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Flag Mommy_was_an_Orc May 19, 2011 3:31 PM PDT
This is the weird offshoot of Killswitch that doesn't bother to start with Warlord, Shaman, or Artificer, yet does a lot of what they do. It is primarily ranged due to how Magic Weapon works. But it can go melee, especially in Heroic.

level 6 build Show


====== Created Using Wizards of the Coast D&D Character Builder ======
Chordswitch, level 6
Half-Elf, Ardent/Bard
Ardent Mantle (Hybrid) Option: Mantle of Elation (Hybrid)
Hybrid Ardent Option: Hybrid Ardent Fortitude
Hybrid Bard Option: Hybrid Bard Will
Versatile Expertise Option: Versatile Expertise (Light blade)
Versatile Expertise Option: Versatile Expertise (Wand)
Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option
Hybrid Talent Option: Bardic Virtue
Bardic Virtue Option: Virtue of Valor
Half-Elf Power Selection Option: Dilettante
Akanûl (Akanûl Benefit)
Theme: Ironwrought

FINAL ABILITY SCORES
STR 10, CON 19, DEX 12, INT 8, WIS 12, CHA 19

STARTING ABILITY SCORES
STR 10, CON 16, DEX 12, INT 8, WIS 12, CHA 16


AC: 22 Fort: 20 Ref: 16 Will: 22
HP: 56 Surges: 11 Surge Value: 14

TRAINED SKILLS
Acrobatics +8, Diplomacy +14, Intimidate +12, Perception +9, Streetwise +12

UNTRAINED SKILLS
Arcana +3, Athletics +3, Bluff +8, Dungeoneering +5, Endurance +7, Heal +5, History +3, Insight +7, Nature +5, Religion +3, Stealth +4, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sidhe Lord Utility: Summon Sidhe Ally
Ardent Feature: Ardent Surge
Bard Feature: Majestic Word
Artificer Attack 1: Magic Weapon
Ardent Attack 1: Ire Strike
Bard Attack 1: Vicious Mockery
Bard Attack 1: Arrow of Warning
Ardent Utility 2: Sympathetic Agony
Bard Attack 3: Rhyme of the Blood-Seeking Blade
Ardent Attack 5: Invitation to Defeat
Bard Utility 6: Revitalizing Incantation

FEATS
Level 1: Versatile Expertise
Level 2: Resourceful Leader
Level 4: Hybrid Talent
Level 6: Superior Will

ITEMS
Dagger of Long Range +1 x1
Magic Dagger +2 x1
Magic Chainmail +2 x1
Amulet of Protection +2 x1
====== End ======


level 11 build Show


====== Created Using Wizards of the Coast D&D Character Builder ======
Chordswitch, level 11
Half-Elf, Ardent/Bard, War Chanter
Ardent Mantle (Hybrid) Option: Mantle of Elation (Hybrid)
Hybrid Ardent Option: Hybrid Ardent Fortitude
Hybrid Bard Option: Hybrid Bard Will
Versatile Expertise Option: Versatile Expertise (Light blade)
Versatile Expertise Option: Versatile Expertise (Wand)
Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option
Hybrid Talent Option: Bardic Virtue
Bardic Virtue Option: Virtue of Valor
Half-Elf Power Selection Option: Dilettante
Akanûl (Akanûl Benefit)
Theme: Sidhe Lord

FINAL ABILITY SCORES
STR 11, CON 21, DEX 13, INT 9, WIS 13, CHA 21

STARTING ABILITY SCORES
STR 10, CON 16, DEX 12, INT 8, WIS 12, CHA 16


AC: 26 Fort: 24 Ref: 19 Will: 27
HP: 83 Surges: 12 Surge Value: 20

TRAINED SKILLS
Acrobatics +10, Diplomacy +17, Intimidate +15, Perception +11, Streetwise +15

UNTRAINED SKILLS
Arcana +5, Athletics +5, Bluff +11, Dungeoneering +7, Endurance +10, Heal +7, History +5, Insight +9, Nature +7, Religion +5, Stealth +6, Thievery +6

