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2 years ago ::
May 03, 2011 - 2:25PM
#1
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Date Joined:
Nov 26, 2003
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Some creature powers are described in game mechanics terms for a miniatures game but leave me feeling a bit unsatisfied with how to describe to the players what has happened. For example this power with the Hoop:
Transmuting Touch, Encounter, Attack : Melee 1 (one creature); +6 vs. Reflex, Hit: The target can't make weapon attacks (save ends). First Failed Saving Throw: The target can't use Omega Tech powers. Second Failed Saving Throw: The target discards a readied Omega Tech Card
Unless someone were familiar with older versions of Gamma World, they may not be aware that the item is transmuted into a rubber like substance.
For the Yexil's Laser Eyes, why does the target take a -2 to all defenses (save ends) when hit?
I feel that more fluff text should have been provided. Any thoughts? How have you handled this?
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2 years ago ::
May 03, 2011 - 3:21PM
#2
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Date Joined:
Sep 30, 2009
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my players are rarely concerned with the detailed visuals that your talking about, so unless your players spesifically ask you to discribe powers in detail, i wouldnt sweat the details.
that said, I agree that gamma world (at least the first box) is sevierly lacking in the role playing details that we would exspect from a D&D game.
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2 years ago ::
May 15, 2011 - 8:18PM
#3
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You pretty much invent it on the fly, because it might vary by character or situation. It's a good way to flex your creativity.
Perhaps the target takes the penalty to defenses from the Yexil's eyebeams because it's half-blinded by the brightness of the laser. Perhaps the pain is distracting.
Another day, another three or four entries to my Ignore List.
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