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Switch to Forum Live View Rule to encourage less focus Fire
2 years ago  ::  Jun 03, 2011 - 4:51PM #1
DM12345
Date Joined: Oct 15, 2010
Posts: 79

I was wondering if anyone came across any house rules that encourage less focus fire tactics in combat?  I can design encounters to lessen the effects, but I can't help but watch my party default into this tactic every time.  The game design seems to encourage this, but I don't find it all that realistic, heroic, or engaging.

One thing I was thinking of was starting in round 2 of the combat, any enemy that has full hit points gets a +2 to hit.  For every round they remain at full hit points, they get an additional +1.  This would keep the tracking down to a minimum.  All you have to do is check the round of combat and if the monster was not hit and apply the bonus.  If they lost hp in any way, the bonus is gone for the remainder of the combat.

This would encourage the party to damage as many enemies as early on as possible.  And if certain monsters were left alone because of focus fire, the combat can remain dangerous even if they are dropping monsters every round.  You can throw in other rules like a defender adjacent to monster cancels it out (in line with the defender role).  Controllers also gain a bit more value for their ability to damage >1 monster a round, a needed boost I think to this role (not just a minion killer). 



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2 years ago  ::  Jun 03, 2011 - 5:04PM #2
malcapricornis
Date Joined: Jun 15, 2008
Posts: 1,791
Interesting concept. Is it necessary though? And do your players get the +2 as well.

How is your usage of terrain?  I notice in the published adventrues most fights have some significant enviromental chokepoints, pits, difficult terrain etc. that can be used to break up a line. 
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2 years ago  ::  Jun 03, 2011 - 5:29PM #3
obryn
Date Joined: Jun 29, 2007
Posts: 782
I suppose that would work, but is focus firing really a problem?

I just think it's good tactics.

-O
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2 years ago  ::  Jun 03, 2011 - 5:33PM #4
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,702
Conservation of Ninjutsu Powers
enemies which are enraged and inspired when there allies go down... if they are not bloodied themselves ofcourse. 

Similarly they might have a big blow out attack before dying if they werent bloodied the previous round.

These are perhaps subtle but rather more flavorful than across the board ideas.

I have a blog where I talk about the same kind of thing for Players....

Seems the Conservation of Ninjutsu and how it prevents cascade failure of a team is useful on both sides of the board....

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Jun 03, 2011 - 5:48PM #5
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,702

Jun 3, 2011 -- 5:29PM, obryn wrote:

I suppose that would work, but is focus firing really a problem?

I just think it's good tactics.

-O




It is but its harder than the games mechanics sometimes make it and it goes against certain fantasy fighting paradigms. 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Jun 03, 2011 - 5:50PM #6
ChrisTheS
Date Joined: Jul 12, 2004
Posts: 1,571
I favor the 'monster B suddenly has a really nasty encounter power that recharges if it's ignored' approach.
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2 years ago  ::  Jun 03, 2011 - 5:52PM #7
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,702

Jun 3, 2011 -- 5:50PM, ChrisTheS wrote:

I favor the 'monster B suddenly has a really nasty encounter power that recharges if it's ignored' approach.


On  a round it isnt attacked the recharge for certain powers go from 6 to 4,5,6

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Jun 03, 2011 - 5:54PM #8
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,702
Or make em just like a battle rager... temp hit points when they attack and bonus damage when they have temp hit points at the beginning of their turn.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Jun 03, 2011 - 5:54PM #9
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Jun 3, 2011 -- 5:29PM, obryn wrote:

I suppose that would work, but is focus firing really a problem?

I just think it's good tactics.

-O




I concur.

I also think there's really no way to stop focus fire; unless the penalties for doing so are so severe as to be ridiculous, it's always going to be smarter to eliminate one foe than damage several.  If there are 5 opponents, killing one reduces your incoming damage by 20%.

Another day, another three or four entries to my Ignore List.
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2 years ago  ::  Jun 03, 2011 - 5:56PM #10
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,283
Some sort of monster reaction power (encounter) that gives resist 10 to all famage afterthe 1st hit each round? Recharge 4-6.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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