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Switch to Forum Live View Flameswitch (Deva Shaman|Warlord/Flame of Hope/Soul of the World)
5 months ago  ::  Dec 16, 2012 - 8:45AM #31
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,348

Dec 16, 2012 -- 1:11AM, thespaceinvader wrote:

I've found that it can work quite nicley with |Cleric rather than |Warlord, which solves the AC issues I found when trying to build this myself.  I'll post a build sometime.

Still a damn shiny build though.




I think Naussica already made a warlord|cleric.

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5 months ago  ::  Dec 16, 2012 - 8:58AM #32
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
I actually meant Shaman|Cleric
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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5 months ago  ::  Dec 16, 2012 - 9:00AM #33
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,348
Oh duh.  I just woke up.  What would you call it, Clerman?  Shamric?
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5 months ago  ::  Dec 16, 2012 - 9:57AM #34
MountFang
Date Joined: Jul 28, 2011
Posts: 76

Dec 16, 2012 -- 9:00AM, Jugulator007 wrote:

Oh duh.  I just woke up.  What would you call it, Clerman?  Shamric?




The Holy Ghost?

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5 months ago  ::  Dec 16, 2012 - 10:10AM #35
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
Not sure.  I haven't completely finalised the build as yet.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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5 months ago  ::  Dec 16, 2012 - 10:33AM #36
ezrider23
Date Joined: Jan 27, 2009
Posts: 1,090

Dec 16, 2012 -- 10:10AM, thespaceinvader wrote:

Not sure.  I haven't completely finalised the build as yet.



Please do because this is something i would be greatly interested in seeing. I'm really terrible with hybrids and am looking for something to play in an up coming game. A Deva Cleric|Shaman enabling leader would be really cool.

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5 months ago  ::  Dec 16, 2012 - 10:35AM #37
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
I did it with a Hamadryad, for Sidhe Lord, but Deva would probably be better overall.  It would wind up very similar to this, actually, just with things like Deadly Lure and Sever The Source rather than the warlordy bits.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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5 months ago  ::  Dec 18, 2012 - 11:07AM #38
Cazzeo
Date Joined: Jul 3, 2008
Posts: 724
Not much to update on this build tbh.  Might change the theme.  Might take Ram at 23 in the full offensive enabling version.  Knight-Hospitaler is probably a better choice than Seer.
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3 weeks ago  ::  Apr 27, 2013 - 5:18AM #39
LuciousLeet
Date Joined: Jun 24, 2008
Posts: 250

Sorry for the Necro but this is the best place to ask this.
I have been playing this with some small changes to fit our party and we are currently at 15th level.
I am considering switching to Striking Staff which will allow me to make some changes in the encounter powers for the next couple of levels.

This is the encounter power progression I had in mind, assuming the Staff is made available during the 15th level



Level 13 (this is the selection I have at 15th)
Powerfull Warning
Sly Fox Spirit
Hand of Radiance (retrain from Sun Strike)
Impromptu Attack (replaces Hammer of the Grasping Tides)

Level 16
Powerfull Warning
Sly Fox Spirit
Hand of Radiance
Death from Two Sides (retrain from Impromptu Attack)
Vengeance is Mine (Reserve Manuever)

Level 17
Sly Fox Spirit
Hand of Radiance
Death from Two Sides
Vengeance is Mine
Hail of Steel (replaces Powerfull Warning)

I switch from Sun Strike to Hand of Radiance which will serve as the multi target power for AP painting, so that I can pick Impromptu Attack (to be retrained) in place of Hammer of the Grasping Tides.


I can use Vengeance is Mine, Death from Two Sides and Warmaster's Assault with the Staff and Hail of Steel with Bracers of Mental Might.

What do you think?

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3 days ago  ::  May 15, 2013 - 2:19PM #40
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,798

Apr 27, 2013 -- 5:18AM, LuciousLeet wrote:


Sorry for the Necro but this is the best place to ask this.
I have been playing this with some small changes to fit our party and we are currently at 15th level.
I am considering switching to Striking Staff which will allow me to make some changes in the encounter powers for the next couple of levels.

This is the encounter power progression I had in mind, assuming the Staff is made available during the 15th level



Level 13 (this is the selection I have at 15th)
Powerfull Warning
Sly Fox Spirit
Hand of Radiance (retrain from Sun Strike)
Impromptu Attack (replaces Hammer of the Grasping Tides)

Level 16
Powerfull Warning
Sly Fox Spirit
Hand of Radiance
Death from Two Sides (retrain from Impromptu Attack)
Vengeance is Mine (Reserve Manuever)

Level 17
Sly Fox Spirit
Hand of Radiance
Death from Two Sides
Vengeance is Mine
Hail of Steel (replaces Powerfull Warning)

I switch from Sun Strike to Hand of Radiance which will serve as the multi target power for AP painting, so that I can pick Impromptu Attack (to be retrained) in place of Hammer of the Grasping Tides.


I can use Vengeance is Mine, Death from Two Sides and Warmaster's Assault with the Staff and Hail of Steel with Bracers of Mental Might.

What do you think?




I'm actually interested in learning more about your variant.  Could you PM me your build ?  I would really appreciate it.  TY.

"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

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