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2 years ago ::
May 30, 2011 - 9:11PM
#1
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Date Joined:
Apr 27, 2006
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Dragon 399 Combat Velocityby Matt Sernett You might have a blast with an hourlong battle, but sometimes a fight can drag out longer than you would like. Talk about this gallery here. 
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2 years ago ::
May 30, 2011 - 11:05PM
#2
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Is it so much to ask, as paying customers, that we get working download links? Really? This isn't even the first time this month that this has happened -_-
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2 years ago ::
May 31, 2011 - 1:43AM
#3
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Date Joined:
Feb 10, 2009
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Indeed.
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2 years ago ::
May 31, 2011 - 3:45AM
#4
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Thirded.
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2 years ago ::
May 31, 2011 - 4:10AM
#5
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Guys, you really need to look at your article publishing checklist, number 1 on there should be 'upload the PDF'...
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2 years ago ::
May 31, 2011 - 5:14AM
#6
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Typical
This was one article I was considering re subing for. The combat length is the only thing about 4e which keeps me from playing with any regularity (Ok so I can't stand square fireballs but I can live with that).
I came here to check what people thought of the article first only to find DDI is still having problems posting things.
I am hoping this is something which gives some well thought out options for narrative combat or abstract combat when you just want a quick fight to advance the story rather than a knock down slug fest with all the tactical options.
The options that Mr Mearls talks about are the holy grail I hope they can get too either in this system or in 5e but I was hoping this article goes someway towards it. I am also hoping it is something more than the out some of the bloggers mention, whilst that is a good option it's not something I want for every fight.
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2 years ago ::
May 31, 2011 - 5:29AM
#7
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Date Joined:
Feb 10, 2009
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Great, as it happens my sub ran out this afternoon. If the link had worked, I would have seen the article.
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2 years ago ::
May 31, 2011 - 5:43AM
#8
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Date Joined:
Jan 27, 2008
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I might have a blast if your links worked correctly. I can't believe we pay for less and less service. No compiled issues. No ability to read articles as they are routinely late or links don't work. Character builder full of bugs and not open for house rules (less than previous edition), monster builder that is just a laugh out loud joke. Thanks for the character portrait tool thing that you debuted a couple of years ago that was a fun little tease followed up with lies. Poorest customer service I have ever seen. You fail. I am not surprised at this point as you fail more than you succeed. Sad days indeed that you continuously rip off your loyal fan base and fail to keep your word. A pox upon you for a false tongue and idle hands.
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2 years ago ::
May 31, 2011 - 5:47AM
#9
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Date Joined:
Sep 29, 2009
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I was feeling good about this month. There were good (some very good) articles, communication from the editors, nice artwork, overall a real good month...
Then, at the 5 yard line, somebody goes and drops the ball by putting in an article without checking to make sure the link works.
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2 years ago ::
May 31, 2011 - 5:59AM
#10
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Date Joined:
Aug 24, 2007
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While I too wish that the article had made it up and hope that they'll fix the link soon, I just want to say to all my fellow posters, and at the risk of really not helping and with a great deal of respect...
Chill. I know it's frustrating and that (it sounds like) the timing may be unfortunate for some folks, but I promise you that it's not worth getting angry about. Yes, I know we're paying customers and that checking the link would be a pretty basic thing, etc, but
It'll get there.
And if you want a tip on how to speed up combat, here's three: 1) if you use minis, use multi-colored pipe-cleaners to denote conditions and temporary modifiers. Lime green for ongoing acid damage, red for bloodied, black for hidden, etc. It saves you a lot of cognitive load to have a visual cue to what's affecting the character - when you get 3 or 4 on a character, it also looks pretty festive. 2) the number one culprit to combat speed is the time it takes for players (including the DM) to choose between their powers, their possible targets, and the different positions they might get to. To cut this down, you can put a hard limit on how much time the player has to decide their actions, or you can ask anyone who doesn't start their turn knowing more or less what they want to do to delay until they make up their mind. 3) USE WITH CAUTION: Up monster damage on all attacks by an amount equal to the monster's level, and reduce its hp by a 20-40%. I've heard this called "hardcore mode" because it will make your fights fast and very deadly on both sides, but it will definitely prevent the feeling of "well, now I've used all the monster's cool abilities but it's still above bloodied."
Hoping I didn't just kick a sleeping dire bear... Aoi
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