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Switch to Forum Live View Running a kingdom in 4e
2 years ago  ::  May 19, 2011 - 3:35PM #1
Pluisjen
Date Joined: May 13, 2009
Posts: 14,168
I have finally succumbed to it, and made them. This basic rule system allows you to give your party a kingdom (in the broadest sense of the word... it could be as small as 3 farmhouses and a bit of farmland or as big as multiple continents across 3 different planes) and not only have it generate lots of stories and quests, but even be put to good use in helping your characters as well.

It's supposed to be fairly simple and straighforward, with minimal bookkeeping, nice effects, balance and enough RP options to satisfy everyone.

In a nutshell; kingdoms have 4 resources (food, materials, luxuries and weapons) which they use to feed the populace, upgrade key structures and expand the kingdom. Each kingdom contains a few key buildings as well as a bunch of Notables, or important NPCs.

The kingdom faces Challenges that try to destroy it, and the players can use their skills as well as those of the kingdom and all the great minds and strong men in it to deal with these Challenges and push their kingdoms to the next level.

Read the full rules on my blog if you like, and let me know what you think Smile 

community.wizards.com/pluisjen/blog/2011... 
Epic Dungeon Master



Want to give your players a kingdom of their own? I made a 4e rule system to make it happen!

Your Kingdom awaits!


Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago  ::  May 23, 2011 - 6:43PM #2
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 983
This looks very interesting after a quick look.  I don't know that my current PC's are ready for this, but I would to try it out in the future.
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1 year ago  ::  Apr 28, 2012 - 12:25PM #3
RipleytheBard
Date Joined: Feb 14, 2011
Posts: 14
Old post but it merits a response anyway...I like this.  Only problem:  It's for 4e.  Strongly dislike 4e.  So I'm converting it for my own uses... >.>
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