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Some creature powers are described in game mechanics terms for a miniatures game but leave me feeling a bit unsatisfied with how to describe to the players what has happened. For example this power with the Hoop:
my players are rarely concerned with the detailed visuals that your talking about, so unless your players spesifically ask you to discribe powers in detail, i wouldnt sweat the details.
that said, I agree that gamma world (at least the first box) is sevierly lacking in the role playing details that we would exspect from a D&D game.
You pretty much invent it on the fly, because it might vary by character or situation. It's a good way to flex your creativity.
Perhaps the target takes the penalty to defenses from the Yexil's eyebeams because it's half-blinded by the brightness of the laser. Perhaps the pain is distracting.
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