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Switch to Forum Live View Q1 Top 5 RPGs - The Epic Struggle Continues!
2 years ago  ::  Jun 17, 2011 - 7:23PM #441
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,307

Jun 17, 2011 -- 6:16PM, AaronOfBarbaria wrote:


This reminds me of a certain film in which the line "A rogue of my level..." is used.


 

Very funny movie.

 
Can a normal guy seem as intelligent or wise as an ageless being? No - no one asked him to.
Can that normal guy portray a being of grand intelligence and wisdom well enough that the game is fun? Yes - and he can do so without shooting down the player's good ideas because "a creature of his longevity..."


 

Not if he only spends 15 minutes planing the encounter - not everyone wants to spend hours of real time going over countless contingencies and then fall victim to the BBEG getting offed because he forgot to put on his seat belt that morning.  Thats just kinda lame.

 Alternate way that this "thousands of years and most likely beaten his share of heroes" example plays out: Infinite arrogance, overconfidence, and maybe even forgetting - thanks to his extremely long existence - that he isn't invulnerable.

Doesn't work all the time, sure, but then neither does "well... that wouldn't work because someone so smart would have prepared for it."




That's true, but the party should not expect to be able to scry on the BBEG and then teleport in for the climactic battle when he is having a bath either.

Its like the many many complaints I hear about not being able to run a murder mystery in 3e because of the spell "Speak with Dead" or the like.  Its rediculous that a murderer in DnD would not at least consider that someone may have access to spells like that and take the very simple precautions of wearing a mask, attacking from behind or using an illusion to appear like someone else for example.


Moderated by ORC_Wyvern on Jun 18, 2011 - 09:18AM
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"If you can't make an interesting human fighter, then you aren't ready to play anything else yet" Edymnion

"The idea of resting up between encounters to fill-up on hit points and spells struck my meta-gaming nine-year-old as a distinct possibility. "Are you mad?" says my seven-year-old "This place is full of monsters!" "jamesgrahamuk


All characters have a story. Spoiler: Show
Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
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2 years ago  ::  Jun 17, 2011 - 8:12PM #442
AaronOfBarbaria
Date Joined: Sep 25, 2007
Posts: 3,849

Jun 17, 2011 -- 7:23PM, Shasarak wrote:


Its like the many many complaints I hear about not being able to run a murder mystery in 3e because of the spell "Speak with Dead" or the like.  Its rediculous that a murderer in DnD would not at least consider that someone may have access to spells like that and take the very simple precautions of wearing a mask, attacking from behind or using an illusion to appear like someone else for example.




I don't think making speak with dead work, but not actually be helpful to your goal, is a fair comparison to spontaneously causing the spell to fail.

A fair comparison would be more along the lines of the DM deciding that when you cast speak with the dead on a corpse you happen to walk past on your way through a dungeon that is meant to hint at coming events but not really slow you down that, instead of the spell letting the corpse answer some questions, it instead does absolutely nothing.

And as for spending 15 minutes making up an encounter... that sounds like plenty of time to decide that the murderer hides himself from his victim in case of speak with dead... and enough time to decide that the extraplanar creature has added resistance against being sent to his home plane.

...I know that others probably can't do so, but I can plan out an entire session (including jotting down notes to remember the plan by) in 15 minutes... so I guess I am assuming too much that other DMs are capable of the same - much like we all, at least sometimes, assume others to be like ourselves.

Moderated by ORC_Wyvern on Jun 18, 2011 - 09:20AM
Careful, man.  That much logic might be illegal on the internet. - Salla
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2 years ago  ::  Jun 17, 2011 - 8:29PM #443
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,307

Jun 17, 2011 -- 8:12PM, AaronOfBarbaria wrote:

Jun 17, 2011 -- 7:23PM, Shasarak wrote:


Its like the many many complaints I hear about not being able to run a murder mystery in 3e because of the spell "Speak with Dead" or the like.  Its rediculous that a murderer in DnD would not at least consider that someone may have access to spells like that and take the very simple precautions of wearing a mask, attacking from behind or using an illusion to appear like someone else for example.




I don't think making speak with dead work, but not actually be helpful to your goal, is a fair comparison to spontaneously causing the spell to fail.




I feel that it is exactly the same: did the spell do what you wanted it to do? Yes/No.

Banishment: Creature disappears/does not
Speak to Dead: Corpse identifies killer/does not

The only difference is that in one the DM has to make a roll, and the other he makes a judgement call.  Why is it out of the DMs province to not make a judgement call for the first if he has a reason to do so?


A fair comparison would be more along the lines of the DM deciding that when you cast speak with the dead on a corpse you happen to walk past on your way through a dungeon that is meant to hint at coming events but not really slow you down that, instead of the spell letting the corpse answer some questions, it instead does absolutely nothing.




Well, I could see how a random flavour corpse might not have too much to offer the party - but it could also make an interesting plot twist or event if it turned out to be more then the DM expected initially.


And as for spending 15 minutes making up an encounter... that sounds like plenty of time to decide that the murderer hides himself from his victim in case of speak with dead... and enough time to decide that the extraplanar creature has added resistance against being sent to his home plane.

...I know that others probably can't do so, but I can plan out an entire session (including jotting down notes to remember the plan by) in 15 minutes... so I guess I am assuming too much that other DMs are capable of the same - much like we all, at least sometimes, assume others to be like ourselves.