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sidhe Lord Utility: Summon Sidhe Ally
Ardent Feature: Ardent Surge
Bard Feature: Majestic Word
Artificer Attack 1: Magic Weapon
Ardent Attack 1: Ire Strike
Bard Attack 1: Staggering Note
Bard Attack 1: Arrow of Warning
Sidhe Lord Utility 2: Sidhe Bargain
Bard Attack 3: Rhyme of the Blood-Seeking Blade
Ardent Attack 5: Invitation to Defeat
Bard Utility 6: Revitalizing Incantation
Ardent Attack 7: Forward-Thinking Cut
Ardent Attack 9: Passage of Swords
Bard Utility 10: Mantle of Unity
War Chanter Attack 11: Victorious Smite

FEATS
Level 1: Versatile Expertise
Level 2: Resourceful Leader
Level 4: Hybrid Talent
Level 6: Superior Will
Level 8: Improved Initiative
Level 10: Combat Virtuoso
Level 11: Versatile Master

ITEMS
Dagger of Long Range +2 x1
Magic Chainmail +3 x1
Amulet of Protection +3 x1
Bard's Songblade Dagger +3 x1
====== End ======


level 22 build Show


====== Created Using Wizards of the Coast D&D Character Builder ======
Chordswitch, level 22
Half-Elf, Ardent/Bard, War Chanter, Demiurge
Ardent Mantle (Hybrid) Option: Mantle of Elation (Hybrid)
Hybrid Ardent Option: Hybrid Ardent Fortitude
Hybrid Bard Option: Hybrid Bard Will
Versatile Expertise Option: Versatile Expertise (Light blade)
Versatile Expertise Option: Versatile Expertise (Wand)
Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option
Hybrid Talent Option: Bardic Virtue
Bardic Virtue Option: Virtue of Valor
Becoming the One Option: Constitution
Half-Elf Power Selection Option: Dilettante
Akanûl (Akanûl Benefit)
Theme: Sidhe Lord

FINAL ABILITY SCORES
STR 12, CON 26, DEX 14, INT 10, WIS 14, CHA 26

STARTING ABILITY SCORES
STR 10, CON 16, DEX 12, INT 8, WIS 12, CHA 16


AC: 36 Fort: 39 Ref: 28 Will: 39
HP: 143 Surges: 15 Surge Value: 35

TRAINED SKILLS
Acrobatics +17, Athletics +16, Diplomacy +26, Endurance +23, Intimidate +24, Perception +18, Streetwise +24

UNTRAINED SKILLS
Arcana +12, Bluff +20, Dungeoneering +14, Heal +14, History +12, Insight +16, Nature +14, Religion +12, Stealth +13, Thievery +13

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sidhe Lord Utility: Summon Sidhe Ally
Ardent Feature: Ardent Surge
Bard Feature: Majestic Word
Artificer Attack 1: Magic Weapon
Ardent Attack 1: Ire Strike
Bard Attack 1: Staggering Note
Bard Attack 1: Arrow of Warning
Sidhe Lord Utility 2: Sidhe Bargain
Bard Attack 3: Rhyme of the Blood-Seeking Blade
Ardent Utility 6: Escalating Fury
Ardent Attack 7: Forward-Thinking Cut
Bard Utility 10: Mantle of Unity
Warlord Utility 10: Tactical Orders
War Chanter Attack 11: Victorious Smite
War Chanter Utility 12: Battle Chant
Ardent Attack 15: Coordinated Effort
Bard Attack 19: Increasing the Tempo
War Chanter Attack 20: Visions of Victory
Bard Utility 22: Climactic Chord

FEATS
Level 1: Versatile Expertise
Level 2: Resourceful Leader
Level 4: Hybrid Talent
Level 6: Superior Will
Level 10: Combat Virtuoso
Level 11: Versatile Master
(Level 12: Bravura Leader was here until 22nd, retrained into Martial Mastery at that point)
Level 14: Superior Fortitude
Level 16: Avenging Spirit
Level 18: Human Ingenuity
Level 20: Elation of Fortune
Level 21: Quickened Spellcasting
Level 21: Superior Initiative
Level 22: Multiclass Mastery
Level 22: Acolyte Power
Level 22: Bravura Leader
Level 22: Martial Mastery

