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Dungeons & Dra.. 4e General Discuss.. Why did they make Daggerdale Baulder's Gate 2.0?
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2 years ago  ::  May 25, 2011 - 8:25AM #1
Kurama_Youko
Date Joined: Jun 30, 2003
Posts: 1,510
I was really hoping the first console D&D game of this generation would be a to true conversion of the original 4E ruleset. The core of 4th edition is already so heavily influenced by videogames and card games that it seemed only logical that it be converted into a console based stratergy RPG to me. From what I've seen on Daggerdale is that its basically Baulder's Gate with 4E feat names and item names. I saw nothing else that resembled 4E in the game at all. The fact that you are stuck with pre-generated characters also reinforces the idea that this isn't really a rpg at all rather than a hack and slash, with a exp gauge for more health points.

Characters will rommage through dungeons and caverns finding loot in every thing they smash, no thought of finesse required, I'm not even sure I saw skills in the character sheet. The npc's seem to offer no real depth to the game and only seem to remind you that you are doing something them. The fact that you spend the entire game in a dungeon also doesn't really seem to help improve a fans disposition as to this being anything more than a 6 dollar game purchasable from the psn store. (which in most cases is exactly what it is.)

I am not surprised Atari went this route with the game, they have a history of just wanting to push out products dispite poor design or ideas. I really had high hopes for this as consoles just about always get screwed when it comes to D&D products, we tend to get treated like idiots when it comes to what might sell and what wont. "Oh if its not a simple hack & slash dungeon crawl it won't sell more than 10,000 units.{ Well maybe it wont if you don't challenge the audience every once and awhile and put out the good word that despite its level of challenge a game thats true to its table top origins can be very fun.

I'm not saying im not going to give Daggerdale a try, I'm saying i wanted more than they are intending to give. I don't have a gaming pc, in fact all i have is this laptop, so when that new Neverwinter comes out, I doubt I'll have a chance to play it. I can only hope however that its what i wished for with Daggerdale. A true to origin 4E game that incorporates the rules of 4E in a 3D environment.

I'll be trying my first Oblivion game in November, Skyrim seems to be more my speed in terms of a game with a structure similar to a actual character developing ruleset.
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2 years ago  ::  May 25, 2011 - 8:39AM #2
Awesomologist
Date Joined: Sep 24, 2009
Posts: 1,825

May 25, 2011 -- 8:25AM, Kurama_Youko wrote:

I was really hoping the first console D&D game of this generation would be a to true conversion of the original 4E ruleset. The core of 4th edition is already so heavily influenced by videogames and card games that it seemed only logical that it be converted into a console based stratergy RPG to me. From what I've seen on Daggerdale is that its basically Baulder's Gate with 4E feat names and item names. I saw nothing else that resembled 4E in the game at all. The fact that you are stuck with pre-generated characters also reinforces the idea that this isn't really a rpg at all rather than a hack and slash, with a exp gauge for more health points.

Characters will rommage through dungeons and caverns finding loot in every thing they smash, no thought of finesse required, I'm not even sure I saw skills in the character sheet. The npc's seem to offer no real depth to the game and only seem to remind you that you are doing something them. The fact that you spend the entire game in a dungeon also doesn't really seem to help improve a fans disposition as to this being anything more than a 6 dollar game purchasable from the psn store. (which in most cases is exactly what it is.)

I am not surprised Atari went this route with the game, they have a history of just wanting to push out products dispite poor design or ideas. I really had high hopes for this as consoles just about always get screwed when it comes to D&D products, we tend to get treated like idiots when it comes to what might sell and what wont. "Oh if its not a simple hack & slash dungeon crawl it won't sell more than 10,000 units.{ Well maybe it wont if you don't challenge the audience every once and awhile and put out the good word that despite its level of challenge a game thats true to its table top origins can be very fun.



Having played the Demo at PAX East and talking to the guys there, it's simply the game they wanted to make. They all loved the Dark Alliance games (as do I) so yeah they made an updated version of that style of game. You're correct that the game is only 4e in name (spells/powers/monsters and so on all have 4e names) and not mechanically.

If you want a game that is mechanically like 4e you'd have to make Final Fantasy Tactics with the 4e rule set. That's just a different type of game entirely.

