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Dungeons & Dra.. 4e Character Optim.. To Strive, to Seek, to Find, and Not to Yield:...
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Switch to Forum Live View To Strive, to Seek, to Find, and Not to Yield: The Seeker's Handbook
10 months ago  ::  Aug 10, 2012 - 8:55AM #311
WEContact
Date Joined: Jun 10, 2008
Posts: 1,947
The important thing to remember is that the Seeker can be competent without Polearm Momentum, and even without PM synergy, Tidal Spirits is a fantastic at-will, giving Seekers reliable access to AoE and forced movement that they lacked completely.

It does seem like it should work easily though- that's why it's so frustrating. 
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10 months ago  ::  Aug 10, 2012 - 6:48PM #312
mellored
Date Joined: Jul 8, 2008
Posts: 19,473
Shaman have a slide booster too.

Cyclone Spirit.  You can't get it without going hybrid though (or having a friendly shaman). 
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F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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10 months ago  ::  Aug 10, 2012 - 10:43PM #313
WEContact
Date Joined: Jun 10, 2008
Posts: 1,947
Yeah, Shaman|Seeker is a great build. Fire Hawk screws artillery, and PM+Tidal Shot screws melee. I should flesh that out once I have the sample build section done. (I've been having some computer issues that has slowed my work on that front.)
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10 months ago  ::  Aug 10, 2012 - 11:06PM #314
RayjeEliwan
Date Joined: Mar 4, 2010
Posts: 603

Aug 10, 2012 -- 10:43PM, WEContact wrote:

Yeah, Shaman|Seeker is a great build. Fire Hawk screws artillery, and PM+Tidal Shot screws melee. I should flesh that out once I have the sample build section done. (I've been having some computer issues that has slowed my work on that front.)




Isn't Fire Hawk a Druid power? Or are you assuming half-elfery?

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10 months ago  ::  Aug 10, 2012 - 11:20PM #315
WEContact
Date Joined: Jun 10, 2008
Posts: 1,947
No, just a brain fart. :P The lack of good Shaman powers is a problem for that build.
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10 months ago  ::  Aug 15, 2012 - 10:29AM #316
3Ptolemy7
Date Joined: Jul 14, 2012
Posts: 6
Does anyone know when the next character builder update is?  Tidal Spirt Shot is still not an option to pick from Dragon Magazine!
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10 months ago  ::  Aug 15, 2012 - 10:34AM #317
rjsilverthorn
Date Joined: Feb 19, 2006
Posts: 1,447
There tends to be a fairly long delay in Dragon content hitting the Compendium and CB, it looks like Dragon 411 was the last one added.
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10 months ago  ::  Aug 15, 2012 - 11:03AM #318
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,462
So far I have seen about a two month delay.
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10 months ago  ::  Aug 16, 2012 - 6:54AM #319
3Ptolemy7
Date Joined: Jul 14, 2012
Posts: 6
Thanks
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10 months ago  ::  Aug 16, 2012 - 7:36AM #320
RenZhe
Date Joined: Apr 3, 2011
Posts: 972
Am I reading Archery Mastery right? The OCB is telling me that it does not require being a Ranger (MC or otherwise), merely that I need a leveled ranger at-will attack power. Is OCB lying to me again, or is this f'srs?
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