ITEMS
Amulet of Protection +5 x1
Bard's Songblade Dagger +5 x1
Dagger of Long Range +5 x1
Magic Chainmail +5 x1
====== End ======


level 30 build Show


====== Created Using Wizards of the Coast D&D Character Builder ======
Chordswitch, level 30
Half-Elf, Ardent/Bard, War Chanter, Demiurge
Ardent Mantle (Hybrid) Option: Mantle of Elation (Hybrid)
Hybrid Ardent Option: Hybrid Ardent Fortitude
Hybrid Bard Option: Hybrid Bard Will
Versatile Expertise Option: Versatile Expertise (Light blade)
Versatile Expertise Option: Versatile Expertise (Wand)
Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option
Hybrid Talent Option: Bardic Virtue
Bardic Virtue Option: Virtue of Valor
Becoming the One Option: Constitution
Half-Elf Power Selection Option: Dilettante
Akanûl (Akanûl Benefit)
Theme: Sidhe Lord

FINAL ABILITY SCORES
STR 12, CON 28, DEX 14, INT 10, WIS 14, CHA 28

STARTING ABILITY SCORES
STR 10, CON 16, DEX 12, INT 8, WIS 12, CHA 16


AC: 43 Fort: 49 Ref: 33 Will: 49
HP: 185 Surges: 16 Surge Value: 46

TRAINED SKILLS
Acrobatics +21, Athletics +20, Diplomacy +31, Endurance +28, Intimidate +29, Perception +22, Streetwise +29

UNTRAINED SKILLS
Arcana +16, Bluff +25, Dungeoneering +18, Heal +18, History +16, Insight +20, Nature +18, Religion +16, Stealth +17, Thievery +17

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sidhe Lord Utility: Summon Sidhe Ally
Ardent Feature: Ardent Surge
Bard Feature: Majestic Word
Artificer Attack 1: Magic Weapon
Ardent Attack 1: Ire Strike
Bard Attack 1: Staggering Note
Sidhe Lord Utility 2: Sidhe Bargain
Bard Attack 3: Rhyme of the Blood-Seeking Blade
Ardent Utility 6: Escalating Fury
Bard Utility 10: Mantle of Unity
Warlord Utility 10: Tactical Orders
War Chanter Attack 11: Victorious Smite
War Chanter Utility 12: Battle Chant
Ardent Attack 15: Coordinated Effort
Bard Attack 19: Increasing the Tempo
War Chanter Attack 20: Visions of Victory
Bard Utility 22: Climactic Chord
Demiurge Utility 26: Demiurge Resistance
Ardent Attack 27: Exhilarating Strike
Ardent Attack 29: Violent Spark

FEATS
Level 1: Versatile Expertise
Level 2: Resourceful Leader
Level 4: Hybrid Talent
Level 6: Superior Will
Level 10: Combat Virtuoso
Level 11: Versatile Master
Level 12: Bravura Leader
Level 14: Superior Fortitude
Level 16: Avenging Spirit
Level 18: Human Ingenuity
Level 20: Elation of Fortune
Level 21: Quickened Spellcasting
Level 21: Superior Initiative
Level 22: Multiclass Mastery
Level 22: Acolyte Power
Level 22: Bravura Leader
Level 22: Martial Mastery
Level 24: Insightful Preparation
Level 26: Action Recovery
Level 28: Epic Will
Level 30: Epic Fortitude


ITEMS
Magic Chainmail +6 x1
Amulet of Protection +6 x1
Dagger of Long Range +6 x1
Magic Wand +5 x1
====== End ======






Basic Strategy Show

Ire Strike is a 'melee PC shifts 5-6 and makes a melee basic + extras against enemy - on hit, gives it Vulnerability 10 to all damage'

Magic Weapon, despite not having an Intelligence score to speak of, still has the full Cha bonus to hit and then uses Con to boost the party. It is a minor action to shoot, just like Killswitch at Epic due to Quickened Spellcasting

Rhyme of the Bloodseeking Blade is an interrupt which can turn a party member's miss into a hit. Great spell.

