Hey guys. Ive decided to try out an intresting little build. I want to combine Headsmans Chop/World Serpent Grasp with Called Shot/Prime Punisher for an extra 10 damage per hit.
Having some trouble deciding on Hybrid or Multiclass stuff. Here is what I have for now. The reason Fighter is so important to me is Battle Fury Stance. (Giving me a +4 to damage rolls for basically the whole encounter.)
======Created Using Wizards of the Coast D&D Character Builder ======
level 13
Halfling, Ranger|Fighter, Shock Trooper
Hybrid Ranger: Hybrid Ranger Reflex
Hybrid Talent: Ranger Combat Talent
Ranger Combat Talent: Prime Shot (Hybrid)
Background: Occupation - Criminal (Thievery class skill)
FINAL ABILITY SCORES
Str 20, Con 13, Dex 20, Int 11, Wis 16, Cha 9.
STARTING ABILITY SCORES
Str 17, Con 10, Dex 15, Int 10, Wis 15, Cha 8.
AC: 27 Fort: 26 Reflex: 25 Will: 22
HP: 86 Surges: 8 Surge Value: 21
TRAINED SKILLS
Stealth +15, Thievery +17, Acrobatics +17, Athletics +15
UNTRAINED SKILLS
Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +9, Endurance +6, Heal +9, History +6, Insight +9, Intimidate +5, Nature +9, Perception +9, Religion +6, Streetwise +5
FEATS
Level 1: Hybrid Talent
Level 2: Headsman's Chop
Level 4: Weapon Focus (Axe)
Level 6: Weapon Expertise (Axe)
Level 8: World Serpent's Grasp
Level 10: Two-Weapon Fighting
Level 11: Prime Punisher
Level 12: Called Shot
POWERS
Hybrid at-will 1: Twin Strike
Hybrid at-will 1: Grappling Strike
Hybrid encounter 1: Two-Fanged Strike
Hybrid daily 1: Villain's Menace
Hybrid utility 2: Battle Fury Stance
Hybrid encounter 3: Rain of Blows
Hybrid daily 5: Hunter's Confrontation
Hybrid utility 6: Death Threat
Hybrid encounter 7: Lashing Leaves
Hybrid daily 9: Attacks on the Run
Hybrid utility 10: Fast Hands
Hybrid encounter 13: Off-Hand Diversion (replaces Two-Fanged Strike)
ITEMS
Sash of Ensnarement (heroic tier), Iron Armbands of Power (heroic tier), Wrestler's Gloves (heroic tier), Summoned Earthhide Armor +3, Subtle Carrikal +3, Subtle Handaxe +2, Deep-Pocket Cloak +3