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Dungeons & Dra.. 4E Errata Archive Relatively easy tweaks to the Executioner that...
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Switch to Forum Live View Relatively easy tweaks to the Executioner that would make it better at its design concept.
2 years ago  ::  May 25, 2011 - 10:50AM #21
Spinecracker
Date Joined: May 9, 2011
Posts: 22
Um... you're a hole page. 

The issue is not the quality of the feats at all. Its that there's about 20% of what we reasonably expected there should be. It's missing all of the Revenant and Assassin feats from the Dragon articles. The Feats section is only another example of how this book is at least 20 pages short, not counting those obnoxious Essentials-style fluff-packing that waste at least 10 pages.

Essentials books feel like getting a box in the mail that contains a used Transformer you bought on EBay and the ****ing packing peanuts keep respawning while you're trying to get your new toy out.
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2 years ago  ::  Jun 02, 2011 - 7:33PM #22
pectus_umbra
Date Joined: Dec 7, 2006
Posts: 153
+1 vote for Litigation's suggestions, as well as seconding the need for garrote strangle to inflict a daze effect as long as you grab. It makes thematic and mechanical sense in regards to the executioner, and it makes one of the executioner's specialties shine just a little bit more.
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2 years ago  ::  Jun 09, 2011 - 11:09AM #23
Samrin
  • Dragon Slayer
Date Joined: Jan 29, 2005
Posts: 6,882

Jun 2, 2011 -- 7:33PM, pectus_umbra wrote:

+1 vote for Litigation's suggestions, as well as seconding the need for garrote strangle to inflict a daze effect as long as you grab. It makes thematic and mechanical sense in regards to the executioner, and it makes one of the executioner's specialties shine just a little bit more.




That would be way too much. An at-will daze is far too powerful.

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2 years ago  ::  Jun 09, 2011 - 7:18PM #24
pectus_umbra
Date Joined: Dec 7, 2006
Posts: 153
Well, seeing as the executioner has no encounter powers, poisons are a very mixed bag in terms of actually being useful, and as it stands, there is no reason to actually use Garrote Strangle besides being cool, as the enemy can just turn around and attack you every turn, something needs to be fixed. And it wouldn't be daze all the time. It would be daze as long as you are grabbing the enemy. So you are using your standard action every turn to possibly deprive your opponent of 2 actions, which actually makes the gamble of grabbing as such a frail character worthwhile.  Not to mention the fact that you have to be hidden from the target to even make the attack, so unless you are able to constantly gain cover somehow, you realistically have 1 shot at even using the power, which leaves you to rely on your other red scale at-wills, one of which can only be used with a dagger, and only has use if you use your poison ( a daily resource), or an attack that doesn't even add your primary ability modifier to the damage. And this coming from a class that is supposed to be able to take out enemies quickly, yet probably does it slower than a fighter. The daze effect makes using garrote strangle actually worthwhile, and thematically makes sense as the enemy being disoriented by suffocation.  

If you have some suggestion as to how else a bump in power might be applied to the executioner, please, post.
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2 years ago  ::  Jun 09, 2011 - 7:47PM #25
Samrin
  • Dragon Slayer
Date Joined: Jan 29, 2005
Posts: 6,882
It would be worthwhile because it would be massively overpowered. :P

I like Litigations suggestions, personally. Make Assassin's Strike scale better, and give them some multi-attack capabilities. 
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2 years ago  ::  Jul 15, 2011 - 3:42AM #26
Kronoshifter
Date Joined: Feb 10, 2011
Posts: 112
I agree with Litigation wholeheartedly. Why a class who's name brings to mind someone who one-shots an opponent is so sucky at this is beyond me. I also agree with dazing with Garrote Strangle, and possibly Assassin's strike 1/tier. I might just try to slip Litigation's Assassin Strike damage past my DM...

EDIT: I would just scrap Hidden Stab for a more useful power. Or put it more in line with the unseen spearhead power. Now THAT would be useful. 
Think the Ossassin sucks? Think again! Check out my attempt at a fix!
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2 years ago  ::  Jul 16, 2011 - 8:10PM #27
Kronoshifter
Date Joined: Feb 10, 2011
Posts: 112
Or you could turn Hidden Stab into an encounter power with this special line.
Special: If the target escapes the grab or is reduced to 0 HP or fewer, you regain the use of this power.
How does that sound?
Think the Ossassin sucks? Think again! Check out my attempt at a fix!
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