Action Point abuse - spend an action point, give all allies +Con to hit/damage until EoNT. Demiurge gives 2 action points per milestone, not 1. Sidhe Lord's Utility 2 allows the build to gain extra action points from members of the party in exchange for an off-turn standard action. In practice, this should almost always be a standard action at +Con to hit/damage.


Why this over an Artificer|Warlord? Show

Valorous Bard means access to War Chanter, one of the best paragon paths out there. It also means handing out a lot of free temp hit points.

Via Combat Virtuoso, Versatile Master and Dilettante, it grabs one of the best at-wills in the game(Magic Weapon), an at-will that is almost fully supported by stats.

Ardent means access to a very solid at-will that establishes vulnerability(Ire Strike). It also has Dailies that involve lots of either basic attacks or at-will powers.

And of course, because it isn't a Warlord, it can take Resourceful Leader and Bravura Leader feats - once they kick in, the build does an extra +11 damage for party spending action points in Paragon, +15 in Epic. Martial Mastery ought to generally recharge Tactical Orders twice per combat, so potentially 3 uses in every combat once it kicks in.
Flag Mommy_was_an_Orc May 19, 2011 3:33 PM PDT
Party Nova Options
Encounter Nova Show

Minor: Magic Weapon. On hit, add +2 to hit/+9 damage
Move: Move up to target of choice that is within 5 of melee ally
Action Point: Standard: Ire Strike opponent with ally. Character gets +9 to hit/damage. On hit, target gets Vulnerability 10 to all damage until EoNT
Standard: Exhilerating Strike Augmented 6. Yes, augmented 6. This allows all PCs to use a basic attack or charge. Even if it is someone with a poor BA, they still get +11 to hit/+28 damage. A Rogue who dumped Strength to 8, didn't take Melee Training, would still effectively have a 30 Str.

Round 2:
Standard: Violent Spark, Battle Chant or Increasing the Tempo - all of these ought to generally allow at least 4 attacks by allies. Keep all the benefits of round 1 until EoT


Action Points Show

Character generates 2 action points per milestone and another 1 action point if someone falls down, so at least 1 action point per combat, often 2 action points.

If a PC spends an action point, they get +15 damage in Epic from Warlord feats. They also likely have Magic Weapon and this character's +9 to hit/damage for a total of +11 to hit/+43 to damage. This ought to be effectively an encounter option in most games.

Also, the build now has Sidhe Lord's utility 2 option so as to get some action points from other PCs once 16th level is reached. This ought to ensure that every combat has 2 action points going off from 16th level on. Which is crazy good.
Flag Mommy_was_an_Orc May 19, 2011 3:34 PM PDT
Major Change Levels:
11: War Chanter's +Con to hit/damage until EoNT on action point. Magic Weapon as an at-will.
16: Ability to consistently spend 2 action points per combat via getting APs from other PCs(Sidhe Lord utility) in exchange for an off-turn standard action at +Con to hit/damage and/or Avenging Spirit feat when ally falls below 0.
21: Quickened Spellcasting for Magic Weapon
22: Tactical Orders, the ability to have 3 mass 'all PCs get to attack' dailies, easy to throw away Insightful Leader, retrain the original Bravura Leader into something else, put Bravura Leader into Multiclass Mastery, i.e. get a free feat. Online Character Builder not particularly pleased by that.
24: Ability to use Tactical Orders 3/combat via Martial Mastery via Action Point spending
27: Ability to use Exhilarating Strike to set up Encounter 'all PCs get to attack'
29: Ability to have 4 mass 'all PCs get to attack' daily
Flag AtG May 19, 2011 4:45 PM PDT

AC: 27 Fort: 35 Ref: 27 Will: 39




You might want to put your armor on.

Flag Mommy_was_an_Orc May 19, 2011 4:54 PM PDT

May 19, 2011 -- 4:45PM, AtG wrote:

AC: 27 Fort: 35 Ref: 27 Will: 39




You might want to put your armor on.




