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2 years ago ::
May 20, 2011 - 9:55AM
#11
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Date Joined:
Apr 25, 2002
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Ok, made some changes throughout the build, mostly through Epic. The real important change is Exhilarating Strike.
Basically, the build can now do the following Encounter Nova sequence 4 times a day assuming that the build has an action point for every combat(which given 2 APs per milestone and extra APs when someone falls down is not a bad assumption...)
Round 1: Minor: Magic Weapon for +2/+9 Minor: Tactical Orders(the Warlord 10 that replaces the Ardent 16 power) - have your MBA expert and you shift up your speed near to the target of choice Action Point: Ire Strike Augmented 2 - MBA expert almost certainly gives the target Vulnerability 10 to all damage. And there's another +9/9 from the AP feature of Warchanter(let's call that +9/+19) Standard Action: Exhilarating Strike Augmented 6(yes, Augment 6): Everyone but you and MBA expert make BAs or charge
Round 2: Use one of four dailies to have everyone make a variety of at-will, BAs, etc... again. (Coordinated Effort, Increasing the Tempo, Climactic Chord, or Violent Spark)
If positioning is bad, switch the dailies to round 1, use Exhilarating Strike on round 2. Even the suboptimal Rogue who doesn't have melee training nor does he carry a thrown weapon is still going to be able to charge effectively given that bonus to hit.
In a party of 5, granting 8 attacks with those bonuses is likely to mean around 500 hp of damage not including the benefits of having all the PCs gain the bonuses during their turn.
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2 years ago ::
May 20, 2011 - 10:17AM
#12
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You don't have a sure-fire method of generating an action point before the first milestone, right?
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2 years ago ::
May 20, 2011 - 10:29AM
#13
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Date Joined:
Apr 25, 2002
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You don't have a sure-fire method of generating an action point before the first milestone, right?
Not 100%. Ally drops, then I get an action point that has to be used by the end of my next turn(Avenging Spirit, taken at level 16). There are two sets of combats where it would seem unlikely to get an action point for the 2nd combat: The party isn't challenged at all by Team Monster(not a big deal) I get dropped first(whoops)
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1 year ago ::
Apr 20, 2012 - 9:03AM
#14
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Date Joined:
Apr 25, 2002
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Updated this to include Sidhe Lord. Basically, once 16th level is reached, this build ought to be using 2 action points per combat regardless of circumstances to generate at least +6 to hit/damage for most of the party until EoNT.
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1 year ago ::
Apr 20, 2012 - 10:15AM
#15
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What feats are you picking with Multiclass Mastery? I saw that you power swapped for your U10, but what else?
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1 year ago ::
Apr 20, 2012 - 10:20AM
#16
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Date Joined:
Apr 25, 2002
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What feats are you picking with Multiclass Mastery? I saw that you power swapped for your U10, but what else?
Insightful Leader - boost some defenses. That pick is mostly in there because Character Builder will have a conniption if I retrain out of one of the Warlord feats and pick it back up with Multiclass Mastery.
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3 months ago ::
Mar 11, 2013 - 5:11PM
#17
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Date Joined:
Apr 25, 2002
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Changes: Got rid of Superior Crossbow+X for Dagger of Long Range+X-1+Bard's Songblade Dagger+X. Has the same basic effect, but freed up two feats, which allowed me to push some things up. Those are both Common items, so shouldn't be a big deal in most games. Posted builds for 6, 11, 22, and 30. Kept Forward-Thinking Cut a lot longer in the build(until 23rd), until the point where the power points are just too valuable. Listed the major jumps in power in the 3rd post to make it clear when things happen. The really big jumps are 11, 16, and 22. Picked up Staggering Note for control+MBA options. Until 11th, it might very need to be something along the lines of Vicious Mockery. If you have a party with MBAs, it can go straight to Staggering Note. In an easy to get magic item world, I'd strongly consider picking up Arcane Familiar for item-swapping.
New Feat options: Martial Mastery = recharge Tactical Orders when spending an AP Human Ingenuity = gain power point when spending an AP Action Recovery = make a save against anything that a save can end when spending an AP
Lost: Superior Crossbow, Speed Loader, and Insightful Leader feats.
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3 months ago ::
Mar 12, 2013 - 1:10AM
#18
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Thank you for updating this great build! I was about to ask for an update just before you posted this. :D
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2 months ago ::
Mar 28, 2013 - 8:40AM
#19
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Date Joined:
Dec 28, 2012
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I really like what does this build does with Action Points. I can even look past the non-existant reflex defensive. I still don't get a couple of things:
The retraining on this looks messy, but I think I figured it out, except for the fact that the level 22 version has Elation of Fortune and Insightful Preparation at level 18 and 20, whereas the level 30 version has Human Ingenuity, Elation of Fortune and Insightful Preparation at level 18, 20 and 24 respectively.
Also, you have Martial Mastery but your only martial power is Tactical Orders and I don't see how you can take that. Novice Power lets you swap an encounter attack power and Tactical Orders is a utility power.
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2 months ago ::
Mar 28, 2013 - 9:08AM
#20
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Date Joined:
Feb 19, 2006
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I really like what does this build does with Action Points. I can even look past the non-existant reflex defensive. I still don't get a couple of things:
Also, you have Martial Mastery but your only martial power is Tactical Orders and I don't see how you can take that. Novice Power lets you swap an encounter attack power and Tactical Orders is a utility power.
He has Acolyte Power at level 22.
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