Community

 
Dungeons & Dra.. 4e Character Optim.. Warlock Update Playtest Is Up(very minor changes)
Jump Menu:
Post Reply
Page 2 of 25  •  Prev 1 2 3 4 5 6 ... 25 Next
Switch to Forum Live View Warlock Update Playtest Is Up(very minor changes)
2 years ago  ::  Jun 02, 2011 - 9:39PM #11
Janx_14
Date Joined: Sep 19, 2007
Posts: 3,449
They could of also just made all the Star Pact powers Cha, post PHB1 this is pretty much the stance they took for star pact.
Quick Reply
Cancel
2 years ago  ::  Jun 02, 2011 - 9:40PM #12
Black_Knight999
Date Joined: Aug 1, 2008
Posts: 1,107

Jun 2, 2011 -- 9:39PM, Janx_14 wrote:

They could of also just made all the Star Pact powers Cha, post PHB1 this is pretty much the stance they took for star pact.




I think Con or Cha would be better to avoid screwing those who already have Con-based Starlocks.

Quick Reply
Cancel
2 years ago  ::  Jun 02, 2011 - 9:41PM #13
Scholar_and_a_Brutalman
Date Joined: Apr 4, 2004
Posts: 158
There's no change to the wording on Hellish Rebuke, so the current CS ruling leaves it as one of the most damaging at-wills in the game!

More seriously, I'm also surprised that there was no change to Dire Radiance.

This update is a lot more like the Class Compendium articles for Fighter and Warlord, which really didn't do very much to the classes. The Cleric article's the outlier.

Quick Reply
Cancel
2 years ago  ::  Jun 02, 2011 - 9:41PM #14
Aegeri
  • Dungeon Keeper
Date Joined: Apr 21, 2001
Posts: 2,099
Con or Cha is also a really easy edit and creates no other problems.
Quick Reply
Cancel
2 years ago  ::  Jun 02, 2011 - 9:43PM #15
Janx_14
Date Joined: Sep 19, 2007
Posts: 3,449

Jun 2, 2011 -- 9:40PM, Black_Knight999 wrote:

Jun 2, 2011 -- 9:39PM, Janx_14 wrote:

They could of also just made all the Star Pact powers Cha, post PHB1 this is pretty much the stance they took for star pact.




I think Con or Cha would be better to avoid screwing those who already have Con-based Starlocks.




True, but shouldnt they then go make most star powers cha/con? I haven't looked at the star pact in years, cause well, its a mechanical mess, but is there enough con star powers for a full level 1-30 character?


That said, Im honestly surprised the at-will damage of warlocks was kept so low.

Quick Reply
Cancel
2 years ago  ::  Jun 02, 2011 - 9:47PM #16
ShadowWhispers
Date Joined: Aug 25, 2007
Posts: 23
So, no "find-replace" fix to the class's biggest problem (Star Pact being MAD as hell), and weak striker at-wills (except for masochistic hellocks) left untouched?  Awesome.

Disappointing, but at this point disappointment is not surprising.  Hopefully this playtest is actually a playtest and feedback will be actually used to improve it.  But, of course, I become increasingly accustomed to disappointment.
Quick Reply
Cancel
2 years ago  ::  Jun 02, 2011 - 9:49PM #17
Scholar_and_a_Brutalman
Date Joined: Apr 4, 2004
Posts: 158

Jun 2, 2011 -- 9:43PM, Janx_14 wrote:

That said, Im honestly surprised the at-will damage of warlocks was kept so low.




If they increased it there's the risk it could approach the damage output of one of the Martial strikers. I believe this is what they call "The Nightmare Scenario" at Renton.

Quick Reply
Cancel
2 years ago  ::  Jun 02, 2011 - 9:53PM #18
chronostrike
Date Joined: Aug 4, 2009
Posts: 33
At least the change to Thief of Five Fates is good.  It seems like a nice solo buster power now.  The vulnerability is probably the least useful part of the power since you can instead use it to apply heavy save penalties.

I think the best use is to delay to immediately before the initiative count of the target so the target can blow all its actions not hitting anything.
Quick Reply
Cancel
2 years ago  ::  Jun 02, 2011 - 9:59PM #19
Dielzen
Date Joined: Jun 4, 2004
Posts: 1,505

Jun 2, 2011 -- 9:24PM, embertiger wrote:

Does 1/turn curse break Astral Ascendant?



Radiant Curse (11th level): Your Warlock’s Curse deals radiant  damage. You can deal your Warlock’s Curse’s extra damage to a creature  affected by your Warlock’s Curse when an ally hits that creature, but  still only once per round.




Seems likely that you get your curse 1/turn and you get to tag on an ally curse 1/round, but you might see table variation on that.  It won't nerf any warlock build, even hybrids...although it does make the schtick of my Roglock redundant now.

Quick Reply
Cancel
2 years ago  ::  Jun 02, 2011 - 10:11PM #20
Veleria
Date Joined: Mar 19, 2010
Posts: 1,126
Changing curse to 1/turn is nice but with poor ranged basics they are a bit down the list for enabling leaders to use them for off turn attacks and they lack many of their own. it's a step in the right directiond though. 

+1 to Star pact needing a charisma option. They even did this for Hellocks a while back who are not intended to be cha primary.  

Nerfed Hunger of hadar but It was abusive with forced movement. Still, it would be nice if it had a damage roll on the zone so it would scale better. at level 5 damage is solid but at paragon considering how easy it is to exit the zone it is a bit lacluster and there isn't a decent replacement power until 15 which uses charisma instead of con so the same characters will not be likely to be able to upgrade it. 
Quick Reply
Cancel
Page 2 of 25  •  Prev 1 2 3 4 5 6 ... 25 Next
Jump Menu:
 
Dungeons & Dra.. 4e Character Optim.. Warlock Update Playtest Is Up(very minor changes)
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing