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Dungeons & Dra.. What's a DM to Do? Expert DM Competition 28: Muster a Constabulary!
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2 years ago  ::  May 25, 2011 - 9:15AM #1
wrecan
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XDMC 28: Muster a Constabulary!


Welcome to the twenty-eighth Expert Dungeon Master Competition! The primary purpose of the Expert Dungeon Master Competitions is threefold: 
  • To create a resource for new Dungeon Masters drawing on the vast talent pool of the experienced Dungeon Masters of this forum.
  • To create a fun and vibrant competition that is sportsmanlike and friendly.
  • To showcase the creativity and talent of Dungeon Masters like you.

The best way to keep informed about the competition is to join the Expert Dungeon Master Competition group.  There you can review the rules, archives, and future contest ideas, and  get broadcasts telling you when new competitions begin and when results  are released!

The topic for this competition is Constabulary.  Player characters often work outside the law, but are also generally trying to uphold the law.  This can place them into a strained, yet dramatic and often entertaining, relationship with the local government.  You must design a constabulary that is charged with enforcing the law in a population center who will interact with the player characters in entertaining and memorable fashions.

Required Elements


In order to enter this competition, your entry must fulfill the following required elements: 
  • Name: Name your entry.
  • Constablewick: Describe the area in which the constablulary has jurisdiction.
  • Leadership: Describe the individuals in charge of the constabulary.  You may, but need not, include stat blocks for these individuals.
  • Roster: Describe the composition and organization of the constabulary.  You may, but need not, include stat blocks for these individuals.
  • Friend and Foe: Describe at least one encounter in which the constabulary might support the player characters and at least one encounter in which the constabulary may oppose the player characters.

Optional Elements


Your story must include at least three of the following optional elements:
  1. Bigoted: The constabulary either favors or disfavors one specific faith, race or culture.
  2. Disreputable: The constabulary has a poor reputation in the constablewick, whether deserved or undeserved.
  3. Elite: The constabulary acts only when the constablewick needs its specialized expertise.
  4. Inhuman: No member of the constabulary is humanoid.
  5. Insubordinate: The constabulary directly or indirectly supports an agenda opposed by the entity it ostensibly serves.
  6. Military: The constabulary also serves as the constablewick's military.
  7. Nongovernmental: The constabulary does not work for the government, but rather (i) for coin, (ii) for a guild, (iii) for a church, and/or (iv) as a vigilante organization.
  8. Police State: The constabulary controls the entity it ostensibly serves.
  9. Rural: At least one of the encounters does not occur in an urban setting.
  10. Secret Police: The entity the constabulary ostensibly serves does not officially sanction or recognize it.
  11. Voluntary: Those members of the constabulary who are not in leadership positions receive no remuneration for their participation.

List the optional elements you intend to include.  If you do not, the judges will credit you only for the optional elements they happen to notice.

General Rules


Following are some general rules of the Expert DM Competition. The complete list of rules is in the Expert Dungeon Master Competition Group Wiki.
  • Code of Conduct. All entries must comply with the forum's Code of Conduct.
  • Contest Duration. Contests usually run for two weeks, beginning with the post announcing the competition. The Coordinator may extend the duration of the contest at his discretion after consulting the other judges for that competition. However, such extensions should be done very rarely.
  • Edits Made at Entrants' Own Risk. A judge may download your entry any time after it is submitted. So any edits you make might not be considered by a judge. For this reason, you should submit your entry in as complete a form as possible. Use the preview function liberally. Once winners have been announced, entrants may edit their entries.
  • Images Allowed. If you want to use an image in your entry, you must first post it to your profile gallery.
  • Multiple Entries Prohibited. Each applicant may only submit one entry during the period in which entries may be submitted. Submitting multiple entries disqualifies all entries. Additional entries may be submitted after the competition closes, but they will not be judged.
  • Multi-Post Entries Prohibited. Each entry must be contained within a single post. The judges must ignore any subsequent posts.
  • Outside Links Prohibited. Entries may not include material hosted on a website other than the post on which the entry appears.
  • Plagiarism and Peer Reviewing Prohibited. All entries must be the original, exclusive work of the applicant. Entries found to be copying the work of another, or that have been posted for review prior to the close of the competition, will be disqualified.

Judges and Schedule


The contest will run from today through Friday, June 10, 2011. All entries must be submitted no later than 12:00 midnight at the end of that day (Eastern Standard Time). The judges of this contest are ClanBattlerage, Fuka, and RogerC, and the coordinator of this contest is wrecan. Good luck and have fun!!
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2 years ago  ::  May 25, 2011 - 9:17AM #2
wrecan
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Questions and Answers


(questions posed by potential entrants and the coordinator's response)



Q.  For purposes of the "Bigoted" optional element, must every member of the constabulary be bigoted?

A. The organization must have a policy, rule, or culture of intolerance or favoritism  (whether it be written or unwritten).   Individuals who act more evenhandedly should understand they are breaking a  written or unwritten  code of the constabulary, and should be regarded by the rest of the   organization as doing something wrong.


Q.  For purposes of the "Bigoted" optional element, can the constabulary merely be perceived as being bigoted, when it is actually acting in a way that is not bigoted?

A. No. To meet this optional element, the constabulary must actually favor or disfavor one specific faith, race or culture, and not merely appear to favor one specific faith, race or culture.


Q. For purposes of the "Secret Police" optional element, what is the "secret"?

A. The relationship between the constabulary and the entity it serves must not be common knowledge to the people who live in the constablewick.


Q. For purposes of the "Nongovernmental", "Police State" and "Secret Police" optional elements, what is the "entity it ostensibly serves" if the constabulary is a vigilante organization?

A. A vigilante constabulary serves no entity and therefore cannot also meet the police state and secret police optional elements.


Q. For purposes of the "Nongovernmental", "Police State" and "Secret Police" optional elements, what is the "entity it ostensibly serves" if the constabulary works for coin?

A. A private constabulary (one that works for coin) serves its clientele for purposes of the police state and secret police optional elements.
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2 years ago  ::  May 25, 2011 - 9:17AM #3
wrecan
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Entry List


  1. Nyarlathotep's Glass Dagger Society
  2. quid.tu.facis' Lich King's Guards
  3. Fedosu's Warders of Baurgs
  4. BugMinion's Hemet and Memet

Supplemental Entries:
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2 years ago  ::  May 25, 2011 - 9:17AM #4
wrecan
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Medalists and Scores


We are pleased to announce the winners of Expert Dungeon Master Competition 28!

The bronze medal goes to...

BugMinion
for
Hemen and Memet!


The silver medal goes to...

Nyarlathotep
for
Glass Dagger Society!!


and the gold medal goes to...

Fedosu
for
Warders of Baurgs!!!


This means Fedosu is our newest Heroic Dungeon Master and our newest eligible judge!Congratulations  to all of the medalists for some great entries and thanks to all who participated in this competition, but especially to our judges, ClanBattlerage, Fuka, and RogerC!

Stay tuned while we plan Expert Dungeon Master Competition 29.  In the meantime, enjoy these carefully tabulated scores: 
No. Creativity Usability Themes Clarity Bonus Total Entant's Entry
1 13 1/3 13 9 8 1/3 0 43 2/3 Nyarlathotep's Glass Dagger Society
2 12 1/3 6 2/3 6 1/3 5 2/3 0 31 quid.tu.facis' Lich King's Guards
3 13 1/3 12 2/3 10 9 1 46 Fedosu's Warders of Baurgs
4 11 2/3 10 2/3 9 8 1/3 0 39 2/3 BugMinion's Hemet and Memet


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2 years ago  ::  May 25, 2011 - 10:30AM #5
Veok
Date Joined: Jan 2, 2008
Posts: 2,481
Regarding optional element 10...


Secret Police: The entity the constabulary ostensibly serves does not officially sanction or recognize it.




I think this is a case of the name of the optional element clouding our interpretation of it, but... is the intent that:

the existence of the constabulary itself is secret?
the relationship between the constabulary and the entities within the constablewick are secret?
any scenario where the constabulary proclaims itself the constabulary without the consent of the entities within the constablewick?

 

If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one.

Not using the Metroid item collect jingle though? That, was a mistake.
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2 years ago  ::  May 25, 2011 - 10:42AM #6
wrecan
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May 25, 2011 -- 10:30AM, Veok wrote:

Regarding optional element 10...


Secret Police: The entity the constabulary ostensibly serves does not officially sanction or recognize it.




I think this is a case of the name of the optional element clouding our interpretation of it, but... is the intent that:

the existence of the constabulary itself is secret?
the relationship between the constabulary and the entities within the constablewick are secret?
any scenario where the constabulary proclaims itself the constabulary without the consent of the entities within the constablewick?

 



The second one: the relationship between the constabulary and the entity it serves is not public knowledge.

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2 years ago  ::  May 25, 2011 - 11:35AM #7
wrecan
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This is a constabulary I've used in my current campaign.  I figure it could make a good sample entry.  Please note that I only go into as much detail about the city as I do because it's so alien to the standard village.


Sample Entry
The Sphinxes of the Secret City


Introduction


Deep in a secluded mountain in the natural world, no so deep as to enter the Underdark, not so shallow as to be seen by prying eyes, is a city.  The city is virtually unknown, except in rumor.  It exists as a refuge for any unnatural creature that seeks to escape from the wars between divine and primordial, demon and devil, fey and fomor, aberration and nature, and wars among the shadows.  It is called a "Secret City", protected by complex ancient rituals and as long as the gods, primordials, demon lords, archfiends, aberrant entities, dark lords, archifey, fomorian kings, and great primal spirits are unaware of its existence, that secret is safe.

The responsibility for keeping this secret falls on the enigmatic sphinxes of the city, for they founded it before even the Dawn War, they maintain its protective rituals, and they must maintain its secrets.

Constablewick: The Secret City


The Secret City is a large metropolis in scale, because most of its residents are Huge or Gargantuan in size.  Its residents are renegade angels, aberrations, immortals, demons, devils, elementals, fey, and shadow creatures.  Since many of the residents do not require sustenance, sleep, or shelter, the layout of the Secret City is unique, with few shops.  Rather, most residences have large parlors for meeting, fantastic libraries and curios, and towers of study.  The most common shops purvey rare ritual components, and tomes of ancient and forgotten and forbidden lore.

The City is divided into eight sectors, named after the dominant style of creature.  Six of the sectors are set on the land, one cuts throughout the city, and one is established in carved caverns in the great domed ceiling of the city.  The Quarterhell houses the devils.  The Furnace sits clockwise to it, and is the dwelling place of elementals.  The Tumults house the city's aberrations.  The angels and other celestial immortals live in the ironically named Utopia.  The fey live in the Gardens, which houses most of the city's subterranean parks, and the Umbrage sits beside it as a pale imitation, housing the city's shadow residents.  The demons live in the Gorge, a massive chasm that cuts across much of the city, including up its walls and into the ceiling.  The sphinxes themselves dwell in the caverns city's roof, in a place known as the Aurora.

The City is governed by a council with representatives of each of the nine sectors of the city.  This is a rotating position, with one seat becoming vacant each decade.  Each sector may decide how to select its representative.  The sphinxes' representative does not get a vote, unless for some reason there is a tie.  The council supervises the city.  If violence breaks out within a sector, it is expected that the sector's leadership will handle it.  If violence breaks out across sectors, it is expected that all the uninvolved sectors will swiftly ut an end to it.  If they don't the sphinxes will, and they will do it with brutality and finality.  The council has no say over the actions of the Sphinxes. 

The sphinxes serve to enforce the city's secret and to keep the peace when the  council is unwilling or unable to do it.  They are aided by a specific  ritual (called the Sphinx' Riddlement) that the city's  founders devised millennia ago.  Any individual who wishes the safety  and anonymity of the Secret City must voluntarily undergo the ritual.   The ritual makes it impossible for a creature to reveal the location of  the Secret City.  Any attempts to do so, whether through writing, speech  or telepathy, are rendered unintelligble gibberish, untranslatable even  by other magics.  Moreover, the ritual grants the sphinxes a measure of  hold over the residents.  Any sphinx can, with a standard action,  banish a resident who is adjacent to the sphinx and is not of natural  origin.  The resident is immediately shunted to their plane of origin,  and will be unable to recall the location of the Secret City.  If a  banished resident somehow returns, the sphinxes become immediately aware  of the exile's presence.

