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2 years ago  ::  May 22, 2011 - 2:13PM #11
Fox_Reeveheart
Date Joined: Feb 29, 2004
Posts: 794

May 22, 2011 -- 1:33PM, kabooki369 wrote:

It could totally happen. Or, some guy could make a whole new roleplaying game out of the universe. Wizards would do it! They like their money.

Would these guys be considered small? You could still give them the 6 movement though like Kobolds.




4 feet tall and higher is considered medium I believe, and besides I been envisioning them on par to the height of dwarfs.  So medium, but on a the small side of medium.

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2 years ago  ::  May 22, 2011 - 4:37PM #12
kabooki369
Date Joined: Mar 20, 2007
Posts: 304
Hardened Coating
Encounter
Minor
Power Type: Personal
Gains resist all damage equal to your highest resistance against the next attack that does damage.

The flavor of these guys are perfect and almost written for you. I am still uncertain of the racial power. I like this one personally because it makes the resistance that your Myr have is a little more relevant.

Here is another idea:

Mana Expulsion
Encounter
Immediate Reaction
Power type: Varies
Trigger: You take damage
Deal damage equal to one resistance you possess.
(Perilous Myr as a card reference)
(May also be specific to the racial resistance.)

Have you given any thought to racial feats or paragon paths? What myr card could you look to for a paragon path?
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2 years ago  ::  May 22, 2011 - 5:11PM #13
Hanzo187
Date Joined: May 19, 2007
Posts: 670
The changes look good. Personally, I was a little surprised by the Medium size simply because I always envisioned the mana myr being Small, but it's not that big a deal.

For racial power, I thought of some kind of energy absorption, like...

Myr Mana Charge
Encounter * Varies
Immediate Reaction      Personal
Trigger: You take damage of the same type chosen by your Galvanized Body racial trait.
Effect: You gain a bonus to your next damage roll equal to half the damage you took. This damage is the same type as you chose for your Galvanized Body racial trait and must be applied before the end of your next turn. Otherwise, the bonus damage is lost.

It might be too strong, actually, but that was my thought. Or maybe you could regain hp equal to half your healing surge value when you take damage from the chosen energy type. I don't know, just a thought.

That said, I think you've done a good job overall.
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2 years ago  ::  May 23, 2011 - 8:08PM #14
Fox_Reeveheart
Date Joined: Feb 29, 2004
Posts: 794
Thank you for the enthusiasm.

I'm still giving great thought on what his racial power should be.

This racial power I think is going to take a long time and your suggestions are ALWAYS welcomed.  Someone thought my idea was a bit too powerful and to compare it to the half-orc racial power.  The difference is that the half-orc racial power requires no action and is applied after you hit.   Though maybe my idea is still a bit OP.

As for your suggestions...

Hardened coating:  Not sure...

Mana Expulsion:  I was actually thinking of a power like this today

Myr Mana Charge:  Far too situational in having to be hit by that specific energy type.

of these 3 I like Mana expulsion the most, but thats all i'm saying.


As for a racial paragon path, I been thinking of possibly using another myr card for inspiration.  Galvinizing Myr Perhaps?  Or perhaps Palladium Myr?

Feats... well of course they will be there, and some will be based off the racial power... something like..

Hardened Coating (sorry for re-using the name):  Increase the resistance granted by your Galvinized Body ability by 3.  (I think there is a feat like this elsewhere, if anyone could point it out to me, that would be great)

If I used Mana Expulsion... (lets call it elemental expulsion for the moment since I don't think D&D even makes any mentions of mana)
Elemental Variance
Choose one damage type other than the typing used by your Elemental Expulsion Racial Power, your Racial power now deals this damage type ontop of the one already used.  (not sure how I can word this better.  Basically if you did fire damage originally but got the feat Elemental Variance (Divine), then your racial power would deal the same damage, but the damage would be fire and divine damage both.)
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2 years ago  ::  May 25, 2011 - 8:37PM #15
Fox_Reeveheart
Date Joined: Feb 29, 2004
Posts: 794
OK!  Time for an update.

I been thinking and for the moment I shall go with the mana expulsion power, but it will go for a name change and such along with some change to it


Volatile Feedback Myr Racial Power
Upon being struck, your body discharges an arc of energy at your attacker.
Encounter
Free Action
Trigger:  You take damage. 
Close Burst 10
Target:  One creature
Effect:  You deal 5 damage of the same type as your galvinizing body resistance to the enemy who dealt you damage. 
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2 years ago  ::  May 25, 2011 - 8:48PM #16
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,920
Isn't that almost exactly like the Tiefling racial power, though?

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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2 years ago  ::  May 25, 2011 - 9:10PM #17
Fox_Reeveheart
Date Joined: Feb 29, 2004
Posts: 794

May 25, 2011 -- 8:48PM, Crimson_Concerto wrote:

Isn't that almost exactly like the Tiefling racial power, though?




they are similar in concept but thats it.  Tiefling gives you a bonus on your next attack against that person and extra bonus damage if it hits

myr is just straight damage upon being hit and it's a static number, it's not added to weapon/implement power. 

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2 years ago  ::  May 25, 2011 - 9:18PM #18
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,920

May 25, 2011 -- 9:10PM, Fox_Reeveheart wrote:

they are similar in concept but thats it.  Tiefling gives you a bonus on your next attack against that person and extra bonus damage if it hits


Ah, you're using the old Tiefling power. The developers realized that power sucked so they gave them a slightly less horrible power via errata:

Infernal Wrath


You call upon the hellfire burning in your soul to punish your enemy.
Encounter
Fire
Free Action, Close burst 10
Trigger
: An enemy within 10 squares of you hits you.
Target
: The triggering enemy in the burst
Effect
: The target takes 1d6 + Intelligence modifier or Charisma modifier fire damage.
Level 11: 2d6 + Intelligence modifier or Charisma modifier fire damage.
Level 21: 3d6 + Intelligence modifier or Charisma modifier fire damage.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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2 years ago  ::  May 25, 2011 - 9:18PM #19
Fedosu
Date Joined: Jul 19, 2008
Posts: 285

May 25, 2011 -- 9:10PM, Fox_Reeveheart wrote:

May 25, 2011 -- 8:48PM, Crimson_Concerto wrote:

Isn't that almost exactly like the Tiefling racial power, though?




they are similar in concept but thats it.  Tiefling gives you a bonus on your next attack against that person and extra bonus damage if it hits

myr is just straight damage upon being hit and it's a static number, it's not added to weapon/implement power. 




The tiefling power has been errataed, Crimson is referring to the new version.

EDIT: Ninja'd

Corriver's Lantern - a D&D blog featuring the Frozen Over Campaign Setting.
I am not anonymous. I am Colin B. Schaeffer.
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2 years ago  ::  May 25, 2011 - 9:35PM #20
Fox_Reeveheart
Date Joined: Feb 29, 2004
Posts: 794
awwww man ._. i never knew of this!

Now I feel very much less inclined to use that power.

edit:  More power suggestions would be wonderful, please ._. 
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