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2 years ago ::
Jun 02, 2011 - 9:17PM
#1
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www.wizards.com/dnd/Article.aspx?x=dnd/w...A quick scan shows that they changed Curse damage to 1/turn, and some minor changes to the damage powers deal. Overall very minor changes.
...whatever
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2 years ago ::
Jun 02, 2011 - 9:19PM
#2
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They NEED to make dire radiance either con or cha or add another at-will for cha starlocks. Serious.
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2 years ago ::
Jun 02, 2011 - 9:24PM
#3
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Date Joined:
Jul 13, 2006
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Does 1/turn curse break Astral Ascendant?
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2 years ago ::
Jun 02, 2011 - 9:27PM
#4
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Date Joined:
Sep 19, 2007
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So its cool for Eldritch Blast to just be a shortranged longbow? I mean, I think this power is a contender for worst striker at-will in the game, and its forced into every lock build who doesnt want to be melee.
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2 years ago ::
Jun 02, 2011 - 9:29PM
#5
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Date Joined:
Sep 17, 2007
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So its cool for Eldritch Blast to just be a shortranged longbow? I mean, I think this power is a contender for worst striker at-will in the game, and its forced into every lock build who doesnt want to be melee.
And...which warlock would that be? There's literally no character who shouldn't want a good MBA. Yes, this includes wizards and invokers.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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2 years ago ::
Jun 02, 2011 - 9:29PM
#6
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Date Joined:
Jun 10, 2008
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They NEED to make dire radiance either con or cha or add another at-will for cha starlocks. Serious.
This.
Overall, not totally impressed on first reading. It's obviously not a travesty like the original Templar article in that it castrates an already middle-of-the-road class, but at the same time it really doesn't do a whole lot to improve the class as a Striker. Some damage increases on powers are ... meh. A bump in the number or level of dice here and there don't really make that much of a difference. (Would it kill them to actually make the more damaging Warlock encounter powers half-damage on miss, a la some of the Wizard's redesigned powers?) And for all the minor buffs, Hurl Through Hell getting damage-nerfed really makes no sense.
D&DN Paladin: Half-Fighter, half-Cleric, all useless. D&DN Ranger: Third-Fighter, third-Rogue, third-Druid, all useless. With one interesting concept that has its execution botched. My 4e Character Op work:Character guides
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2 years ago ::
Jun 02, 2011 - 9:31PM
#7
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Date Joined:
Apr 10, 2006
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So its cool for Eldritch Blast to just be a shortranged longbow? I mean, I think this power is a contender for worst striker at-will in the game, and its forced into every lock build who doesnt want to be melee.
I was really shocked it did not get a die upgrade (2d6 would be my idea but 1d12 would be fine too)
Before posting, ask yourself WWWS: What Would Wrecan Say?
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2 years ago ::
Jun 02, 2011 - 9:33PM
#8
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Even with the control, 1d6 damage on Eyebite, Dire Radiance and Hellish Rebuke(initial damage, extra damage on the second two should stay 1d6) is pitifully low for a Striker.
...whatever
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2 years ago ::
Jun 02, 2011 - 9:36PM
#9
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Date Joined:
Sep 19, 2007
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So its cool for Eldritch Blast to just be a shortranged longbow? I mean, I think this power is a contender for worst striker at-will in the game, and its forced into every lock build who doesnt want to be melee.
And...which warlock would that be? There's literally no character who shouldn't want a good MBA. Yes, this includes wizards and invokers.
While I haven't really seen an Invoker or Wizard have need of a good MBA, that doesn't mean that Eldritch Blast should be well, a crappy longbow.
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2 years ago ::
Jun 02, 2011 - 9:37PM
#10
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They NEED to make dire radiance either con or cha or add another at-will for cha starlocks. Serious.
+1 I can't believe that they did not change that in the update. Seriously, why is it not Con or Cha?
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