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2 years ago ::
May 26, 2011 - 12:31AM
#21
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Date Joined:
Oct 26, 2004
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Go ahead use the word: mana.
Next Galvanized body is kinda confusing. Is there a base resistance somewhere for those +5s to be added to? or is a myr only resisting 5 damage of the listed type?
Powers: Well myr were built primarily to watch, and to build.
Or you could give them a power based on their galvanized body.
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2 years ago ::
May 26, 2011 - 4:43AM
#22
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Date Joined:
Mar 20, 2007
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Volatile Feedback
I like it as is. The power suggests that a Myr should not be interrupted from what it is doing. This is a deterrent or self defense defense mechanism. It is a free action and that is why it can not deal a damage die and a modifier. It could however deal just a modifier. Con would make sense for this. Or you could make the damage the greatest of the myr's Str, Con, or Dex much like Drangonbreath to hit. this way it tiers a little character grows.
==In Addition== Have you considered melding the two powers slightly.
Immediate Reaction Trigger: A creature deals damage to you Effect: Reduce the damage by 5 and that creature takes 5 damage of the type chosen for your (such and such) racial power.
The "5" could also equal "a number equal to your Str, Con, or Dex mod".
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2 years ago ::
May 26, 2011 - 8:27AM
#23
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Date Joined:
Apr 19, 2009
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@Kabooki: I was actually thinking something akin to 5 + half level for the resistance, which would make them comperable Devas who get that for both Radiant AND Necrotic damage. Looking over the race, I was thinking of suggesting Intelligence as their primary with Dex or Con as their secondary. No real reasoning behind it it just feels more...appropriate to me, I guess. I would also include something else that could possibly increase their Perception, since they have a bonus to that skill but no innate Wis bonus. Maybe something along the lines of an alternate stat to use for Perception checks? Or using a Knowledge skill in place of Perception, that could have interesting side effects and flavor. Their telepathy is a little strong, I think. You should give them a range - at least for non-Myr characters. It would make sense to be able to speak with other Myr a long distance away since that's how a hive mind works, but for other characters that don't have that innate mental relationship, I would imagine it would be weaker just because Myr just plain have more experience communicating with each other over non-Myrs...I would imagine, anyway. As for a power, I'm all for increasing damage output, but I think Rampart is on to something - when I think of most Myr, I think of scouts and crafters. They run around the front lines, gather information, retrieve broken items, repair broken items, repair themselves, etc. It wasn't until the world became infected by Phyrexia's taint that they began to weaponize. Thus, I suggest being able to choose a racial power at first level: Volatile FeedbackEmergency systems activated. Initiating counter measures. Encounter VariesFree Action Trigger: You become bloodied. Target: The triggering enemy Effect: You deal an additional 5 + Con, Int, or Dex mod damage to the target with attacks you make before the end of your turn. Damage dealt this way is the same as the resistance given by your Galvanized Body class feature. Special: You choose which ability score this power uses at character creation. Myr HivemindYour innate connection with those those around you allows everyone to react faster. Encounter VariesImmediate Interrupt Trigger: You or an ally within 5 squares of you becomes the target of an attack by an enemy. Effect: You or the ally targetted by the attack may shift a number of squares equal to your Con, Int, or Dex modifier. Special: You choose which ability score this power uses at character creation. Also, I'd like to point out a really REALLY minor detail - I think you mean Cold damage instead of Frost. Not too terribly important, really, but if we're trying to keep terminology uniform and all, it might be best to change it. ^ ^; But feel free to shoot any/all my ideas down. Goodness knows I'm not anywhere CLOSE to being the expert on Myrs.
