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Switch to Forum Live View To Strive, to Seek, to Find, and Not to Yield: The Seeker's Handbook
2 years ago  ::  Jun 03, 2011 - 3:37PM #91
captpike
Date Joined: Aug 1, 2010
Posts: 797
ya net range is going to be a problem, but I have to use a net with the build, becuase the feat net training only works on nets (every target hit with the net is slowed)

this could work wonders with the Lv1 encounter that makes difficult terain in a burst one, if I then use a minor action attack or action point the target would be slowed prone in difficult terain it cant enter without taking 5 damage.

my dailys would be ones that make diffuclt terain (mostly in burst 2), my encounter would push or slide my str mod (plus 1 with gloves, 2 if I get the weapon that incresses it more)

right now I still need to decide what weapon to use, distance (to make the net 7/15) or lashing to increses the push and slides of the powers by 1


Net Training [Multiclass Net]


Prerequisite: Str 13
Benefit: You gain proficiency with the net. When you hit a target with your net, the target is slowed until the end of your next turn.


World Serpent's Grasp


Benefit: Whenever you hit a slowed or immobilized target with an attack, you can knock it prone.


Vicious Advantage


Heroic Tier
Benefit: You gain combat advantage against immobilized targets and slowed targets.
Insulting someones grammar on a forum is like losing to someone in a drag race and saying they were cheating by having racing stripes.

Not only do the two things not relate to each other (the logic behind the person's position, and their grammar) but you sound like an idiot for saying it (and you should, because its really stupid )
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2 years ago  ::  Jun 03, 2011 - 9:38PM #92
WEContact
Date Joined: Jun 10, 2008
Posts: 1,947
Again, if you insist on going the exotic weapon route, go Bola Training and not Net Training.

Don't choose encounter powers that just create difficult terrain. If you read the guide, you'll notice that I rated those poorly, and I did that because you shouldn't take them.
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2 years ago  ::  Jun 29, 2011 - 10:44AM #93
GalahadPC
Date Joined: Jun 13, 2006
Posts: 16
I have absolutely nothing meaningful to contribute, but I must compliment you for this effort anyway.  It was pretty entertaining to see a handbook so full of bitter disappointment, actively resenting all the garbage it has to deal with to show the few jewels buried within.

Between your commentary and the fact that the Seeker's best attack covers his victim in a swarm of magical bees, I would seriously consider playing one just to keep things from getting stiflingly over-serious around the game table.
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2 years ago  ::  Jul 01, 2011 - 8:25AM #94
Gunthar
Date Joined: Feb 1, 2005
Posts: 1,373
The one thing that really sticks out to me is the seeker has solid at-wills vs. anything else and I'm probably good with Guardian Harrier as a purple it does have its uses, though highly situational. (Mainly with high-AC swordmages with White Lotus Riposte goin through low to mid-heroic). They need some good boosts to their at-wills' in the form of riders and I think they'd fill their role fairly well while taking situational Encounters and Dailies. A lot of goodness that could have gone to Seekers went in to the e-Ranger which did neither too many favors IMO.

That said, with the RBA boosts available and the general dearth of thrown weapon options I might be tempted to build any Spiritbond Seeker upside-down with a post-racial 18 Strength/16 Wisdom (especially if playing a Human) and go with a Drow Long Knife while puting my tertiary in to INT for a Swordmage multiclass as I really wouldn't need Dex for much. That opens a few more viable racial combinations for a greater variety of mediocrity. Tongue out That +3 Warding bonus for an encounter can come in quite handy considering you'll be close to the fight.

I love the flavor and concept of the Seeker, it's one of my favorites. I'm just frustrated with its current state and am trying to find a fun AND useful way to play it. 
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2 years ago  ::  Jul 05, 2011 - 4:49PM #95
TheFounderPrime
Date Joined: Aug 5, 2005
Posts: 61
I'd like to point out that a Hungry Greatspear can solve a lot of the Spiritbond's problems. Range, damage, accuracy, and hard control as an encounter power. Combine with Guardian Harrier or Thorn Cloud Shot for maximum hilarity.
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2 years ago  ::  Jul 05, 2011 - 7:07PM #96
captpike
Date Joined: Aug 1, 2010
Posts: 797
I would like to point out that net (or bola if you dont mind doing no damage) with the new hunter playtest feat to give you clever shot makes a seeker much better. you do have to have an ranger at will to take the feat but you can dilitant for it (it is considered by CS to be an at-will you can use once per encounter, not an encounter power)

if you take net training, world surpent's grasp, and the archery feat, you can shut down melee bad guys.

you use clever shot with a ranged basic, if you hit the target is slowed, then either prone or slid 2 squares, if he was already slowed, he is slowed again, prone, and slid 2 squares.

this also works well with the dailys that make difficult terrain, you slow someone in area burst 1 or two of difficult terrain they are not going anywhere.

or any daze power, is now a daze/slow power.
Insulting someones grammar on a forum is like losing to someone in a drag race and saying they were cheating by having racing stripes.

