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Switch to Forum Live View What weapons do your characters use?
2 years ago  ::  Apr 20, 2011 - 11:37AM #1
XanderCage72344
Date Joined: Jan 18, 2006
Posts: 113
One of my favorite things about Gamma World is what people decide their character weilds in game.

My characters weapond aren't very creative, but in the setting I think they add a lot of character. I weild dual colt revolvers, the character is basically an old west gunslinger type. But my group has some pretty cool stuff.

what we have:
The tail of an anklysaurus (a flail).
An electric guitar.
A winch secured to the arm of an Android.
One character, whose player says he has the body type of a dwarf, weilds a minigun.

So i was just wondering what you use for weapons, and how do you classify them according to the table. An throw in a description of your character if you what.
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2 years ago  ::  Apr 20, 2011 - 4:04PM #2
mvincent
Date Joined: Jun 15, 2004
Posts: 8,290
The most common weapon I've seen in Gamma World seems to be the stop sign.

Slightly off-topic: anyone else notice that Ookla the Mock (from the very Gamma-World-esque 'Thundarr the Barbarian') never had a permanent melee weapon? He always just used whatever heavy item was nearby. A big part of the fun in watching those old cartoons was seeing what he'd grab next...
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2 years ago  ::  Apr 20, 2011 - 4:10PM #3
XanderCage72344
Date Joined: Jan 18, 2006
Posts: 113

Apr 20, 2011 -- 4:04PM, mvincent wrote:

The most common weapon I've seen in Gamma World seems to be the stop sign.




Yeah, or some variation there of. Like a yield sign or something. The parking meter gets a lot of play also it seems.

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2 years ago  ::  Apr 21, 2011 - 7:03AM #4
Cazra
Date Joined: Nov 21, 2009
Posts: 181
pole-mounted hydrant.
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2 years ago  ::  Apr 21, 2011 - 8:09AM #5
huduvudu
Date Joined: Dec 31, 2009
Posts: 6
My one player, who is running a Wheeled/Nightmare, has a pair of hedge clippers that it holds in its functional forearms next to its front wheels, and throwing stars.

The guy who's running the fetal Alien/Gravity Controller has a wrist-mounted plasma cannon that he can alter on the fly to have the effect of several weapons.

The Temporal/Doppelganger has a gun that shoots miniature time paradoxes, reflecting his Novice ability.

The least interesting is probably the Arachnoid/Pyrokinetic's web bo staff. I think I am going to try to give him a quarter machine mace that spits out capsules that turn into ancient junk for every 10+level points of damage he does per attack.
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2 years ago  ::  Apr 24, 2011 - 12:45AM #6
ChaoticGood
Date Joined: Jul 27, 2001
Posts: 332
Our party's loadout looks like this:

+ Plant/Arachnoid: Hedge clippers.

+ Gravity Controller/Radioactive: Airplane propeller, with armor made from the fuselage.

+ Photonic/Mind Breaker: Eye beams, much like Cyclops from the X-Men. Requires her to press both temples to fire.

+ Speedster/Seismic: A modified shotgun that draws gravel his body to use as buckshot.

+ Magnetic/Doppelganger: Railgun built into his arms, so that he can stick any old chunk of metal to his chest, hold both arms out straight, and fire away. Also, a whip made from chainsaw blades.

+ Temporal/AI: He's a little boy whose arm was replaced by a time-travelling cyborg arm, which essentially acts as a temporal anomaly generator that fires (I am not making this up... this the player's idea all the way) tiny Buddha statues snatched from a kitschy souvenir stand in modern-day New York. All this so that he can yell, "Buddha Buddha Buddha!" and pump his fist whenever he fires it. Undecided
Encounters DM, Season 4 & Season 5 - Amorous Armadillo Game Shoppe - Oviedo, FL
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2 years ago  ::  Apr 25, 2011 - 3:31AM #7
carl_brisgamer
Date Joined: Jul 20, 2006
Posts: 83

Felinoid/Engineered Human (ninja commando) - Katana (2 handed light melee), 5.56mm M4 assault rifle (2 handed light gun);

Empath/Mind Coercer (lay preacher farmer) - Scythe (2 handed heavy melee), Hatchet (1 handed heavy thrown);

Temporal/Magnetic (former Large Hadron Collider security guard thrown forward in time 150 years during the Big Mistake) - Extendable baton (1 handed light melee), 9mm Glock pistol (1 handed light gun);

Mind Breaker/Shape Shifter (Old West style harlot) - Parasol with sharpened point (2 hand light melee), .22 calibre small frame revolver (1 handed light gun).

My son's radioactive/seismic character uses a salvaged repeating gauss rifle.

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2 years ago  ::  Apr 27, 2011 - 6:11AM #8
serok42
Date Joined: Sep 23, 2008
Posts: 137
My Saurian / Temporal, Jurassic Mark, wields a T-Rex leg bone as a heavy club.
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2 years ago  ::  Apr 28, 2011 - 11:20AM #9
ScottyMet
Date Joined: Mar 31, 2009
Posts: 130
Rad-Cat(TM): Radioactive Felinoid - Uses a sledge hammer, and has a skateboard as a light shield (he also uses it to move around on, especially when he switches from using his claws to the 2-handed sledge).

George: Android Yeti - Uses a parking meter. We figured that his critical bonus to damage is coins flying out of the parking meter on a hit, pelting the target. Why do the coins never run out? *shrug* Who knows?! He uses a big hunting crossbow for a ranged weapon.

Egor: Empathic Mind-Coercer - length of rebar. He has a bunch of golfballs that he bats at targets with the rebar as a ranged weapon.

Madame Blanc: Cryokinetic Reanimator - uses a spear that is half a pair of sharpened garden shears secured to the wooden handle of a rake, and she solidifies daggers of ice out of the air as a thrown weapon.

B'l'OB: Gelatinous Alien - uses a chainsaw that never runs out of fuel.
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2 years ago  ::  May 06, 2011 - 9:16AM #10
Raddchadd
Date Joined: Oct 21, 2010
Posts: 25
I run a demon giant who weilds a a primal gord cursed to live his imortal life inside a sheep stripped of his power as a two handed heavy.
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