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Switch to Forum Live View Shooting For The Moon: A Mini Guide For Bow Clerics
2 years ago  ::  May 19, 2011 - 9:29PM #41
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
I know they did not errata any thing from divine power in the templar article.  But supernal radiance fits the same criteria the others did that got nerfed and I would not be surprised to see it reduced in size and damage at some point.
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2 years ago  ::  May 27, 2011 - 12:21PM #42
Meatnormous
Date Joined: Jan 13, 2011
Posts: 105
Spoiler: Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Elf, Cleric, Seldarine Dedicate
Versatile Expertise Option: Versatile Expertise (Bow)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Dark Sun Theme: Templar

FINAL ABILITY SCORES
STR 11, CON 12, DEX 18, INT 9, WIS 22, CHA 18
STARTING ABILITY SCORES
STR 10, CON 11, DEX 15, INT 8, WIS 16, CHA 14

AC: 29 Fort: 25 Ref: 27 Will: 31
HP: 99 Surges: 8 Surge Value: 24

TRAINED SKILLS Diplomacy +17, Heal +19, Insight +19, Religion +12
UNTRAINED SKILLS Acrobatics +11, Arcana +7, Athletics +7, Bluff +12, Dungeoneering +14, Endurance +8, History +7, Intimidate +12, Nature +16, Perception +16, Stealth +11, Streetwise +12, Thievery +11

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Templar Feature: Templar's Fist
Elf Racial Power: Elven Accuracy
Cleric Feature: Divine Fortune
Cleric Feature: Healer's Mercy
Cleric Utility: Healing Word
Wild Talent Cantrip: Telekinetic Grasp
Cleric Attack 1: Sacred Flame
Cleric Attack 1: Silvery Arrow
Cleric Utility 2: Blackened Soul
Cleric Attack 3: Death Surge
Cleric Attack 5: Servitude in Death
Cleric Utility 6: Divine Favor
Cleric Attack 7: Zealous Sanction
Cleric Attack 9: Vengeful Ghosts
Cleric Utility 10: Umbral Soul
Seldarine Dedicate Attack 11: Moonbeam
Seldarine Dedicate Utility 12: Shroud of Stars
Cleric Attack 13: Remorse
Cleric Attack 15: Summon Black Reaper
Cleric Utility 16: Divine Armor

FEATS
Level 1: Ritual Caster
Level 1: Versatile Expertise
Level 2: Blessing of Corellon
Level 4: Elven Precision
Level 6: Mark of Healing
Level 8: Healer's Implement
Level 10: Improved Defenses
Level 11: Moonbow Prelate
Level 12: Extended Healing
Level 14: Silvery Glow
Level 16: Radiant Vessel

ITEMS
Ritual Book
Gentle Repose
Cloak of Distortion +3 x1
Radiant Shortbow +3 x1
General's Belt (paragon tier) x1
Exalted Stonemail Armor +3 x1
====== End ======


Gel, you gave me some input on an evil bow cleric I was building the other day and I rerolled it and came up with this build. I was wondering if you had any suggestions. The only power I'm looking to keep in the build that has a low rating is the Reaper, and just for the flavor. I'm also thinking about switching the radiant bow with something else that is a little less cheesy? I know that Sehanine isnt an evil god, but Im going with a corrupted worshipper who follows more the Trickery aspect.
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2 years ago  ::  May 27, 2011 - 2:12PM #43
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
I think it looks fine to me.  I haven't really had a chance to go over bows yet.

Superior Will and Chain specialization are the only two feats that jump out as missing.  Superior Will especially is useful since you don't want to be dazed if you can avoid it and I would take that before silvery glow.
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2 years ago  ::  May 27, 2011 - 2:16PM #44
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
I have added the powers I am going to rank for bard, ranger, and monk.  I decided not to do a full rogue section since I think that is too rare a build to be worth the effort and the powers are pretty obvious if you do go that build.  I am not sure I am going to do a full artificer power section either. 

I do plan to adding more example builds, but I have a basic cleric/ranger seldarine dedicate up and also a bard/cleric blessed psalmist up.
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2 years ago  ::  Jun 03, 2011 - 11:59AM #45
graymer
Date Joined: Aug 26, 2010
Posts: 201

So I just wanted to thank you for the work on this mini guide. I've played 3 sessions with my Level 1 Bow Cleric/Ranger Hybrid and think it's a lot of fun to play. So many options, and I feel like a jack of all trades.

