a very positive sign that they "get it."




Exactly. And thats why NWN to us, is revolutionary and still one of a kind game. Even NWN 2 imo did not capture the magic of the original. And I hope your right. The reason I praise NWN is that it did MP right. For one, it is to me the closest you can get to DnD. To me buying NWN was equivalent to buying the PHB, DMG and MM. From there on you had all the content from the community and the premium content. It gave you the flexibility to play the game you saw fit. You could co op through the main campaign if you wanted, or through the different modules available. You could go PVP, go into tournament battles, have capture the flag matches. You could play chess, and the best part run a campaign traditional DnD style. You could group together and play a variant of classic DnD. Have  a dm run a conversion of a mod. It was MP with a point,which I find lacking in the current MMO format. WoW and other MMOs, are nothing but lets grind for no point...you have too many people in the world, everyone is a hero, that unique aspect of being a hero, a lone hero is gone. Your in a world of heroes, and waiting for the dungeon to respawn....because in a world of heroes, nothing is accomplished. A world with a few heroes is a world for me, and thats how NWN feels...there are hundred of MP games, but each one is different and thes ones you and your friends create, are the ones that are the best to you.




I am always amazed when people have a good time in any multiplayer game that expands beyond their family and close circle of friends.  Mainly because I have had only negative experiences in that field.  But I am glad that this will be a fun game for someone.

Edit: I feel the need to mention that my close circle of friends numbers about 5 people, total.  All at least 2 hours from my current location.  And my family are the only ones I could find to play D&D, and only because they live close.

"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
Dimitry: God I love being Neutral.
4th edition is dead, long live 4th edition.
Salla: opinionated, but commonly right.
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Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

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