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Dungeons & Dra.. D&D Future Releases PHB + Essentials = No More Symmetry which is GOOD!
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2 years ago  ::  Apr 23, 2011 - 11:35PM #1
MacEochaid
Date Joined: Sep 20, 2008
Posts: 386
With the people complaing that the Vampire is "incomplete." I wonder, does complete need to be symmetry? Is it "everyone has the same " or "everyone has what it needs."

The Vampire Class offers an option, to play a vampire, and the concept is pretty complete, drink blood, turn into mist, hypnotize, etc.

Unlike if they released just an Illusion build for the Mage, that would have had people going . . . . "WAIT, can a buddy get a fireball up in hizzere?"

PHB and Essentials styles are actually really good at working together and being modular and are starting to respond to holes for Character concepts, not trying to act symmetrical which I think is a poor design plan.  Some of the weaker and somewhat wonkier fluffs came out of trying to fit everything into the Power Sources X 4 Roles. The Invoker and the Warden are great classes, but kind of feel less story grounded than the Warlock's pacts which are multiplying like avatars of Jubilex.

This modular nature is also helping with more interesting books, instead of _____ Power series that kind of felt sapped of Fluff to organzie neatly around the crunch. The Heroes of _________ let's it respond more organically to generating world based clusters of game information that allows the book to feel more interesting fluff wise and not give us that useless crunch that clogs our Character Builder. Also allows for a Game Group agree on a cmpaign th
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2 years ago  ::  Apr 24, 2011 - 12:25AM #2
Duskweaver
Date Joined: Jun 9, 2008
Posts: 3,642
Well, incompleteness is not necessarily proof of defect. If something achieves what it set out to achieve, then it's a success. If the vampire class allowed someone to play a vampire and remain approximately on par with other strikers in the game, then a lack of options when building the character would not in itself be a defect. For example, the slayer has very few options, yet it allows you to play a heavily armoured martial striker (a character concept that was previously difficult to achieve) that can kill things as efficiently as can other strikers with more choices.

The problem with the vampire, and the reason why it is a failure as a class, is that it is grossly underpowered as a striker. The lack of options only exacerbates this by making it impossible to improve a vampire character above its baseline through canny power choices. The vampire is perfectly playable, and I'm sure it can be a lot of fun, but it is not a competent striker. If a vampire is the only striker in a party, the DM will need to adjust combat encounters as if the party did not have a striker.

4e classes each have a defined combat role. A class not capable of fulfilling its role competently is a design failure, regardless of how cool it otherwise is. A class that is either massively better or massively worse at its role than other classes of that role is not a well-designed class and has no place in the game.

It's not about symmetry. It's about balance and keeping trap choices out of the game (which 4e has been excellent at until recently). The vampire class, like the pre-Essentials assassin and the shade race, is a trap. New players will be drawn to these options because they look cool, and will end up frustrated because their characters will be significantly weaker than the baseline. A vampire is likely to be getting out-damaged by their party's defender, and that's just pathetic.

As it is, I would recommend that anyone who wants to play a 'vampire' play a vryloka character instead, and pick a class, feats and powers that feel suitably vampiric.
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2 years ago  ::  Apr 24, 2011 - 3:18AM #3
AH_Stormbringer
Date Joined: May 8, 2007
Posts: 575

Apr 24, 2011 -- 12:25AM, Duskweaver wrote:

Well, incompleteness is not necessarily proof of defect. If something achieves what it set out to achieve, then it's a success. If the vampire class allowed someone to play a vampire and remain approximately on par with other strikers in the game, then a lack of options when building the character would not in itself be a defect. For example, the slayer has very few options, yet it allows you to play a heavily armoured martial striker (a character concept that was previously difficult to achieve) that can kill things as efficiently as can other strikers with more choices.

The problem with the vampire, and the reason why it is a failure as a class, is that it is grossly underpowered as a striker. The lack of options only exacerbates this by making it impossible to improve a vampire character above its baseline through canny power choices. The vampire is perfectly playable, and I'm sure it can be a lot of fun, but it is not a competent striker. If a vampire is the only striker in a party, the DM will need to adjust combat encounters as if the party did not have a striker.

4e classes each have a defined combat role. A class not capable of fulfilling its role competently is a design failure, regardless of how cool it otherwise is. A class that is either massively better or massively worse at its role than other classes of that role is not a well-designed class and has no place in the game.

It's not about symmetry. It's about balance and keeping trap choices out of the game (which 4e has been excellent at until recently). The vampire class, like the pre-Essentials assassin and the shade race, is a trap. New players will be drawn to these options because they look cool, and will end up frustrated because their characters will be significantly weaker than the baseline. A vampire is likely to be getting out-damaged by their party's defender, and that's just pathetic.

As it is, I would recommend that anyone who wants to play a 'vampire' play a vryloka character instead, and pick a class, feats and powers that feel suitably vampiric.




Great post. One of the big reasons to me that the vampire is just poorly designed, it just seems to lack what it needs to do its job in a group which is the job of a striker.This would be the same for any class that cannot do its role in a group. Maybe WOTC will eratta some things but I will not be holding my breath.

To me from a mechanics point of view the first post essentials class is a flop. Maybe the classes that will come after this point will be better designed than the vampire, cause I am looking forward to the class from the neverwinter setting.