The benefits of OCB...fixed.

Flag yargon May 19, 2011 5:53 PM PDT
Wouldn't worshiping saheine (how ever you spell her name ) and take bow initiate at first level, this allows you to use a short bow as an implement and a scaling bonus to damage
Frees up speed loader and crossbow caster feats, and you lose some dice size in damage, but thats not much
Flag Mommy_was_an_Orc May 19, 2011 6:07 PM PDT

May 19, 2011 -- 5:53PM, yargon wrote:

Wouldn't worshiping saheine (how ever you spell her name ) and take bow initiate at first level, this allows you to use a short bow as an implement and a scaling bonus to damage Frees up speed loader and crossbow caster feats, and you lose some dice size in damage, but thats not much




There's no crossbow caster - all Bard attacks are ranged weapon attacks, Magic Weapon is a weapon attack, and all the Ardent options involve for the most part being in melee or big burst range, but not necessarily using a weapon.

Flag yargon May 19, 2011 6:22 PM PDT

May 19, 2011 -- 6:07PM, Mommy_was_an_Orc wrote:

May 19, 2011 -- 5:53PM, yargon wrote:

Wouldn't worshiping saheine (how ever you spell her name ) and take bow initiate at first level, this allows you to use a short bow as an implement and a scaling bonus to damage Frees up speed loader and crossbow caster feats, and you lose some dice size in damage, but thats not much




There's no crossbow caster - all Bard attacks are ranged weapon attacks, Magic Weapon is a weapon attack, and all the Ardent options involve for the most part being in melee or big burst range, but not necessarily using a weapon.


Right I understand now...
hence going for
Level 1: Weapon Proficiency (Superior crossbow)
Level 2: Speed Loader
Level 6: Crossbow Expertise

for the d8 > d10 [W] change , +1 accuracy and ignore cover. ok I can understand that just, for the 3 feats...

Flag Cazzeo May 19, 2011 6:33 PM PDT
I don't really like how you have to walk up to something to Ire Strike it (melee 1, eww).  Seems like bard|warlord (MC some psionic class for demiurge) would be easier to use:  Direct the Strike is ranged also, pick up immediate action powers like Powerful Warning and powers like Pincer Maneuver, and you've got Combat Commander/Fight On.

I hate to just recommend xxxx|warlord for everything, though.  I like that you're trying something different.  But it would genuinely be a Switch then, with init bonus/2 inspiring words/etc. =) 
Flag Mommy_was_an_Orc May 19, 2011 7:00 PM PDT

May 19, 2011 -- 6:33PM, Cazzeo wrote:

I don't really like how you have to walk up to something to Ire Strike it (melee 1, eww).  Seems like bard|warlord (MC some psionic class for demiurge) would be easier to use:  Direct the Strike is ranged also, pick up immediate action powers like Powerful Warning and powers like Pincer Maneuver, and you've got Combat Commander/Fight On.

I hate to just recommend xxxx|warlord for everything, though.  I like that you're trying something different.  But it would genuinely be a Switch then, with init bonus/2 inspiring words/etc. =) 




The build has options that do similar things:
Ire Strike and Commander's Strike are very similar in practice except that Ire Strike Augmented 2 sets up a nova with Vulnerability 10.

Powerful Warning is very similar to Rhyme of the Bloodseeking Blade in practice - one involves a melee basic, the other involves you both shooting them and causing a hit.

While it doesn't get a bunch of Warlord options, that's either a feature or a bug depending on how you look at it. Bravura Leader = +4/6/8 damage(CA on a miss), Resourceful Leader = +3/5/7 damage or temps(on a miss) - +15 damage/attack when someone else spends an action point is actually reasonably competitive with the actual Resourceful Presence.

