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2 years ago ::
Jun 07, 2011 - 8:29AM
#11
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Fixed the feat "Sadistic Mind"
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2 years ago ::
Jun 13, 2011 - 11:08PM
#12
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Date Joined:
Sep 27, 2003
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Ok, three things jump out at me as needing fixing: Ability Scores: I really don't think +2 dexterity should be in there. If you look at the various 4e mind flayers, constitution or wisdom is usually higher than dex. I would go with wisdom, since it matches up with mindflayers being more able to sense when people are lying to them and sense things all jedi-like and whatnot. Devour for Information: A level 6 utility power (or any utility power, for that matter) should not be able to autokill a helpless enemy. (Keep in mind that you can be helpless and at full hp.) Mindblast: Mindflayer's mindblast dazes enemies. Obviously, that is too potent an effect for your racial power, which is why you made it slow (and -2 attacks with the feat). However, dazed doesn't impose a penalty to speed or attack rolls, so you may want to consider penalties more in-line with daze, such as granting combat advantage and an inability to flank or take OA's.
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2 years ago ::
Jun 14, 2011 - 4:18AM
#13
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Thanks for the tips, and congratulation on the Arcane Archer. I've yet to check out the new tiers, but I've heard you did a good job
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2 years ago ::
Jul 31, 2011 - 4:30PM
#14
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Date Joined:
Mar 14, 2011
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I'm usually less about mechanical and more about acually role-playing when it comes to things like these, as I'm sure you noticed on my Illithid, and if I have any worthwhile tips, they're this: You are putting too much emphesis on insane. Illithids aren't neccessarily insane, but sublimly misunderstood. They do perform sick experiments and their actions and methods do put them into the 'insane' catagory for us, but they aren't twisted, like you're bakind them seem. And their is also a form of hierarchy. Each Illithid is on his own, and they kill each other for sport, but the there is a hierarchy. The Elder Brains are the supreme leaders of each Mind Flayer city or settlement, and then it descends in raw mental power, and those who have more wealth/thralls/etc. Scientists are also rather high ranked. But none of them (except for the Elder Brains) are immune to assault and murder at the hands of their brethren. Just some things to think about.
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a... Mind Flayer?Page 8 has the current complete version.
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2 years ago ::
Sep 02, 2011 - 1:30PM
#15
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Date Joined:
Nov 12, 2010
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I'm usually less about mechanical and more about acually role-playing when it comes to things like these, as I'm sure you noticed on my Illithid, and if I have any worthwhile tips, they're this: You are putting too much emphesis on insane. Illithids aren't neccessarily insane, but sublimly misunderstood. They do perform sick experiments and their actions and methods do put them into the 'insane' catagory for us, but they aren't twisted, like you're bakind them seem. And their is also a form of hierarchy. Each Illithid is on his own, and they kill each other for sport, but the there is a hierarchy. The Elder Brains are the supreme leaders of each Mind Flayer city or settlement, and then it descends in raw mental power, and those who have more wealth/thralls/etc. Scientists are also rather high ranked. But none of them (except for the Elder Brains) are immune to assault and murder at the hands of their brethren. Just some things to think about.
Here here. There's a reason earlier editions had them as Lawful Evil. As for the Mind Blast power, you could try sans the damage and keeping the dazed effect, going for full-on controller power.
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2 years ago ::
Sep 02, 2011 - 3:26PM
#16
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Date Joined:
Oct 26, 2004
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The psych resist needs to scale with levels, or at least tiers, and if you choose the brain devourer option for +3 in an untrained skill, what happens if you later gain training in that skill?
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2 years ago ::
Sep 27, 2011 - 7:38PM
#17
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Scaled the resist with tiers. Anyone here think it should be x + 1/2 level? When an illithid spends time learning a subject he already has some information on via "Devourer of Brains" he replaces a lot of that info with more accurate- or up-to-date information. This means that the bonuses don' stack, just like they do using RAW. +3 to untrained skill + training in that skill = +5 not +8.
I've just noticed some minor errorsin the formatting and grammar of my original posts. I'll get to fixing them ASAP.
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2 years ago ::
Sep 28, 2011 - 5:40AM
#18
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Date Joined:
Oct 26, 2004
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Ok so can you retrain the skill bonus to a new untrained skill or do you forever doom yourself to out-of-date info on one topic?
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2 years ago ::
Sep 30, 2011 - 8:51AM
#19
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Retrain what "skill" bonus, we have "trained" and "racial" bonuses? New untrain skill? As opposed to the old untrained skills? If you choose to retrain a skill it's only like gaining a -2 and a +2 (old vs. new), but remember that sometimes you have to be trained in a skill to be allowed to do certain actions, such as certain acrobatics stunts and Detect Magic.
The racial bonus is "I read it" and the trained bonus is "i've done this a thousand times"
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2 years ago ::
Sep 30, 2011 - 10:24AM
#20
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Date Joined:
Oct 26, 2004
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.... If I start off with the brain devourer bonus in intimidate, but eventually find it so useful I wanna get the full +5 and options for more (skill focus, maybe even skill powers, etc.), so I take the feat skill training (intimidate). What happens to the +3 bonus from brain devourer? does it transfer to a different skill? does it still apply to intimidate? or does it just dissapear?
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