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Switch to Forum Live View The Art of the Covenant: A Guide to Invokers
2 years ago  ::  Aug 29, 2011 - 9:44PM #141
Cazzeo
Date Joined: Jul 3, 2008
Posts: 724
New expertise feats are out.  Dwarven Rod Expertise, if it goes live as written, will have a profound impact on the invoker class.  Every rod in the game now counts as a club, which opens up Dizzying Mace to the base invoker class w/o needing to hybrid.  This was possible before with Ironscar Rod, but now you can use Torch of Misery, etc.  I won't go so far as to say "rods beat staves" or anything, but they are definitely at least on par with them now imo. 
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2 years ago  ::  Aug 29, 2011 - 9:52PM #142
Cazzeo
Date Joined: Jul 3, 2008
Posts: 724
GAH never mind, it is only when making weapon attacks that the rod counts as a club.  So the feat is pretty much useless compared to Rod Expertise.
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2 years ago  ::  Nov 21, 2011 - 8:00PM #143
Cazzeo
Date Joined: Jul 3, 2008
Posts: 724
It's been pretty quiet in Invokerland, I suppose.  Busy these days, so just adding a few things here and there (added a few things from HotFW).  If anyone has any suggestions for things that should be in here from Neverwinter, MME, or HotFW (themes, feats, items, w/e), let me know and I'll add them.

I can only assume from 3 months of silence that my handbook must be perfect. Cool 
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2 years ago  ::  Nov 21, 2011 - 9:24PM #144
zelink551
Date Joined: Feb 26, 2011
Posts: 3,354
Feywild Beastmaster lends CA at ranged, I think its worthy of consideration, though probably not the best.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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2 years ago  ::  Nov 22, 2011 - 6:52AM #145
WEContact
Date Joined: Jun 10, 2008
Posts: 1,947
Devil's Pawn has a great entry encounter power.
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1 year ago  ::  Dec 20, 2011 - 2:05PM #146
Rich_The_Mad
Date Joined: Aug 27, 2009
Posts: 3,029
I wanted to point out that for Dwarven Convokers, Dwarven Durability is an awesome feat.
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1 year ago  ::  Jan 13, 2012 - 1:58AM #147
stonewynd
Date Joined: Mar 11, 2010
Posts: 115
Quick question. Is there a way to increase an Invokers Burst radius from 1 to 2 in Heroic?
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1 year ago  ::  Mar 13, 2012 - 5:47PM #148
Sapender
Date Joined: Mar 15, 2009
Posts: 27


I think it is worth pointing out that the shield dwarf option is yet another reason to love the dwarf invoker. Loosing dwarven weapons training for light shield proficiency is no sacrifice at all.


Here is the dwarf invoker that I am playing right now. I chose sun strike as my at-will because have a warlord in the party. We are playing a campaign based out of Hammerfast so our DM limited the choices of deities to Pelor and Moradin. I chose Pelor.


The next feat that I will be taking is battlewise. After that I am not sure which direction to take the character; radiant or storm. Given that I chose Pelor radiant seems the obviouse choice. However my invoker is the only source of radiant damage in the 4 person party (Warlord, Barbarian, Fighter and Invoker). Our DM is very stingy with magic weapons. They must be found and he chooses them according to the story. It is not likely that we will come across a radiant armory. As such I am not sure if it is worthwhile taking the domain of the sun or mark of storm.


Thoughts?



====== Created Using Wizards of the Coast D&D Character Builder ======


Belhorn Thunderforge, level 3


Shield Dwarf, Invoker


Build: Wrathful Invoker


Divine Covenant Option: Covenant of Wrath


Inherent Bonuses


Detective (Detective Benefit)


Theme: Knight Hospitaler


 


FINAL ABILITY SCORES


STR 10, CON 16, DEX 10, INT 11, WIS 20, CHA 8


 


STARTING ABILITY SCORES


STR 10, CON 14, DEX 10, INT 11, WIS 18, CHA 8


 


 


AC: 18 Fort: 15 Ref: 13 Will: 17


HP: 34 Surges: 9 Surge Value: 8


 


TRAINED SKILLS


Arcana +6, Insight +12, Perception +12, Religion +6


 


UNTRAINED SKILLS


Acrobatics +0, Athletics +0, Bluff +0, Diplomacy +0, Dungeoneering +8, Endurance +5, Heal +6, History +1, Intimidate +0, Nature +6, Stealth +0, Streetwise +0, Thievery +0


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Knight Hospitaler Utility: Shield of Devotion


Dwarf Racial Power: Dwarven Resilience


Invoker Feature: Rebuke Undead


Covenant of Wrath  Power: Armor of Wrath


Invoker Attack 1: Hand of Radiance


Invoker Attack 1: Sun Strike


Invoker Attack 1: Thunder of Judgment


Invoker Attack 1: Silent Malediction


Invoker Attack 1: Lightning's Revelation


Invoker Utility 2: Divine Call


 


FEATS


Level 1: Ritual Caster


Level 1: Staff Expertise


Level 2: Superior Implement Training (Accurate staff)


 


ITEMS


Ritual Book


Hand of Fate


Chainmail x1


Adventurer's Kit


Light Shield x1


Accurate staff x1


Backpack (empty)


Waterskin


Bedroll


Lantern


Oil (1 pint)


Pitcher of Ale


Flint and Steel


Tenser's Floating Disk


====== End ======


PS Thanks for the handbook it has been a big help!  

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1 year ago  ::  Mar 13, 2012 - 10:38PM #149
zelink551
Date Joined: Feb 26, 2011
Posts: 3,354
looks good to me, at least power-wise
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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1 year ago  ::  Mar 13, 2012 - 10:41PM #150
Cazzeo
Date Joined: Jul 3, 2008
Posts: 724
Yup, looks good, and I agree, I should probably mention Shield Dwarf under races.
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