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2 years ago ::
May 26, 2011 - 12:26PM
#24
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Date Joined:
May 19, 2007
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More power suggestions? I might have a few:
- I suggested on a previous post that you could make a power where myr hit by their resisted energy type can regain hp equal to 1/2 their surge value. That's a possibility. This could be the real "Myr Mana Charge". - The hive mind reminds me of a racial power I used on one of my own races that was based on a pack mentality. It was an encounter power that allowed a +1 bonus to the next attack against an adjacent enemy for every ally (including the user) adjacent to that enemy. This could be called "Hive Might". - You could always do something like the tiefling's Infernal Wrath, like everyone said, but I think it should be different. - You could make a power where, if you're hit by an attack, you can give up your resistance (until the end of your next turn) and deal that amount of damage (as the same energy type) to the enemy that hit you. I'd make it an immediate interrupt, just so you can have the flavor of an enemy taking that damage as soon they hit you (kinda like getting electrocuted when you touch the wire). I think close burst 5 would be fine, too (if it's ranged, you provoke OA's). I like the name "Mana Burst". - You could design a power where you transfer your resistance to another ally until the end of your next turn, losing your resistance in the process. "Mana Transfer" seems an okay name.
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2 years ago ::
May 26, 2011 - 10:32PM
#25
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Date Joined:
Feb 29, 2004
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Go ahead use the word: mana.
Next Galvanized body is kinda confusing. Is there a base resistance somewhere for those +5s to be added to? or is a myr only resisting 5 damage of the listed type?
Powers: Well myr were built primarily to watch, and to build.
Or you could give them a power based on their galvanized body.
The power gives you a base resistance to an element based on the galvinized body you chose. Sorry if it was confusing. If you are a leaden myr, you have 5 necrotic resistance.
@Kabooki: I was actually thinking something akin to 5 + half level for the resistance, which would make them comperable Devas who get that for both Radiant AND Necrotic damage.
Looking over the race, I was thinking of suggesting Intelligence as their primary with Dex or Con as their secondary. No real reasoning behind it it just feels more...appropriate to me, I guess.
I would also include something else that could possibly increase their Perception, since they have a bonus to that skill but no innate Wis bonus. Maybe something along the lines of an alternate stat to use for Perception checks? Or using a Knowledge skill in place of Perception, that could have interesting side effects and flavor.
Their telepathy is a little strong, I think. You should give them a range - at least for non-Myr characters. It would make sense to be able to speak with other Myr a long distance away since that's how a hive mind works, but for other characters that don't have that innate mental relationship, I would imagine it would be weaker just because Myr just plain have more experience communicating with each other over non-Myrs...I would imagine, anyway.
As for a power, I'm all for increasing damage output, but I think Rampart is on to something - when I think of most Myr, I think of scouts and crafters. They run around the front lines, gather information, retrieve broken items, repair broken items, repair themselves, etc. It wasn't until the world became infected by Phyrexia's taint that they began to weaponize. Thus, I suggest being able to choose a racial power at first level:
Volatile Feedback Emergency systems activated. Initiating counter measures. Encounter Varies Free Action Trigger: You become bloodied. Target: The triggering enemy Effect: You deal an additional 5 + Con, Int, or Dex mod damage to the target with attacks you make before the end of your turn. Damage dealt this way is the same as the resistance given by your Galvanized Body class feature. Special: You choose which ability score this power uses at character creation.
Myr Hivemind Your innate connection with those those around you allows everyone to react faster. Encounter Varies Immediate Interrupt Trigger: You or an ally within 5 squares of you becomes the target of an attack by an enemy. Effect: You or the ally targetted by the attack may shift a number of squares equal to your Con, Int, or Dex modifier. Special: You choose which ability score this power uses at character creation.
Also, I'd like to point out a really REALLY minor detail - I think you mean Cold damage instead of Frost. Not too terribly important, really, but if we're trying to keep terminology uniform and all, it might be best to change it. ^ ^; But feel free to shoot any/all my ideas down. Goodness knows I'm not anywhere CLOSE to being the expert on Myrs.
Yes I meant cold damage, it's been a while since I actually played... despite i'm in a game but it has yet to really begin. As for the resistance I'll take a look at the deva's. Also, whats overpowered about telepathy? O_o Shardminds have it... but they also have languages which I will add to the myr also. My thinking is that they can speak only in languages they know, but can do so telepathically.
Volatile Feedback
I like it as is. The power suggests that a Myr should not be interrupted from what it is doing. This is a deterrent or self defense defense mechanism. It is a free action and that is why it can not deal a damage die and a modifier. It could however deal just a modifier. Con would make sense for this. Or you could make the damage the greatest of the myr's Str, Con, or Dex much like Drangonbreath to hit. this way it tiers a little character grows.
