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2 years ago ::
May 19, 2011 - 2:00PM
#31
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Date Joined:
Nov 17, 2009
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Once it is at its final version or near final version, I would suggest you head over to the "Forgotten Realms: General" forum and present it. Mr. Miscellany would be pleased to know that you're not a spineless wimp.
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2 years ago ::
May 19, 2011 - 2:02PM
#32
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coolio. nothing more to suggest. would like the original file when you're ready though. cheers
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2 years ago ::
May 19, 2011 - 2:26PM
#33
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Very nice work on the map!
Just had a question for whomever can answer it. In the Hammerfast supplement, what is shown here on this map as Sentinel is called Stravalla's Tower, and Lakepeak is called Glimmer Peak. Was there a change in these names?
The supplement also shows a place NW of Hammerfast called Dungeon of the Fire Opal.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant. And we definitely added to his pile of good things. - Eleventh Doctor
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2 years ago ::
May 19, 2011 - 4:27PM
#34
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Date Joined:
Dec 23, 2010
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Very nice work on the map!
Just had a question for whomever can answer it. In the Hammerfast supplement, what is shown here on this map as Sentinel is called Stravalla's Tower, and Lakepeak is called Glimmer Peak. Was there a change in these names?
The supplement also shows a place NW of Hammerfast called Dungeon of the Fire Opal.
You are quite right.
I just had a look at my paper version of hammerfast.
The other names ar from the map in the map gallery.
I'll change and add the Dungeon of the fire opal.
Thanks
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2 years ago ::
May 19, 2011 - 5:16PM
#35
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Date Joined:
Oct 19, 2008
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A nitpick, to be sure, but I think the text would look better in a serif font, like the rest.
"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly. Dimitry: God I love being Neutral. 4th edition is dead, long live 4th edition.Salla: opinionated, but commonly right. fun quotes
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You have to do the work first, and show you can do the work, before someone is going to pay you for it.
If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.
quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?
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2 years ago ::
May 19, 2011 - 5:23PM
#36
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Date Joined:
Dec 23, 2010
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Updated to Version 6
Thanks for all the input
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2 years ago ::
May 20, 2011 - 5:47AM
#37
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Date Joined:
Aug 17, 2007
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About the Ghost Towers, I believe you are incorrect about the 3 in the Fens. There should only be one somewhere in the Fens (as per Dungeon 182). The second belongs to Castle (now Ruins) of Inverness (as per Encounters: March of the Phantom Brigade) and a third's location is as yet to be disclosed.
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2 years ago ::
May 20, 2011 - 7:53AM
#38
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Date Joined:
Nov 10, 2009
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Once it is at its final version or near final version, I would suggest you head over to the "Forgotten Realms: General" forum and present it. Mr. Miscellany would be pleased to know that you're not a spineless wimp.
Err…so that was pretty random. 
Advice for DMs: When you are ad lib or improve DMing don't self-edit yourself. Some of the most fun you'll ever have is by just going with whatever crazy thing crosses your mind based on what your players are doing. Advice for Players: When your DM is ad libbing there are bound to be plot holes and inconsistencies that crop up. You'll all have a lot more fun if you just roll with it instead of nitpicking the details. Previous Advice
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Advice for DMs: Always dangle a lot of plot hooks in front of you players. Anything they do not bite you can bring back and bite them later.
When considering a new house rule ask yourself the question "Will this make the game more fun?" Unless the answer is a resounding yes don't do it.
Advice for Players: Always tell the DM not just what you want to do but also what you are hoping to accomplish. No matter how logical the result is it will never happen if it simply never occurred to the DM.
"That's what my character would do" is not a valid excuse for being a disruptive ass at the table. Your right to have fun only extends to the point where it impedes the ability of others to do likewise.
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2 years ago ::
May 20, 2011 - 8:10AM
#39
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Date Joined:
Dec 23, 2010
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About the Ghost Towers, I believe you are incorrect about the 3 in the Fens. There should only be one somewhere in the Fens (as per Dungeon 182). The second belongs to Castle (now Ruins) of Inverness (as per Encounters: March of the Phantom Brigade) and a third's location is as yet to be disclosed.
Thanks i'll change it.
I don't have access to the Encounters, so i'm thankfull for all information regarding the locations from Encounters
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2 years ago ::
May 20, 2011 - 9:26AM
#40
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Date Joined:
Dec 23, 2010
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Updated to Version 7
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