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2 years ago  ::  Apr 24, 2011 - 7:48AM #4
Thunder_Dragonbane
Date Joined: Jul 22, 2001
Posts: 6,832
Don't hold your breath.The bladesinger will most likely be even worse as I have yet to be convinced that the current DEV team really knows how the game works.
They ask for help for fracks sake and then ignore it.  
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2 years ago  ::  Apr 24, 2011 - 9:39AM #5
lokiare
Date Joined: Nov 3, 2008
Posts: 15,453

Apr 24, 2011 -- 7:48AM, Thunder_Dragonbane wrote:

Don't hold your breath.The bladesinger will most likely be even worse as I have yet to be convinced that the current DEV team really knows how the game works.
They ask for help for fracks sake and then ignore it.  




It'll likely be an Elf/Eladrin/Half-Elf only class that is based off Cha.. which would be almost as bad as the Eladrin Knight...

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2 years ago  ::  Apr 24, 2011 - 9:45AM #6
undeadpool
Date Joined: Jul 15, 2010
Posts: 1,000

Apr 24, 2011 -- 7:48AM, Thunder_Dragonbane wrote:

Don't hold your breath.The bladesinger will most likely be even worse as I have yet to be convinced that the current DEV team really knows how the game works.
They ask for help for fracks sake and then ignore it.  




how do you know they ignore it? that thread has been there what? a week and a half? they have to actually sit down and discuss how they are going to deal with each issue put on the table, and asking players/customers for input is never a bad idea

 

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2 years ago  ::  Apr 24, 2011 - 1:53PM #7
CelticMutt
  • Dragon Slayer
Date Joined: Jul 25, 2007
Posts: 3,016

Apr 24, 2011 -- 9:39AM, lokiare wrote:

Apr 24, 2011 -- 7:48AM, Thunder_Dragonbane wrote:

Don't hold your breath.The bladesinger will most likely be even worse as I have yet to be convinced that the current DEV team really knows how the game works.
They ask for help for fracks sake and then ignore it.  




It'll likely be an Elf/Eladrin/Half-Elf only class that is based off Cha.. which would be almost as bad as the Eladrin Knight...



1) The Bladesinger, as a class, will not be race restricted.

2) There is absolutely nothing wrong with one build for one class being race-restricted.  It's something 4e should have been doing since day one.  The Eladrin Knight is perfectly fine being restricted.

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2 years ago  ::  Apr 24, 2011 - 1:55PM #8
Salla
Date Joined: Apr 3, 2003
Posts: 23,557

Apr 24, 2011 -- 1:53PM, CelticMutt wrote:



2) There is absolutely nothing wrong with one build for one class being race-restricted.  It's something 4e should have been doing since day one.  The Eladrin Knight is perfectly fine being restricted.




I cannot disagree with that more.  Classes should not ever be racially restricted.  Paragon paths, sure.  But a basic class or build?  No way.

Another day, another three or four entries to my Ignore List.
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2 years ago  ::  Apr 24, 2011 - 3:23PM #9
Relo
Date Joined: Apr 19, 2009
Posts: 138

Apr 24, 2011 -- 1:55PM, Salla wrote:

Apr 24, 2011 -- 1:53PM, CelticMutt wrote:



2) There is absolutely nothing wrong with one build for one class being race-restricted.  It's something 4e should have been doing since day one.  The Eladrin Knight is perfectly fine being restricted.




I cannot disagree with that more.  Classes should not ever be racially restricted.  Paragon paths, sure.  But a basic class or build?  No way.



I couldn't agree more with you, race restricted classes seem like a form of "fantasy racism" (for lack of a better word). Those class restrictions seems to be the fantasy equivalent of saying "we have this job people can apply for, but curtain groups within our society can't apply because "they're different". This on the other hand is oke with certain amount of paragon paths as it represents a niche of a class.
To pull a equivalent from reality, fighter pilots (and commercial pilots if i'm correct) need to have a certain natural vision (so no glasses) and must fit in a certain height category to apply for such job, while other kinds of pilots don't. Or of course just clubs with its own rituals rites and secrets could also fit as an example.

All such (with race restriction) classes are based of an idea (essentials classes) not a thing where you can create your own idea with, with minor to no tweaking (pre-essentials classes).
Personal I find the essentials classes also, fluff wise, restricted because you lose allot of creative freedom with your character. (and because of that designers can make more fluff because there is less verity) So more class related fluff (not builds parse) is less creative freedom, in general. But i'm drifting off topic.

So there are race restrictions on classes its the right direction if you want a DnD with 2 options, class and race (see our friend mister Nosferatu in HoS, that already that philosophy pretty far). But thats not the DnD I want to see, as I want to create my own heroes in depth.

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2 years ago  ::  Apr 24, 2011 - 8:27PM #10
sfdragon
Date Joined: May 8, 2004
Posts: 10,351
as for the bladesinger... dont be to sure on it not being race restricted unless you have seen it on a dev post or blog.


and just becuase they said no more racial restrictedness on classes does NOT mean that they have not changed their minds on it.

they did so with the KI power source by mixing it in with the PSi powersource and when the worlds of dnd books came out, people were saying up and down that we were going to get a ki power source.
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