Not only do the two things not relate to each other (the logic behind the person's position, and their grammar) but you sound like an idiot for saying it (and you should, because its really stupid )
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2 years ago  ::  Jul 05, 2011 - 8:51PM #97
WEContact
Date Joined: Jun 10, 2008
Posts: 1,947
Yes and yes. The problem with the Hungry Greatspear is that the encounter power deprives you of your weapon until the effect ends, and deprives you of a more potent enchantment, like Mindiron/Githyanki Silver or Lightning. It is one of the better options, though, for the reasons you mentioned. No +3 proficiency thrown weapon has a better range.

Net Training and Bola Training take up your multiclass and force you nearly into melee range in exchange for being able to slow at-will, or immobilize if you sacrifice damage. I don't think that the benefits are worth the costs, when you can already slow with Grasping Spirits (or Spider Arrows, if you need to add a slow onto another power), and the times when slow won't help but immobilize will are too rare for the bola to really be worth it. Giving up your damage is a really big deal in heroic and early paragon.

@Gunthar: If you go Human, go 16 STR/18 WIS. When you're trying to Feyjump Shot the enemy artillery into the frontline, taking the place of the Soldier who was holding down your Rogue, you need both shots to hit- that can be hard to pull off, and you want the odds as much in your favor as possible. You want to be as accurate as you can. The only reason to go with a thrown weapon is to boost your accuracy- don't waste that by dropping your WIS.

What does the Swordmage MC do for you, though? If you scraping together 13 INT somehow, you should use it and your MC to gain orb proficiency, so you can use items to force failed saves.

I really need to finish my multiclassing section so you can compare it with your other options. I've been spending less time with this hobby lately, but I still plan on finishing this handbook sooner than later.
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2 years ago  ::  Jul 05, 2011 - 9:01PM #98
captpike
Date Joined: Aug 1, 2010
Posts: 797
as far as Hungry Greatspear goes, if you are spiritbond then you could argue that your class feature makes it return to your hand, even though it normily would not.

and as far as net training goes, while it does hurt to lose your MC feat (mainly for paragon path selection) it does not force you into melee, you can get a distance net and have it be range 7/15 instead of 2/5. and there is a Lv6 seeker power to ignore long range penalty at will (latest errata change it to at will) and a paragon feat to ignore the long range penalty, as well as a encounter at lv2 to ignore it for 2 turns.

I think you are underestinating how usefull slow can be with other conditoins, slow+daze can easily be a stun. not to mention when you do an area burst 2 difficult terain, that now slows. you do that to someone 10 squares away and you can keep them far away for the entire fight.

and any power that pushes is much better, like the Lv7 area burst 1 push 2/str mod.

slow is a very good condition if you can inflict another condition with it.

dont forget the seeker at will slow is only untill the end of the targets next turn, not yours so things like world surpent are much better with net training.
Insulting someones grammar on a forum is like losing to someone in a drag race and saying they were cheating by having racing stripes.

Not only do the two things not relate to each other (the logic behind the person's position, and their grammar) but you sound like an idiot for saying it (and you should, because its really stupid )
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2 years ago  ::  Jul 05, 2011 - 9:17PM #99
WEContact
Date Joined: Jun 10, 2008
Posts: 1,947
In my experience, most monsters have at least some capacity to attack at range. Keeping an enemy far away from melee will only sometimes be useful, and it will rarely amount to a stun.
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2 years ago  ::  Jul 05, 2011 - 9:48PM #100
captpike
Date Joined: Aug 1, 2010
Posts: 797
some amount to attack, and a usefull attack are not the same.

there are many monsters that are mainly melee, and if they cant attack in melee they might as well be stunned.

any ranged creature you will not be able to stop true, but ones that need to be close to do real damage (say a creatuer that has a burst one blind or something) you can make be much less usefull.

even if all you do is make it have to charge to attack by slowing it and slideing it, or proneing it and slowing it then that is something, or better if you slow it so far away it has to run then charge, that means it might as well do nothing.

this kind of slowing/proning build will not work on most/all primary ranged creatures, however it will shut down melee creatures, they are not as uncommon as you seam to think even in paragon to have creatures that only have teeth in melee.
Insulting someones grammar on a forum is like losing to someone in a drag race and saying they were cheating by having racing stripes.

Not only do the two things not relate to each other (the logic behind the person's position, and their grammar) but you sound like an idiot for saying it (and you should, because its really stupid )
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