I assumed the first 14 minutes was stating up the creature.  ;0)

Moderated by ORC_Wyvern on Jun 18, 2011 - 09:21AM
Pro DnD
Member of the Axis of Awesome

Fighters: Using socks to kill monsters since 2012

DnD Next: Now with more then 4 minutes of Roleplay per gaming hour

Spoiler: Show

"If you can't make an interesting human fighter, then you aren't ready to play anything else yet" Edymnion

"The idea of resting up between encounters to fill-up on hit points and spells struck my meta-gaming nine-year-old as a distinct possibility. "Are you mad?" says my seven-year-old "This place is full of monsters!" "jamesgrahamuk


All characters have a story. Spoiler: Show
Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
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2 years ago  ::  Jun 17, 2011 - 9:58PM #444
obryn
Date Joined: Jun 29, 2007
Posts: 782

Please tell me you understand the difference among (1) thinking this sort of stuff through ahead of time and planning for stuff, (2) coming up with perfectly rational ideas you hadn't thought of before during the game based on reason instead of your desired outcome, and (3) cheating your dice rolls so your BBEG doesn't get petrified in the first round or otherwise forcing the story towards your desired conclusions.



-O
Moderated by ORC_Wyvern on Jun 18, 2011 - 09:22AM
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2 years ago  ::  Jun 17, 2011 - 10:16PM #445
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,307

Jun 17, 2011 -- 9:58PM, obryn wrote:



Please tell me you understand the difference among (1) thinking this sort of stuff through ahead of time and planning for stuff, (2) coming up with perfectly rational ideas you hadn't thought of before during the game based on reason instead of your desired outcome, and (3) cheating your dice rolls so your BBEG doesn't get petrified in the first round or otherwise forcing the story towards your desired conclusions.





So, if I decide 2 days ahead of the game that monster X is immune to spell Y because of reason Z that is ok.

But if I decide at the table that monster X saves against spell Y because of reason A that is not ok?

 

Moderated by ORC_Wyvern on Jun 18, 2011 - 09:23AM
Pro DnD
Member of the Axis of Awesome

Fighters: Using socks to kill monsters since 2012

DnD Next: Now with more then 4 minutes of Roleplay per gaming hour

Spoiler: Show

"If you can't make an interesting human fighter, then you aren't ready to play anything else yet" Edymnion

"The idea of resting up between encounters to fill-up on hit points and spells struck my meta-gaming nine-year-old as a distinct possibility. "Are you mad?" says my seven-year-old "This place is full of monsters!" "jamesgrahamuk


All characters have a story. Spoiler: Show
Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
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2 years ago  ::  Jun 18, 2011 - 8:35AM #446
XunValDorl_of_HouseKilsek
Date Joined: May 31, 2003
Posts: 5,317

Jun 17, 2011 -- 10:16PM, Shasarak wrote:

Jun 17, 2011 -- 9:58PM, obryn wrote:



Please tell me you understand the difference among (1) thinking this sort of stuff through ahead of time and planning for stuff, (2) coming up with perfectly rational ideas you hadn't thought of before during the game based on reason instead of your desired outcome, and (3) cheating your dice rolls so your BBEG doesn't get petrified in the first round or otherwise forcing the story towards your desired conclusions.





So, if I decide 2 days ahead of the game that monster X is immune to spell Y because of reason Z that is ok.

But if I decide at the table that monster X saves against spell Y because of reason A that is not ok?

 




What you do in your game is perfectly fine.   If you use custom monsters then your player's aren't going to know if you gave that creature an immunity today or last week and it's not going to matter. 

Player's assuming that creature X is going to be affected by spell Y because they memorized the Monster Manual is a failure on their part.

Moderated by ORC_Wyvern on Jun 18, 2011 - 09:26AM
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2 years ago  ::  Jun 18, 2011 - 9:27AM #447
ORC_Wyvern
  • CSR
Date Joined: Mar 5, 2001
Posts: 1,068
Hi. I had to remove some content from this thread because baiting violates the Code of Conduct

Please keep your posts polite, respectful, and on-topic, and refrain from making personal attacks.  Discussing other posters is never on-topic.
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2 years ago  ::  Jun 18, 2011 - 12:05PM #448
obryn
Date Joined: Jun 29, 2007
Posts: 782

Jun 17, 2011 -- 10:16PM, Shasarak wrote:

So, if I decide 2 days ahead of the game that monster X is immune to spell Y because of reason Z that is ok.

But if I decide at the table that monster X saves against spell Y because of reason A that is not ok?



It depends on what those reasons are, in part.

If the reason is, "Because otherwise it won't turn out like I had planned," then it's a bad reason.

-O

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2 years ago  ::  Jun 18, 2011 - 12:38PM #449
AaronOfBarbaria
Date Joined: Sep 25, 2007
Posts: 3,849

Jun 17, 2011 -- 8:29PM, Shasarak wrote:


I feel that it is exactly the same: did the spell do what you wanted it to do? Yes/No.

Banishment: Creature disappears/does not
Speak to Dead: Corpse identifies killer/does not


It seems that we have reached an empasse in our discussion on the matter, clearly identified by the above.

You see it as a distinction between whether casting the spell had your desired outcome - the creature disappearing or the corpse identiying its killer - and I see it as a distinction between whether the spell had it's listed functionality actually used - rolling a save and accepting results of pass or fail, or allowing conversation with a corpse or not allowing that conversation.

As for things arbitrarily during an encounter so that a certain outcome does or does not happen... my opinion is that there is no such thing as a "good reason."

Careful, man.  That much logic might be illegal on the internet. - Salla
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