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2 years ago ::
Apr 20, 2011 - 11:37AM
#1
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Date Joined:
Jan 18, 2006
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One of my favorite things about Gamma World is what people decide their character weilds in game.
My characters weapond aren't very creative, but in the setting I think they add a lot of character. I weild dual colt revolvers, the character is basically an old west gunslinger type. But my group has some pretty cool stuff.
what we have: The tail of an anklysaurus (a flail). An electric guitar. A winch secured to the arm of an Android. One character, whose player says he has the body type of a dwarf, weilds a minigun.
So i was just wondering what you use for weapons, and how do you classify them according to the table. An throw in a description of your character if you what.
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2 years ago ::
Apr 20, 2011 - 4:04PM
#2
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Date Joined:
Jun 15, 2004
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The most common weapon I've seen in Gamma World seems to be the stop sign.
Slightly off-topic: anyone else notice that Ookla the Mock (from the very Gamma-World-esque 'Thundarr the Barbarian') never had a permanent melee weapon? He always just used whatever heavy item was nearby. A big part of the fun in watching those old cartoons was seeing what he'd grab next...
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2 years ago ::
Apr 20, 2011 - 4:10PM
#3
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Date Joined:
Jan 18, 2006
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The most common weapon I've seen in Gamma World seems to be the stop sign.
Yeah, or some variation there of. Like a yield sign or something. The parking meter gets a lot of play also it seems.
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2 years ago ::
Apr 21, 2011 - 7:03AM
#4
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Date Joined:
Nov 21, 2009
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pole-mounted hydrant.
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2 years ago ::
Apr 21, 2011 - 8:09AM
#5
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Date Joined:
Dec 31, 2009
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My one player, who is running a Wheeled/Nightmare, has a pair of hedge clippers that it holds in its functional forearms next to its front wheels, and throwing stars.
The guy who's running the fetal Alien/Gravity Controller has a wrist-mounted plasma cannon that he can alter on the fly to have the effect of several weapons.
The Temporal/Doppelganger has a gun that shoots miniature time paradoxes, reflecting his Novice ability.
The least interesting is probably the Arachnoid/Pyrokinetic's web bo staff. I think I am going to try to give him a quarter machine mace that spits out capsules that turn into ancient junk for every 10+level points of damage he does per attack.
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2 years ago ::
Apr 24, 2011 - 12:45AM
#6
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Date Joined:
Jul 27, 2001
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Our party's loadout looks like this: + Plant/Arachnoid: Hedge clippers. + Gravity Controller/Radioactive: Airplane propeller, with armor made from the fuselage. + Photonic/Mind Breaker: Eye beams, much like Cyclops from the X-Men. Requires her to press both temples to fire. + Speedster/Seismic: A modified shotgun that draws gravel his body to use as buckshot. + Magnetic/Doppelganger: Railgun built into his arms, so that he can stick any old chunk of metal to his chest, hold both arms out straight, and fire away. Also, a whip made from chainsaw blades. + Temporal/AI: He's a little boy whose arm was replaced by a time-travelling cyborg arm, which essentially acts as a temporal anomaly generator that fires (I am not making this up... this the player's idea all the way) tiny Buddha statues snatched from a kitschy souvenir stand in modern-day New York. All this so that he can yell, "Buddha Buddha Buddha!" and pump his fist whenever he fires it.
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2 years ago ::
Apr 25, 2011 - 3:31AM
#7
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Date Joined:
Jul 20, 2006
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Felinoid/Engineered Human (ninja commando) - Katana (2 handed light melee), 5.56mm M4 assault rifle (2 handed light gun);
Empath/Mind Coercer (lay preacher farmer) - Scythe (2 handed heavy melee), Hatchet (1 handed heavy thrown);
Temporal/Magnetic (former Large Hadron Collider security guard thrown forward in time 150 years during the Big Mistake) - Extendable baton (1 handed light melee), 9mm Glock pistol (1 handed light gun);
Mind Breaker/Shape Shifter (Old West style harlot) - Parasol with sharpened point (2 hand light melee), .22 calibre small frame revolver (1 handed light gun).
My son's radioactive/seismic character uses a salvaged repeating gauss rifle.
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2 years ago ::
Apr 27, 2011 - 6:11AM
#8
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Date Joined:
Sep 23, 2008
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My Saurian / Temporal, Jurassic Mark, wields a T-Rex leg bone as a heavy club.
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2 years ago ::
Apr 28, 2011 - 11:20AM
#9
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Date Joined:
Mar 31, 2009
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Rad-Cat(TM): Radioactive Felinoid - Uses a sledge hammer, and has a skateboard as a light shield (he also uses it to move around on, especially when he switches from using his claws to the 2-handed sledge). George: Android Yeti - Uses a parking meter. We figured that his critical bonus to damage is coins flying out of the parking meter on a hit, pelting the target. Why do the coins never run out? *shrug* Who knows?!  He uses a big hunting crossbow for a ranged weapon. Egor: Empathic Mind-Coercer - length of rebar. He has a bunch of golfballs that he bats at targets with the rebar as a ranged weapon. Madame Blanc: Cryokinetic Reanimator - uses a spear that is half a pair of sharpened garden shears secured to the wooden handle of a rake, and she solidifies daggers of ice out of the air as a thrown weapon. B'l'OB: Gelatinous Alien - uses a chainsaw that never runs out of fuel.
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2 years ago ::
May 06, 2011 - 9:16AM
#10
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Date Joined:
Oct 21, 2010
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I run a demon giant who weilds a a primal gord cursed to live his imortal life inside a sheep stripped of his power as a two handed heavy.
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