Host of the HTL Podcast Series: http://www.holdtheline.com/media/category/htl-podcast.6/
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2 years ago  ::  May 25, 2011 - 8:39AM #3
excalainen
Date Joined: Feb 10, 2009
Posts: 1,032
Methinks a true 4e CRPG would have to be turn-based, but that is unfortunately not a popular trend in computer games these days.
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2 years ago  ::  May 25, 2011 - 8:45AM #4
Awesomologist
Date Joined: Sep 24, 2009
Posts: 1,825

May 25, 2011 -- 8:39AM, excalainen wrote:

Methinks a true 4e CRPG would have to be turn-based, but that is unfortunately not a popular trend in computer games these days.



It isn't for big gaming companies, but you know who loves it? Facebook.

Here's some free advice for WotC: Go talk to Zynga or whatever stupid names these facebook game developers call themselves,  make a turn based online game you can play with friends characters. Free to play but use micro purchases for suckers customers who want more "power". Go take a look at Dragon Age: Legends on facebook. It's kinda fun, uses the Might & Magic style where parties are on oposite sides of a static map. If I wanted to waste money on it I could, otherwise it's a game with ads for the new books you want to push.

Host of the HTL Podcast Series: http://www.holdtheline.com/media/category/htl-podcast.6/
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2 years ago  ::  May 25, 2011 - 9:03AM #5
fugacityD
Date Joined: Jul 9, 2008
Posts: 1,673
I think you'd lose precision, but I think you could replicate 4e mechanics in realtime through the use of cool-downs. The biggest problem might be targeting AOEs, but the game could auto-pause when you cast an AOE and let you place it.

I think it could be done. Likely WOTC wanted to pull the plug on the license and Atari just whipped up whatever it could with old art assets / engines. It really looks like a terrible game with a dumb one-dimensional story. 
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2 years ago  ::  May 25, 2011 - 10:15AM #6
kev777
Date Joined: Jan 27, 2010
Posts: 1,205

I don't know why WoTc just doesn't revoke Atari's license and allow any developer to create a D&D game.   We would have all kinds of 4e games by now.  Sure some might be bad, but at least we would have a few good ones. I'm sure there would be many D&D games up on Steam for sale from Indie developers.   Wotc should at least have several developers /publishers signed on. Not just one big giant company that only cares about its margins.  

I'd be happy right now with a few of the gold box games updated and converted to 4e.   If I recall SSI is now owned by Ubisoft. I wonder if they would have been a better choice over Atari.   

I think wotc has to acknowledge that D&D video games will never make the kinds of profits that giants like Atari demand.  WotC needs to focus on smaller companies that have more interest and passion for creating D&D games.








 
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2 years ago  ::  May 25, 2011 - 10:19AM #7
Salla
Date Joined: Apr 3, 2003
Posts: 23,525
You should probably ask Atari, rather than on the forums of the company that just licensed them the IP.
Another day, another three or four entries to my Ignore List.
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2 years ago  ::  May 25, 2011 - 11:47AM #8
icedcrow
Date Joined: Feb 23, 2006
Posts: 2,377
Make your own =)  I'm working on a warhammer type game in XNA.  I don't have the budget or art team that a huge company has, but I'm finding that I personally am more attracted to solid game play and details as opposed to awesome graphics with a hollow interior.
To see my campaign world visit http://dnd.chrisnye.net
My music -> www.myspace.com/Incarna
My music videos -> www.youtube.com/Auticusx
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2 years ago  ::  May 25, 2011 - 1:56PM #9
Ogiwan
Date Joined: Jun 16, 2004
Posts: 3,120
Because Hasbro owns both Atari and WotC.
Gold is for the mistress, silver for the maid
Copper for the craftsman, cunning at his trade."
"Good!" said the Baron, sitting in his hall,
"But Iron -- Cold Iron -- is master of them all."
-Kipling

Defenders: We ARE the wall!

I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D.

Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e!

Aug 16, 2012 -- 1:44AM, Undrhil wrote:

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2 years ago  ::  May 25, 2011 - 5:06PM #10
Huscarl
  • Obey My Dog!
Date Joined: Mar 10, 2003
Posts: 1,783

May 25, 2011 -- 1:56PM, Ogiwan wrote:

Because Hasbro owns both Atari and WotC.


Not since 2001.

Steve

If your only tool is a warhammer, every problem looks like a gnoll.
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Dungeons & Dra.. 4e General Discuss.. Why did they make Daggerdale Baulder's Gate 2.0?
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