And finally, Valorous Bard means War Chanter, which given the number of basic attacks that this build can hand out, is roughly on par with Flame of Hope. Where this really shines is via Battle Chant(one of the options is 5 party members make a BA), Increasing the Tempo(one party member makes 4 BAs), Climatic Chord(all party members make an at-will as a minor!), and Violent Spark(all party members make an at-will as a standard). Assuming a 4 combat day, you ought to have an action point to spend in every combat most of the time and when you do, your party will generate huge amounts of damage, even assuming they themselves don't start tossing novas when you grant them giant bonuses to hit and damage.

You don't give Init a real boost, but on the other hand, neither do Shaman|Artificers either. 

Flag Mommy_was_an_Orc May 20, 2011 9:55 AM PDT
Ok, made some changes throughout the build, mostly through Epic. The real important change is Exhilarating Strike.

Basically, the build can now do the following Encounter Nova sequence 4 times a day assuming that the build has an action point for every combat(which given 2 APs per milestone and extra APs when someone falls down is not a bad assumption...)

Round 1:
Minor: Magic Weapon for +2/+9
Minor: Tactical Orders(the Warlord 10 that replaces the Ardent 16 power) - have your MBA expert and you shift up your speed near to the target of choice
Action Point: Ire Strike Augmented 2 - MBA expert almost certainly gives the target Vulnerability 10 to all damage. And there's another +9/9 from the AP feature of Warchanter(let's call that +9/+19)
Standard Action: Exhilarating Strike Augmented 6(yes, Augment 6): Everyone but you and MBA expert make BAs or charge

Round 2:
Use one of four dailies to have everyone make a variety of at-will, BAs, etc... again.
(Coordinated Effort, Increasing the Tempo, Climactic Chord, or Violent Spark)

If positioning is bad, switch the dailies to round 1, use Exhilarating Strike on round 2. Even the suboptimal Rogue who doesn't have melee training nor does he carry a thrown weapon is still going to be able to charge effectively given that bonus to hit.

In a party of 5, granting 8 attacks with those bonuses is likely to mean around 500 hp of damage not including the benefits of having all the PCs gain the bonuses during their turn.
Flag Alcestis May 20, 2011 10:17 AM PDT
You don't have a sure-fire method of generating an action point before the first milestone, right?
Flag Mommy_was_an_Orc May 20, 2011 10:29 AM PDT

May 20, 2011 -- 10:17AM, Alcestis wrote:

You don't have a sure-fire method of generating an action point before the first milestone, right?




Not 100%. Ally drops, then I get an action point that has to be used by the end of my next turn(Avenging Spirit, taken at level 16). There are two sets of combats where it would seem unlikely to get an action point for the 2nd combat:
The party isn't challenged at all by Team Monster(not a big deal)
I get dropped first(whoops)

Flag Mommy_was_an_Orc April 20, 2012 9:03 AM PDT
Updated this to include Sidhe Lord. Basically, once 16th level is reached, this build ought to be using 2 action points per combat regardless of circumstances to generate at least +6 to hit/damage for most of the party until EoNT.
Flag AtG April 20, 2012 10:15 AM PDT
What feats are you picking with Multiclass Mastery?  I saw that you power swapped for your U10, but what else?
Flag Mommy_was_an_Orc April 20, 2012 10:20 AM PDT

Apr 20, 2012 -- 10:15AM, AtG wrote:

What feats are you picking with Multiclass Mastery?  I saw that you power swapped for your U10, but what else?




Insightful Leader - boost some defenses. That pick is mostly in there because Character Builder will have a conniption if I retrain out of one of the Warlord feats and pick it back up with Multiclass Mastery.

Flag Mommy_was_an_Orc March 11, 2013 5:11 PM PDT
Changes:
Got rid of Superior Crossbow+X for Dagger of Long Range+X-1+Bard's Songblade Dagger+X. Has the same basic effect, but freed up two feats, which allowed me to push some things up. Those are both Common items, so shouldn't be a big deal in most games.
Posted builds for 6, 11, 22, and 30.
Kept Forward-Thinking Cut a lot longer in the build(until 23rd), until the point where the power points are just too valuable.
Listed the major jumps in power in the 3rd post to make it clear when things happen. The really big jumps are 11, 16, and 22.
Picked up Staggering Note for control+MBA options. Until 11th, it might very need to be something along the lines of Vicious Mockery. If you have a party with MBAs, it can go straight to Staggering Note.
In an easy to get magic item world, I'd strongly consider picking up Arcane Familiar for item-swapping.

