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2 years ago ::
Apr 25, 2011 - 12:06PM
#1
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Date Joined:
Nov 26, 2003
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As previously discussed in this forum, SotIK is set up as a string of combat encounters and is very linear. I want to give my players more flexibility to sneak around and attempt to come in from the back or side of some of the encounter maps.
Using the maps, I realize that many of the subterranean levels have side passages that are not developed. Also, level 2 does not connect directly to level 3 with the spiral ramp down.
I am photoshopping the adventure maps down and placing them on an 11x17 grid sheet with 1/4" grid equal to 5'. There will be lots of empty grid around for me to develop surrounding and possibly connecting areas. I will make this available for everyone.
I am curious though if anyone else developed the undeveloped offshoot areas. I would love to hear what you and your players did in the "off the grid" areas.
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2 years ago ::
Apr 25, 2011 - 12:58PM
#2
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Date Joined:
Jun 15, 2004
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- For the first two encounters, I grabbed (from Google maps) an overhead view of a nearby (real life) industrial complex and had the players plan their approach using that. - I never mapped the connections between the lower sections... but I like the idea. - When one of the players pulled a mini-tank omega card, I described the party passing a deserted vehicle bay. - During the final encounter, I unfolded the map so that it also included the adjoining 'laser' room. I had the BBEG later escape through that room.
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2 years ago ::
Apr 26, 2011 - 1:14PM
#3
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Date Joined:
Nov 26, 2003
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Attached are the maps inserted on a clean grid for GMs to sketch in their own tunnels on the undefined side tunnels. I am working with the assumption that the path provided in the adventure to the final room is the most direct. I plan on adding some back exits and other routes. I doubt that the Iron King and his minions take the spiral ramp down facing the challenges of falling and the beta moss.
Level 1 redkobold.com/albums/gamma-world-miniatu... Level 2 redkobold.com/albums/gamma-world-miniatu...Level 3 redkobold.com/albums/gamma-world-miniatu...I will also post my additions one I design and key them out. I thought these blanks would be useful to others GMs out there. Enjoy
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2 years ago ::
May 03, 2011 - 3:26PM
#4
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Date Joined:
Sep 30, 2009
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Attached are the maps inserted on a clean grid for GMs to sketch in their own tunnels on the undefined side tunnels. I am working with the assumption that the path provided in the adventure to the final room is the most direct. I plan on adding some back exits and other routes. I doubt that the Iron King and his minions take the spiral ramp down facing the challenges of falling and the beta moss.
Level 1 redkobold.com/albums/gamma-world-miniatu...
Level 2 redkobold.com/albums/gamma-world-miniatu...
Level 3 redkobold.com/albums/gamma-world-miniatu...
I will also post my additions one I design and key them out. I thought these blanks would be useful to others GMs out there.
Enjoy
i espect that some maps from LoG would work nicely as expansions for those maps.
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