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2 years ago  ::  Jun 05, 2011 - 3:29PM #21
BRJN
Date Joined: Jun 7, 2001
Posts: 1,168

May 30, 2011 -- 10:08PM, Baksi wrote:

I went through the online compendium looking for Gloves with the word "basic" or "bloodied" in the text and found nothing that seemed close to this item. Do you happen to know what it is?



I goofed up.  What I have in mind is a Weapon of Shared Wrath +1 put on a pair of Spiked Gauntlets.  The result uses your Hands slot and looks like a pair of gloves.  If I'm not mistaken (which never happens Embarassed ), people can still use normal weapons and wear these Gauntlets, too.

Best complements I have yet received:
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Making it up as I go along:
{BRJN}
     If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream.
     In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to.
{Lord_Karsus}
You know, I like that better than the explanations for the Spellplague.

My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)

Prepped ahead of time:
I started the thread "1001 Failed Interrogation Results"
{ADHadh}
These are all good and make sense!  I just can't come up with something that's not covered here and is not completely ridiculous.

My characters:
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Active Characters:
LFR Half-elf StarLock6     Gondolin Nightstar
AoA Dwarf Guardian Druid6     Narvik from House Wavir

Character A-building:
Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!)
"Truenamer" - speaks Words of Creation

Concepts I'm kicking around:
"Buggy" Wizard - insect flavor on everything
Halfling Tempest Fighter - just because nobody else is doing it
Shifter Beast-o-phile Druid - for PoL campaign
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2 years ago  ::  Jun 06, 2011 - 6:55AM #22
The_Warren
Date Joined: Dec 8, 2010
Posts: 324
At level 5, a cleric can use Moment of Glory to give all allies resist 5 (sustain minor) and then use Iron to Glass to give an increasing melee damage debuff that stops at +10.  Solo fights with melee monsters become laughable as attacks do 2 or 3 damage.

At level 9 (not quite low heroic), a cleric can use Stream of Life and Divine Power makes it so you regenerate the 5 ongoing you would take, so you are able to just give out 15 surge free hitpoints each round.

Both of these combos require using two dailys, which isn't great, but they are pretty powerful.
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2 years ago  ::  Jun 06, 2011 - 7:05AM #23
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Clerics can get regeneration from other sources.  They should usually be taking brew potion ritual for potions of regeneration (160 gp if you ignore the uncommon part), but longtooth shifters and clerics of melora can also get free encounter regeneration.
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2 years ago  ::  Jun 06, 2011 - 7:08AM #24
The_Warren
Date Joined: Dec 8, 2010
Posts: 324
Good point.  So that would put the Stream of Life combo at level 6 if the cleric is a longtooth shifter, melora worshipper, or relatively wealthy.
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2 years ago  ::  Jun 06, 2011 - 7:28AM #25
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Just one minor point about melora.  The regeneration is 2 in heroic, but kicks up to 4 in paragon and only works while bloodied so keep that in mind.  The shifter regen is also only when bloodied.

The regeration potions are the best way to go if you can get them since the regenerattion keeps going even when not bloodied, but they cost money and a surge. 
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2 years ago  ::  Jun 06, 2011 - 8:42AM #26
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Jun 6, 2011 -- 7:28AM, GelatinousOctahedron wrote:

Just one minor point about melora.  The regeneration is 2 in heroic, but kicks up to 4 in paragon and only works while bloodied so keep that in mind.  The shifter regen is also only when bloodied.

The regeration potions are the best way to go if you can get them since the regenerattion keeps going even when not bloodied, but they cost money and a surge. 



I'm away from my books, but I recall that potions of regen specifically don't work over bloodied.  
The nice thing about longtooth shifters is that using the encounter power on a blood fury hand axe will give him +2 damage all encounter, and also ensure that he heal up to 1/2 HP before spending a surge for healing.  

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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2 years ago  ::  Jun 06, 2011 - 9:10AM #27
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
The wording is a bit wierd and my memory was slightly off.  You do not regain any hitpoints with the potions while unbloodied, but you can use one while not bloodied and the effect kicks in all encounter whenever you are bloodied.

With melora's tide it stops working for the entire encounter the instant you are no longer bloodied.  Longtooth shifter you have to be bloodied for it to be started, but I think it restarts if you are ever bloodied again that encounter.
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2 years ago  ::  Jun 15, 2011 - 9:52AM #28
swiers
Date Joined: May 19, 2011
Posts: 55

May 31, 2011 -- 9:21AM, Tektonik wrote:

exceptions don't make the rule.




No, but they do make valid points for this thread, as such "exeptions" are (among other things) exactly the reason I started this thred.

I suspect that characters which are played from level 1 up to paragon (or higher) are, realistically speaking, the exceptions.  In the real world, if you start at a low level, you foten only play for a few levels before moving on to another character / game.

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2 years ago  ::  Jun 15, 2011 - 2:09PM #29
zarzak
Date Joined: Jul 27, 2006
Posts: 499
I've posted it before, and I ran into the 'but its not good at high level play' argument ... so maybe it will be better received here.

Human Rogue.
1) Bogtangle Heritage
1) Bogtangle Warrior
2) Blowgun
4) Vicious Advantage

There, now, at level 4, you have a character that has a ranged immobilize @-will that also happens to enable combat advantage and thus sneak attack damage (which you can later boost with backstabber).  Technically the combo will start working at level 2, but you get the sneak attack damage component added on at level 4.

At this tier there isn't much that can deal with a ranged immobilize (especially when you're piling on sneak attack damage). 
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2 years ago  ::  Jun 15, 2011 - 2:19PM #30
AtG
Date Joined: Feb 1, 2010
Posts: 1,266
Starting from level 1, a Swordmage with Booming Blade and Rose King's Shield can get 10 THP at-will.
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