New Feat options:
Martial Mastery = recharge Tactical Orders when spending an AP
Human Ingenuity = gain power point when spending an AP
Action Recovery = make a save against anything that a save can end when spending an AP

Lost:
Superior Crossbow, Speed Loader, and Insightful Leader feats.
Flag pinkisthenewred March 12, 2013 1:10 AM PDT
Thank you for updating this great build! I was about to ask for an update just before you posted this. :D
Flag Doobledigoop March 28, 2013 8:40 AM PDT
I really like what does this build does with Action Points. I can even look past the non-existant reflex defensive.
 
I still don't get a couple of things:

The retraining on this looks messy, but I think I figured it out, except for the fact that the level 22 version has Elation of Fortune and Insightful Preparation at level 18 and 20, whereas the level 30 version has Human Ingenuity, Elation of Fortune and Insightful Preparation at level 18, 20 and 24 respectively.

Also, you have Martial Mastery but your only martial power is Tactical Orders and I don't see how you can take that. Novice Power lets you swap an encounter attack power and Tactical Orders is a utility power.
Flag rjsilverthorn March 28, 2013 9:08 AM PDT

Mar 28, 2013 -- 8:40AM, Doobledigoop wrote:

I really like what does this build does with Action Points. I can even look past the non-existant reflex defensive.
 
I still don't get a couple of things:


Also, you have Martial Mastery but your only martial power is Tactical Orders and I don't see how you can take that. Novice Power lets you swap an encounter attack power and Tactical Orders is a utility power.




He has Acolyte Power at level 22. 

Flag Doobledigoop March 28, 2013 9:18 AM PDT

Mar 28, 2013 -- 9:08AM, rjsilverthorn wrote:


He has Acolyte Power at level 22. 




Wow it is nice to be able to read.

Flag Mommy_was_an_Orc March 28, 2013 2:17 PM PDT

Mar 28, 2013 -- 8:40AM, Doobledigoop wrote:

I really like what does this build does with Action Points. I can even look past the non-existant reflex defensive.
 
I still don't get a couple of things:

The retraining on this looks messy, but I think I figured it out, except for the fact that the level 22 version has Elation of Fortune and Insightful Preparation at level 18 and 20, whereas the level 30 version has Human Ingenuity, Elation of Fortune and Insightful Preparation at level 18, 20 and 24 respectively.

Also, you have Martial Mastery but your only martial power is Tactical Orders and I don't see how you can take that. Novice Power lets you swap an encounter attack power and Tactical Orders is a utility power.




I figured Superior Fortitude was likely more useful than occasionally getting missed by a Reflex attack. The build has a lot of surges and ability to hand out temp hit points. If you have some item selection of your choice going on, Shared Valor Armor will make you really difficult to take down.

The retraining isn't actually that messy. The big problem is Multiclass Mastery. Ideally, I use that to free up a feat once I hit 22nd by getting it with Multiclass Mastery. But online character builder has a bug where if you've previously had a power, it doesn't like it if you get it again.

So what should happen at 22nd level is the following:
Retrain the level 12 feat, Bravura Leader into Multiclass: Mastery, taking with it Acolyte Power and Bravura Leader.
Take the feat Martial Mastery.

But what you're actually going to want to do is change Bravura Leader into some nonsense feat at 22nd, then retrain it into Multiclass-Mastery. Otherwise, Multiclass Mastery won't let you take Bravura Leader with it.
 

Flag Doobledigoop March 29, 2013 12:53 AM PDT
Alright, it makes sense to me.

There's still this issue:
[T]he level 22 version has 
Elation of Fortune and Insightful Preparation at level 18 and 20, whereas the level 30 version has Human Ingenuity, Elation of Fortune and Insightful Preparation at level 18, 20 and 24 respectively.  
Flag Mommy_was_an_Orc March 29, 2013 8:25 AM PDT
Fixed it.
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