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2 years ago  ::  Jun 17, 2011 - 6:13AM #46
BlackGhostJoker
Date Joined: Aug 5, 2010
Posts: 1
in your guide, you haven't spoken about the Hybrid Warlord.
Warlord can offer: Battlefront Leadership (good choice to get a good position), Armored Warlord (+1HS and prof with scale, stronger!), Fight On (total 3° word? like a pure cleric!) finally an Hybrid Talent to take a presence once per encounter... i think it's cool
 
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2 years ago  ::  Jun 17, 2011 - 6:31AM #47
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
I had thought about hybrid warlord, but have not actually tried to make one yet.  I may get to it in a while.

I have gotten most of the rest of the guide done now.  Powers are up and rated for ranger, seeker, monk, and bard.  I don't think I am going to do full sections on the artificer or rogue, at least for now.

I have a couple of sample builds up now: Regular half elf Cleric with twin strike, cleric/ranger, cleric/bard, and cleric/monk.  For some of them I need to put them through the new CB.

Equipment is up for the most part, but I don't have all the ratings & comments done yet.  I need to put a little more work into the other class feats section too.
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2 years ago  ::  Jun 21, 2011 - 4:12PM #48
Solik
Date Joined: Aug 13, 2005
Posts: 3,075
Thanks a ton for this guide!  It's been a big help for me.  I'm creating a level 16 bow cleric for a one-shot where I need to fulfill the roles of both leader and striker.  I'm quite happy with what I have (half-elf pure cleric with Twin Strike).  I get extra cheese because one of the players is a Morninglord; I went with the Lasting Frost combo and a frost greatbow.  With Holy Dilettante and Arrow of the Moonbow, I have plenty of radiant options for dealing out great damage with stacked vulnerabilities.

I also managed to fit in another interesting little combination that may be worthy of inclusion in your guide.  I took the following three feats:

Fast Runner (+2 speed when running)
Nimble Running (+2 reflex when running, don't grant CA)
Running Shot (no penalty to ranged attacks after running) 

That gives me a flat speed 10 as a move action with zero penalties.  I then combined it with this item:

Ghoststride Boots (while running, +1 to AC and insubstantial)

With this, I don't even mind provoking opportunity attacks in most circumstances, because I take half damage, don't give the CA bonus, and even get higher defenses.

Making the cheese even more pungent, my DM has ruled that Ghoststride Boots last until the start of your next turn as opposed to just while you are taking the move action (explanation: if you're out of combat and running non-stop, you have the bonus constantly, so it should apply throughout combat as long as you're running, too).  That, of course, means I basically have insubstantial, +2 reflex, and +1 AC just about always.

But you don't even need that ruling for this to be awesome, because with a speed 10 run and the ability to shoot while moving (with a long-range weapon like a greatbow), a large number of monsters won't be able to keep up with you once you break away.  The run feat combo is great even without the boots; they're just some nice icing.  This combo is available beginning level 11 if you're willing to put off a few other feats.

Combine it with Air Walk, the level 16 daily utility that lets you walk around 2 squares above any solid surface for the rest of the encounter.  Now you can run about the battlefield, peppering enemies while out of reach of most Melee 1 attacks, easily able to reach allies that need your short-range healing abilities while avoiding many dangers.

If you want even more speed, toss on Fleet-footed (+1 to Speed).  I think four feats is a bit excessive for this, though.

It's not for everyone.  You need elf or half-elf to use it (Running Shot is pretty much required), and if you have a lot of movement abilities from other sources (for example, thorough multiclassing or an effective hybrid with ranger or rogue), it could be superfluous.  Also, if you rely much on implement powers that are not ranged attacks, Running Shot won't solve your problems with the run action.  So, go sparing with the burst, blast, and area powers if you go for this combo.

I personally prefer this approach to the use of multiclassed powers because I can do it at-will and don't have to sacrifice any of my own powers to get it.
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2 years ago  ::  Jul 13, 2011 - 2:06PM #49
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Updated for dragon 400 material.  Paragon of victory got a skyblue ranking in my cleric handbook and i think its even better for bow clerics.  Favor of the gods and Battle Cleric' Lore are the assumed choices of bow clerics as well now, but we will see if the option lasts for hybrids.  I also reranked the de-nerfed templar powers.

Slowly working on the equipment section.  I don't plan on posting anymore builds until dragon 400 material is in the character builder.
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2 years ago  ::  Jul 31, 2011 - 1:35AM #50
Ryoma0z
Date Joined: Apr 1, 2011
Posts: 35
Hi guys I was wondering will this build work for a ranger multiclass into cleric also? will it be as effective? Because im kind of almost paragon lvl and don't think it will be possible for me to restart a new char.
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