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Dungeons & Dra.. Homebrew Campaigns My own Illithid character. Please tell me what...
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Switch to Forum Live View My own Illithid character. Please tell me what you think!
2 years ago  ::  Apr 20, 2011 - 5:53PM #21
MiPCoR
Date Joined: Mar 14, 2011
Posts: 132
1) youre right, Im sorry, that was stupid and shouldnt have happened.

2) What about my automatic-three times at paragon tier, and you only do it once prior to that. Or maybe the feat that allows up to three thralls allow Bore into Brain up to three times an encounter but only thralls can be gained.

3) right again. Im sorry, shouldn't have happened, etc.

4) Okay, maybe only one of two or those two and Int?

5) I'll get back to you.


P.S. do you, by any chance, play a Psion? just curious.
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a...Mind Flayer?
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2 years ago  ::  Apr 20, 2011 - 5:56PM #22
MiPCoR
Date Joined: Mar 14, 2011
Posts: 132
Does this mean turning Bore Into Brain as a utility power is okay?
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a...Mind Flayer?
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2 years ago  ::  Apr 20, 2011 - 6:13PM #23
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,913

Apr 20, 2011 -- 5:56PM, MiPCoR wrote:

Does this mean turning Bore Into Brain as a utility power is okay?


It depends on how you do it, but I wouldn't say that the current version is very appropriate at all, no. I'll give you a deeper answer when I have more time, but my general concerns with the concept haven't changed. It's still bad for ranged characters, and it's still overpowered. I still think that the whole thing is unnecessary, but if you've decided that it is something that you'd like to mechanically represent in the race's basic stat block for whatever reason, then please at least fix those other issues.

Also, the Mind Blast power is still pretty much just better than the Dragonborn power.

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2 years ago  ::  Apr 20, 2011 - 6:49PM #24
rampant
Date Joined: Oct 26, 2004
Posts: 7,954
According to the lore a Mindflayer might go days between devouring humanoid brains. Ithilids encountered as monsters are more likely to thrall than devour, unless they're really hungry. Consuming a couple brains a day (once per encounter) would be considered constant feasting. If you up it to 2 or 3 times an encounter that'd be the mindflayer equivalent of kirby.
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2 years ago  ::  Apr 21, 2011 - 5:11PM #25
MiPCoR
Date Joined: Mar 14, 2011
Posts: 132
Well then for now, Im keeping it as a utility for ease-of-read and will change it once the kinks are worked out. What about making it a daily power/trait and taking away the thrall x3 feat?

I heard what you said about ranged and will re-post my earlier idea:
Let the character eat any brain that dropped to 0 (under the conditions of course) in the last 2 (3?) rounds for the same effect.

How should I decrease its power in your opinion? What should it be, because I do want to keep it if there's a way it can reasonably stay.
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a...Mind Flayer?
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2 years ago  ::  Apr 21, 2011 - 5:28PM #26
rampant
Date Joined: Oct 26, 2004
Posts: 7,954
Ok listen, until the basic racial features are balanced altering the feats and paragon path won't make the race any more or less balanced.

As for the bore into brain specifically, I don't know for sure. IF you want to keep it as a big potent healing power you need to trim it back to 1/encounter, make it cost a surge, and possibly drop the d6.

However as stated that doesn't help ranged characters.

WOuld you consider the HoS approach and give flayers their own power list that they can choose to switch out class powers for?

As for allowing the corpse trick that would require a lot of extra book keeping, not suggested.

Consider simply giving them a damage bonus against creatures meeting the criteria for the current version, except that they don't have to be adjacent. Attacking such creatures might be instinctive.
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2 years ago  ::  Apr 21, 2011 - 5:37PM #27
Natural20Username
Date Joined: Oct 24, 2009
Posts: 224
The race seems mostly OK, and other people are already discussing it, but I want to draw some attention to the PP.
          Rebellious Action (11th level): Whenever  you spend an action point to make an attack, you gain a +2 bonus to  attacks rolls and damage rolls with that attack. You gain a +3 bonus if  the target is Aberrant and a +5 bonus if the enemy is a Mind Flayer.

This seems OK
.

          Strength of Will (11th level): When  an attack hits you that has the psychic or psionic keyword, the  attacking enemy must re-roll the attack and take the lower of the two  rolls.

This might be a tad overpowered. You may just want to use a flat bonus to defenses against those attacks, or add psychic resistance, or both.

          Friend to the Surface (16th level): While  in major cities or cities with a population of over 10,000, you are not  treated with hostility or fear by the typical residents.

