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2 years ago ::
May 21, 2011 - 10:23AM
#1
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Date Joined:
Apr 19, 2009
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Remember when Fighters used to be Fighters and Clerics used to be Clerics? Is there a REASON why they're renaming the base classes? The essentials builds are annoying to me to begin with, but now it's slowly becoming more and more difficult to find my base classes anymore because they're renaming them in a format that matches the essentials without any way to identify which is which.
Would someone just PLEASE tell me their reasoning behind this?
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2 years ago ::
May 21, 2011 - 8:31PM
#2
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Date Joined:
Oct 18, 2007
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Direction and decisions via dartboard matrix and a Battleship/Twister variant that I hear was pretty big in the Ukraine back in the 90s, and the drawing of a random corporate directive from the Hat of Daft Meddling.
Draw from the hat Directive from the Hat of Daft Meddling : "Mr Potato Head Relevant To The Mountain Dew Generation. Also Ninjas" Spin the Spinner, fling dart at chart. Left foot, blue, Darts lands on B-14 cross reference result on matrix indicates "Take a pull from the communal bottle of Old Granddads & Needlessly Rework a Class, and Draw Another Directive From the Hat". Second pull from hat reads: "My Grandkid Saw Apocalypto And Thought It Was Pretty Cool So Make Something Out Of That. -Additonal: Find Out What An Apocolypto is"
Result: a "Re-imagining" of the Theif class, called the Tubermancer, who specializes in disguises and the addition of a new race: a race of sentient vampiric root vegetables. And they're Aztec Ninjas.
This is set to roll out in June, so If you're planning on rolling up a regular PH1 4E Theif using the character builder after that just remember, it'll be listed as "Tubermancer" and all references to Rogue Or Theif will be purged like Stalin's yearbook photos
Get the troika folks back, retool TOEE using the current ruleset, Turn Based Combat, of course. Release in December then follow up with expansions covering Against The Giants, The Scourge of the Slave Lords. maybe DLC for the one shot's like Ghost Tower of Inverness, White Plume Mountain, etc. Using the same engine, could throw the Dragonlance folks a bone or two with faithful adaptations of the first 3 mods of that series. Then when it looks about like the engine's run it's course release an adventure editor/builder expansion sort of like the old Forgotten Realms Unlimited Adventures.
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2 years ago ::
May 22, 2011 - 4:08AM
#3
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Date Joined:
Oct 20, 2004
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Remember when Fighters used to be Fighters and Clerics used to be Clerics? Is there a REASON why they're renaming the base classes? The essentials builds are annoying to me to begin with, but now it's slowly becoming more and more difficult to find my base classes anymore because they're renaming them in a format that matches the essentials without any way to identify which is which.
Would someone just PLEASE tell me their reasoning behind this?
Simple: "Fighter" is now a superclass of which Weaponmaster, Slayer, Knight etc. are sub-classes. Thus they can make Feats and Powers available to Fighters (all current and future fighter sub-classes) or to just Slayers or whatever.
ΦΦΦΦΦ
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2 years ago ::
May 24, 2011 - 6:02AM
#4
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Date Joined:
Apr 19, 2009
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@tomakaze: Deliciously random and hilarious. You, sir, win 10 internets.
@Mr_Rose: Superclass? I...I guess that actually makes some kind of sense. Don't get me wrong - still quite annoying to me, but it still makes sense. My opinion: They should find a way to mark the Essentials builds as 'Essentials' or add a little image or SOMETHING for those that are just buying new subscriptions or people like me that couldn't afford their subscription and now can only to find that important things like that changed so dramatically. Not everyone likes to have to go through section upon section of stuff just to figure out where everything went - some people are just plain lazy.
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2 years ago ::
May 24, 2011 - 10:44AM
#5
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Date Joined:
Oct 30, 2008
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Honestly what they should do is either label them "Fighter (Weaponmaster)", "Fighter (Slayer)" and "Fighter (Knight)" in the builder (which would have the added benefit of keeping them together in the alphabetical listing) or perhaps the option of "Fighter" which then gives the choice on the first build screen between "Weaponmaster", "Slayer" and "Knight".
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2 years ago ::
May 24, 2011 - 7:13PM
#6
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Date Joined:
Jun 28, 2003
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What DrNick said, +1.
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2 years ago ::
May 26, 2011 - 7:30AM
#7
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Date Joined:
Apr 19, 2009
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Truely, DrNick, your marklar is very wise.
I concur with your assessment. The only issue I see with the latter suggestion it is that not all the Essentials builds are (we'll stick with Fighter for the example) Defenders - if I remember correctly, the Slayer build is a Striker. If the class you choose gave you a submenu to select from, they'd have to stop sorting by Role which I wouldn't really mind except some people would more than likely complain. :/
Either way, I approve of the first suggestion whole heartedly and think it should be implemented.
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2 years ago ::
May 26, 2011 - 9:53AM
#8
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Date Joined:
Aug 17, 2007
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DrNick has the right of it. The fact that on the character sheet a fighter's class is "weaponmaster" is lame, but I would (barely) tolerate Fighter (Weaponmaster).
Fighters and clerics have been around for decades, if your going to squeeze the names out, at least come up with better replacements.
D&D Next... for those who would rather play a version of D&D they dislike the least, rather than the one they like the most!
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2 years ago ::
Jun 03, 2011 - 7:07AM
#9
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Totally agree with the opinions here and to be honest, I'm unfortunately surprised that the vampire class represented in Heroes of Shadow doesn't sparkle in sunlight...
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2 years ago ::
Jun 03, 2011 - 12:02PM
#10
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Date Joined:
Oct 30, 2008
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I'm unfortunately surprised that the vampire class represented in Heroes of Shadow doesn't sparkle in sunlight...
Wait what?
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