==In Addition== Have you considered melding the two powers slightly.
Immediate Reaction Trigger: A creature deals damage to you Effect: Reduce the damage by 5 and that creature takes 5 damage of the type chosen for your (such and such) racial power.
The "5" could also equal "a number equal to your Str, Con, or Dex mod".
You give me another idea, how about ontop of the damage, the enemy that is the target of your racial power also becomes...ummm... the opposite of resistance (vulnerable? weakness? i forget) towards that particular element as well until the end of your next turn? Though that sounds still a bit too strong for a racial power (i am starting to think i'm making these guys slightly underpowered) but it could definitely work for a feat at the very least.
More power suggestions? I might have a few:
- I suggested on a previous post that you could make a power where myr hit by their resisted energy type can regain hp equal to 1/2 their surge value. That's a possibility. This could be the real "Myr Mana Charge". - The hive mind reminds me of a racial power I used on one of my own races that was based on a pack mentality. It was an encounter power that allowed a +1 bonus to the next attack against an adjacent enemy for every ally (including the user) adjacent to that enemy. This could be called "Hive Might". - You could always do something like the tiefling's Infernal Wrath, like everyone said, but I think it should be different. - You could make a power where, if you're hit by an attack, you can give up your resistance (until the end of your next turn) and deal that amount of damage (as the same energy type) to the enemy that hit you. I'd make it an immediate interrupt, just so you can have the flavor of an enemy taking that damage as soon they hit you (kinda like getting electrocuted when you touch the wire). I think close burst 5 would be fine, too (if it's ranged, you provoke OA's). I like the name "Mana Burst". - You could design a power where you transfer your resistance to another ally until the end of your next turn, losing your resistance in the process. "Mana Transfer" seems an okay name.
The new infernal wrath is quite powerful I think, makes my power look rather weak... but maybe I could keep the power I have since it's the still the same concept, but done a bit differently.
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2 years ago ::
May 26, 2011 - 11:07PM
#26
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Date Joined:
Oct 26, 2004
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D-born breath is a minor action that deals a damage dice + a modifier, potentially to multiple targets, with a chance to crit (although critting with d-breath is a waste of a 20 most days).
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2 years ago ::
Jun 05, 2011 - 1:22PM
#27
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Date Joined:
Dec 12, 2010
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I love the idea of myr as a playable race :D I don't have a game going right now, but when I do, I'll definitely be including Myr, especially since my roomie is more into sci-fi than fantasy, so I think adding another slightly sci-fi flavored race will appeal to him. They'd be small in any game I DM'ed, because Brass Squire is about 3 feet tall, and that's the only myr shown with a strong point-of-reference for size relative to other races. For anyone interested, here's a racial pic in similar style to, and at the same dimensions as, the racial pics in the PHBs.  Image Sources: Brass Squire, Coretapper, and Contested War Zone
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2 years ago ::
Jun 16, 2011 - 8:50AM
#28
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Date Joined:
Apr 19, 2009
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@Fox_Reeveheart: The difference is that both Shardminds and Kalashtar are telepathic out to 5 squares - you didn't have a range listed on your racial block. However, I see now that you added 'However it works for shardminds', so that would work as defining the limits of the power.
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2 years ago ::
Jun 26, 2011 - 6:05AM
#29
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Date Joined:
Mar 20, 2007
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I really think you are right on track with the Myr race. Would you consider creating a racial paragon path? I think it may be helpful in determining what the "ideal" Myr would be. What functions of the Myr race are exemplified in a true hero Myr? Thoughts:
- Expanding Volatile Feedback (bloodied or free trigger) to be close burst 1
- Better telepathy
- Another resistance
- Better perception
- Choose the damage of Volatile Feedback to any one of the five
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2 years ago ::
Aug 16, 2011 - 6:03AM
#30
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Date Joined:
Mar 20, 2007
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I am bumping this thread out of care for this topic. I find it sad that this tread has died and I would like to see it revived. Sadly I don't have the time. Is someone willing to venture further in creating a Paragon Path and Epic Destiny for this proud race. I would really like to persue this myself but will be doing mission work for a year and will be rather busy.
Enjoy life,
Jason
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