The city's primary defense is its secrecy.  However, ocassionally, uninvited entities will find the city.  The sphinxes are charged with defending the city by vanquishing all such interlopers and either slaying them, ritually imprisoning them, or naturalizing them with the Sphinx' Riddlement. 

Note the Secret City works best for Paragon or low Epic adventures.

Leadership


The sphinxes seem to act in one accord and there is no obvious hierarchy amongst them.  Informally, the sphinx who then sits on the ruling council will settle disputes amongst the sphinxes if there is one, but this is rare.

Roster: Only Sphinxes Need Apply


Only sphinxes enforce the city's secret, or those ocassionally retained to aid the sphinxes.  You can use the sphinxes int he Monster Manual or Monster Manual 2.  Often, I will modify them to make them a bit more higher level.  The sphinxes have access to most rituals, and will use them to their benefit.  Most packs of sphinxes who appear to enforce the City's secrets will have been subject to a telepathic bond ritual, at least.

Friend and Foe


Because the Secret City is so ancient, there are many reasons adventurers may discover it and come into contact with the Sphinxes of the City.

Foe: A resident of the city has stolen an ancient artifact.  The party is able to track the thief to the Secret City.  When it is discovered that mortals have found the city, a hue and cry is mounted.  The party is then chased through the massive city streets as residents hide in fear of the dread sphinxes.  The party must steal back the artifact, and escape without being caught by the Sphinxes.  If they are caught, the Sphinxes will allow them to keep their artifact, but only if they agree to be bound by the Sphinx' Riddlement, thus preserving their secret.  Otherwise, the players will be subject to a different ritual: Imprisonment

Friend: The sphinxes discover that there is a plot afoot to destroy one of the sectors in the city, beginnign a holy war, but they cannot determine which one, or the identity of the plotters.  The players have a reputation for honor and justice, so the sphinxes clandestinely seek them out.  If the party first agree to the Sphinx' Riddlement (if they haven't already been subjected to it), they will be given permission to enter the city and must investigate this plot and unravel it.  If they can find evidence of the conspiracy and the identities of those seeking to upset the delicate balance in the city, the players will be handsomely rewarded, and the ringleaders banished.

Optional Elements:
Inhuman: The constabulary is made entirely of sphinxes.
Military: The constabulary also serves as the sphinxes' military, though this is rarely needed.
Non-Governmental: The constabulary does not serve the council.  It is, in that sense, a vigilante organization, though nobody dares oppose it.
Voluntary: The sphinxes have no obligation to serve -- they do so out of loyalty to the city, and not for any tangible reward.
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2 years ago  ::  May 25, 2011 - 2:06PM #8
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,461
I'd like to point out that I think Batman meets all the required elements and at least three optional elements.



na na na na na na na na na na na na na na na na Bat-Man!



Now I want to make a supplemental entry that's just Batman.  >.>
The difference between madness and genius is determined only by degrees of success.
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2 years ago  ::  May 25, 2011 - 2:16PM #9
wrecan
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May 25, 2011 -- 2:06PM, ankiyavon wrote:

I'd like to point out that I think Batman meets all the required elements and at least three optional elements.



Sure.  He's a one-man constabulary.  I see nothing wrong with that. 

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2 years ago  ::  May 25, 2011 - 4:35PM #10
shinobicow
Date Joined: May 8, 2007
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Yay! This will be fun.  Go law enforcement.  
I live and work in Japan, near Mt. Fuji, teaching English to High Schoolers.  In my spare time I also happen to be a husband, a father, and an Otaku.  I run a biweekly DnD game on Sundays and blog about it every other day of the week at http://thedumpstat.blogspot.com

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