Eh. I don't really think that something like this should be in the rules material, but decided by the DM. This also makes little sense in many contexts. "Welcome to the city of Atlantis, we'd normally hate/despise you, but we telepathically are aware of you and your actions that you may or may not have performed in favor of surface dwellers!"
 
Traitor to the Elder Brains Attacks
Steal the Thrall                   Traitor to the Elder Brain attack 11
Your mental strength and determination allow you to subvert the Mind Flayer’s control, taking the thrall under your own command.
Encounter * Psionic
Minor Action Close blast 10
Target: One dominated enemy in range that is enslaved by a psychic, psionic, or charm effect, ability or power.
Attack: Intelligence + 2 vs. Will of the controlling enemy.
Hit: The target is no longer dominated by the enemy and is now dominated by  you for two turns. After that time, the thrall is released with its own  free will. The original dominator is allowed to retake the thrall (if it  has an ability that allows it to.)
Special: You can use this power once against each dominated enemy in the encounter (on separate actions).

This is useless in most encounters unless the campaign centers around it. Would you take a class encounter power that only worked on shardminds that used shard swarm last turn? No.
 
Ravaging Mind Blast           Traitor to the Elder Brains attack 11
You unleash the total fury of your anger against the Mind Flayer, destroying everything in your way.
Encounter * Psychic
Standard Action Close blast 5
Target: All creatures and objects with hit points in area.
Attack: Ability score modifier of your Mind Blast power +3 vs. Will
Hit: 2d8 + attacking ability score modifier +5, and the target is stunned and dazed (save ends both).

Probably a touch overpowered. Stunning is VERY powerful, especially vs. will in a close blast 5.
 
Shatter the Lesser Mind       Traitor to the Elder Brains attack 20
Your enemy falls over as its psyche is obliterated.
Daily * Psionic, Psychic
Standard Action Range 15
Target: On creature in range.
Attack: Ability score of you Mind Blast power + 5 vs. the lower of your target’s Will or Fortitude
Hit: 3d10 + attacking ability score modifier +10, and the target is stunned (save ends), and is knocked prone.
Aftereffect: The target is dazed (save ends).
Miss: Half damage, and the target is dazed until the end of your next turn and knocked prone.

I think you need to remove one feature from this power. Level 20 powers are supposed to be pretty darn good, but this might be a bit much. Either remove the "lower of your target’s Will or Fortitude" the proning, or the daze aftereffect.
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2 years ago  ::  Apr 21, 2011 - 5:47PM #28
magikot9
Date Joined: May 30, 2010
Posts: 399
Shatter the Lesser Mind       Traitor to the Elder Brains attack 20
Your enemy falls over as its psyche is obliterated.
Daily * Psionic, Psychic
Standard Action Range 15
Target: On creature in range.
Attack: Ability score of you Mind Blast power + 5 vs. Will or Fortitude
Hit: 3d10 + attacking ability score modifier +10, and the target is stunned until the end of your next turn if you targeted Will, or the target is knocked prone if you targeted Fortitude.
Aftereffect: The target is dazed (save ends).
Miss: Half damage, and the target is dazed until the end of your next turn.

Slightly less over powered.
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2 years ago  ::  Apr 21, 2011 - 8:00PM #29
MiPCoR
Date Joined: Mar 14, 2011
Posts: 132
Okay, Rampant, I'll think it over. Its a little late at my ends, so I'll work on it tomarrow.

Natural and magikot, thanks for finally looking at the PP. No-one has so far. I'll think about your suggestions (again, probably actually fix things tomarrow), and I think I will use your version of Shatter the Lesser Mind, magikot, thanks.
I will also definately change Friend to the Surface, I was going more for theme than practicality, which was a mistake. I'll fix it tomarrow, and if you could post an idea in the meantime, I would be your best friend. ',: D

Thanks all of you guys, girls, and hermophrodic Illithids that have given advice in any form (that includes telepathic comments). I am sure if we keep this up, we can make a perfect Illithid PC race and submit it to wizards, where it can be made official!
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a...Mind Flayer?
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2 years ago  ::  Apr 21, 2011 - 8:03PM #30
MiPCoR
Date Joined: Mar 14, 2011
Posts: 132
"I am sure if we keep this up, we can make a perfect Illithid PC race and submit it to wizards, where it can be made official!"



Too far? Maybe.

Likely to happen? Probably not.

Fun to daydream about? Definately.
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a...Mind Flayer?
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