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Dungeons & Dra.. D&D Future Releases PHB + Essentials = No More Symmetry which is GOOD!
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2 years ago  ::  May 02, 2011 - 8:35PM #51
Darkwolf_Bloodsbane
Date Joined: Sep 19, 2008
Posts: 1,615

Apr 30, 2011 -- 7:08AM, malisteen wrote:

marked-up books and messy stacks of errata print outs is itself the extra hassle that causes many players to not want to use the PHB or DMG anymore.  It's annoying.  Especially when every few months there's new errata, so you have to print out an entirely new packet of messy errata papers, and go through your book to make marks again.

I did it this way for a year or so, and then I through my copies of the original books in the back of the closet and never looked at them again.



I'm sorry if this seems harsh, but, just because you whine about a problem doesn't mean the problem exists.

Ahh, so THIS is where I can add a sig.

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2 years ago  ::  May 05, 2011 - 5:27AM #52
malisteen
Date Joined: Feb 12, 2004
Posts: 3,033
I'm sorry to be harsh, but just because you turn a blind eye to a problem doesn't mean it doesn't.

Digging through multiple books and errata documents to dredge up the actual rules you need to play by in 4e is no less hasslesome then digging through paragraphs of fluff to try and find the game rules hidden in them in WoD.
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2 years ago  ::  May 06, 2011 - 3:28PM #53
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,732

May 5, 2011 -- 5:27AM, malisteen wrote:

Digging through multiple books and errata documents to dredge up the actual rules you need to play by in 4e is no less hasslesome then digging through paragraphs of fluff to try and find the game rules hidden in them in WoD.


At least, now, with Essentials, we can do the latter while still playing D&D. 

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2 years ago  ::  May 07, 2011 - 6:02AM #54
malisteen
Date Joined: Feb 12, 2004
Posts: 3,033
In defense of essentials (and no, I'm not an e-fan overall), despite the fluff bloat actual game rules are still generally easily identified and called out.  Likewise, they're also generally in the right locations and chapters.  By comparison, and I love CtL don't get me wrong, trying to find the rules for entering and manipulating dreams in Changeling the Lost is like trying to find five particular needles scattered hidden in three separate haystacks, each with several unrelated needles in them as well.

I've oft said that there are two games to D&D: the 'playing the game' game and the 'building your character' game.  In WoD there's a third game: the 'scavanger hunt for the rules on how to play the other games' game.  The unnecessary double flavor text bloat is annoying, I agree, but essentials format still doesn't send you on scavanger hunts to find the rules on how to play.
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2 years ago  ::  May 07, 2011 - 6:22PM #55
Garthanos
Date Joined: Jan 15, 2009
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All that extra space being spent on flavor text and they couldnt use it
to teach people the ideas behind reflavoring it yourself....sigh 

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2 years ago  ::  May 16, 2011 - 2:05AM #56
Iowyn
Date Joined: Aug 27, 2009
Posts: 19

Apr 29, 2011 -- 1:22PM, Tony_Vargas wrote:

If the styles work so well together, why does WotC feel the need to re-release PH1 classes in the Essentials format?  As for holes in concepts, the classes in HotFL are /all/ just re-hashes of extant concepts.  Those in HotFK aren't much better.


But building an entire subclass? Couldn't WotC just have as easily added the options to the existing class, and put out a summary (not unlike how the actual subclass is formatted in the HotFK) that simply shows you what to pick?

I like parts of the exisiting and parts of the new. It would be good to be able to mix them better. I haven't check why WotC put back their plans for releasing options to blend the old and new, but hopefully once it's finally out. That puts a lot of peoples concerns and complaints to rest. Can only hope it doesn't go the other way around.

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2 years ago  ::  May 16, 2011 - 2:16AM #57
Iowyn
Date Joined: Aug 27, 2009
Posts: 19

Apr 28, 2011 -- 8:09AM, malisteen wrote:

There's the 'essentials' product line - that's a 10 item line, and does not include 'heroes of shadow' or anything after.  That product line is called 'essentials' because its supposed to be the new starting point for new players as well as a line of 'evergreen' products that stay in production (where as HoS or pre-e books might rotate in and out of production after their existing stock is sold off).

There's also 'essentials' the design philosophy, which is what most of us on the boards are talking about when we complain about essentials stuff.  WotC has never referred to it this way, though.  They did say essentials was going to 'set the tone going forward'.  The design philosophy was intended to last past the specific essentials line, and they said as much to begin with.

That Heroes of Shadow, and presumably Heroes of the Feywild, look more like essentials books then pre-e books does not indicate any kind of 'lying' on the part of WotC.  We may not like it, but accusations of lying, or complaining about an '11th' essentials book like its some kind of betrayal is being a touch ridiculous.  Again, they did not say they were going to try a 10 product experiment and then go back to pre-e design.  They said there was going to be a new 10 product starting point that was going to set the design philosophy for everything else that comes after.


That's not so much the worry, I think just that WotC ahve had their essentials products out, now lets get back to where they were before. TBH, it really is time. They've got a nice set out (well, when HotF arrives), but there isn't anything set (not that there ever is) about the next line of non (and by non, I do specifically the new layout) essentials classes.

True, this isn't exactly a lie or conspiracy by WotC, but at the same time they are taking a nice backwards stance about it.

I won't go on to mention their huge release of board games. I do hope for their sake they're making enough money off that, because they did put a divide into dnd that a "new" essentials line really should have pull together.

As my previous post, they could have gone about an essentials line a lot smoother, it would have saved themselves a lot of grief and effort I'd think. Not to mention all this huff about the divide.

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2 years ago  ::  May 16, 2011 - 10:10AM #58
tmacsmash
Date Joined: Dec 19, 2010
Posts: 151
What is the bladesinger?
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2 years ago  ::  May 16, 2011 - 10:39AM #59
Thunder_Dragonbane
Date Joined: Jul 22, 2001
Posts: 6,832

May 16, 2011 -- 10:10AM, tmacsmash wrote:

What is the bladesinger?




As far as anyone knows, it's a 4.5 design of some previously released class. Likely the sword mage. It coulod also be a bard like it was in 2nd ed.

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2 years ago  ::  May 16, 2011 - 2:07PM #60
CelticMutt
  • Dragon Slayer
Date Joined: Jul 25, 2007
Posts: 3,016

May 16, 2011 -- 10:39AM, Thunder_Dragonbane wrote:

May 16, 2011 -- 10:10AM, tmacsmash wrote:

What is the bladesinger?




As far as anyone knows, it's a Essentials style design of some previously released class. Likely the sword mage. It coulod also be a bard like it was in 2nd ed.



Fixed that for you.

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