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2 years ago ::
May 31, 2011 - 8:29PM
#1
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When you make a Kenku search on the online compendium this is what you get:
Backgrounds (0) Classes (0) Companions and Familiars (0) Creatures (8) Deities (0) Diseases (0) Epic Destinies (0) Feats (0) Glossary (0) Items (0) Paragon Paths (0) Poisons (0) Powers (0) Races (1) Rituals (0) Terrain (0) Traps (0)
Where is the love?
I think we can expand this a bit, don't you?
The kenku is actually pretty solid as it is, but it is completely lacking racial feats, paragon paths and dedicated items. Let's look at the kenku's features, fix them, improve them, add to them, and make up some fun feats for our feathered friends. :D
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2 years ago ::
May 31, 2011 - 8:58PM
#2
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KENKU
Avarage Height: 5'0'' - 5'6'' Avarage Weight: 110 - 150
Ability Scores: +2 Charisma, +2 Dexterity or +2 Intelligence Size: Medium Speed: 6 squares. Vision: Low-light
Languages: Common Skill Bonuses: +2 Bluff, +2 Stealth Flock Effect: You gain a +1 bonus to attack rolls against flanked enemies, and you grant a +3 bonus when aiding another instead of the normal +2 bonus. Mimicry: You can mimic sounds and voices. A successful Insight check opposed by your Bluff check allows a listener to determine that the effect is faked. You gain a +5 bonus to Bluff checks made to mimic sounds and voices. Helping Hands: You can use the Helping Hands encounter power.
Helping Hands Kenku Racial Power Encounter Minor Action Effect: You aid the another. If you choose to aid an ally's skill check or ability check, the target does not take a penalty if you fail. If you choose to aid an ally's attack or aid an ally's defense you can choose an ally up to 5 squares of you.
PHYSICAL QUALITIES
Despite their birdlike appearance, kenkus lack wings. Kenkus are covered in russet-brown feathers appropriate to a crows from their black beaks to about halfway down their legs, where the feathers give way to scaly, horny skin. Their legs end in crow-like feat, though flatter and broader than normal to allow for ease of walking, and their have strong beaks with a fleshy base nearest the nares, allowing for some basic facial expressions. Most speech actually takes place inside the throat and is shaped by the tongue on its way out, rather than by the lips and teeth as in most other speaking creatures. The kenkus are relatively light for their size, but that is the natural result of their hollow bones.
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2 years ago ::
May 31, 2011 - 9:25PM
#3
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Date Joined:
Oct 26, 2004
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Kenku are wingless aren't they?
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2 years ago ::
May 31, 2011 - 9:31PM
#4
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Well, in their pictures they looked like they had wings... I'm gonna go look it up... Huh, there are two pictures I find, one with winged-kenkus and the other one un-winged kenkus. Guess, they don't have wings (if they can weild weapons, they don't ahve wings)
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2 years ago ::
May 31, 2011 - 9:45PM
#5
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Date Joined:
Oct 26, 2004
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Ah I see the problem.
4e Dnd Kenku are based on the winged kenku or tengu of myth, but at some point they lost the ability to fly.
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2 years ago ::
May 31, 2011 - 9:50PM
#6
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Great, thanks. WoTC did "Ecology of The Kenku" in Dragon 329, but I can't find it anywhere
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2 years ago ::
May 31, 2011 - 9:58PM
#7
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Many Kenkus revere Pazuzu. Why not give them a racial power from the demonomicon "Pazuzu's Dread Flock" pages. Like the duergar have their power why not the kenku? Maybe we could have it a "when your class grants you a utility power after 1st level you can choose to bla blabla" and let them choose from an array of pazuzu-powers?
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2 years ago ::
May 31, 2011 - 11:24PM
#8
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Date Joined:
Oct 26, 2004
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because kenku don't have the unique innate abilities to justify a bunch of racial powers on their own
Racial power lists are for powers every member of the race can use, not for powers representing a special connection to a patron.
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2 years ago ::
May 31, 2011 - 11:49PM
#9
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Date Joined:
Oct 26, 2004
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Light weight is a non ability.
Your weight is a static number that is largely fluff. Furthermore it has little to do with your actual size. A huge ghost weighs less than a tiny stone golem.
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2 years ago ::
Jun 01, 2011 - 2:04AM
#10
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Date Joined:
Aug 28, 2005
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All right, here's my first attempt interpretation of how Kenku might work as a PC race: KENKUAverage Height: 5'0" - 5'6" Average Weight: 110 lb. - 150 lb. Ability Scores: +2 Charisma and either +2 Dexterity or +2 Intelligence Size: Medium Speed: 6 squares Vision: Low-light Languages: Common, choice of one other Skill Bonuses: +2 Bluff, +2 Stealth Flock Effect: When you aid another, you grant your ally a +3 bonus instead of the normal +2 bonus. In addition, select one of the following benefits at character creation (this selection can be retrained): - When you have combat advantage against an enemy for flanking it, you gain a +3 bonus to your attack rolls against that enemy instead of the normal +2 bonus. - When any of your allies have combat advantage against an enemy for flanking it, you gain combat advantage against that enemy as well. Mimicry: You can mimic sounds and voices. A successful Insight checks opposed by your Bluff check allows a listener to determine that the effect is faked. You gain a +5 bonus to such a Bluff check. Opportunistic: You gain the opportunistic power. Opportunistic (Kenku racial power)EncounterFree Action, PersonalTrigger: You make an attack roll against an enemy that has been hit by one of your allies' attacks since the end of your last turn. Effect: You gain a +2 bonus to the attack roll. If the attack roll hits, then the next attack roll made against that enemy by one of your allies before the end of your next turn gains a +2 bonus. I was actually pretty torn between whether their third possible ability score bonus should be CON or INT, but considering the flavor surrounding them as sly and secretive and their being based on the cunning raven, I decided that INT would probably be the best fit. Yes, they ended up with an ability score set-up identical to that of the Changeling. No, I do not have a problem with this. I like Flock Effect, but it was unacceptable that its major benefit was completely useless unless a character were to select a primarily melee class and role. When this is a problem, my typical response is to alter the original effect such that it simply becomes more broadly applicable, but that was next to impossible to do in this instance without dramatically overpowering the ability, so I instead the decided to simply offer characters an alternative racial feature. This alternative option that I provided was based on the Distant Advantage feat. Mimicry is mostly a fluff feature, but we might as well make it a good fluff feature, so I decided to grant it the same +5 bonus that the Changeling was granted to its own deceptive ability when it made the transition from NPC race to PC race. Finally, the racial power. I'm still not 100% on whether it's balanced, but I very much like the fluff behind it. The Monster Manual goes on and on about Kenku working well as a flock and being very opportunistic, and so I decided that this would translate well into a racial power. The idea is that the Kenku itself takes advantage of an opportunity opened up by an ally and simultaneously opens up an opportunity for one of its allies to take advantage of as well. "Also, minor nitpick"
Show
When you make a Kenku search on the online compendium this is what you get:
Backgrounds (0) Classes (0) Companions and Familiars (0) Creatures (8) Deities (0) Diseases (0) Epic Destinies (0) Feats (0) Glossary (0) Items (0) Paragon Paths (0) Poisons (0) Powers (0) Races (1) Rituals (0) Terrain (0) Traps (0)
Fixed just to be fair. =)
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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