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2 years ago ::
Apr 20, 2011 - 5:53PM
#21
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Date Joined:
Mar 14, 2011
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1) youre right, Im sorry, that was stupid and shouldnt have happened.
2) What about my automatic-three times at paragon tier, and you only do it once prior to that. Or maybe the feat that allows up to three thralls allow Bore into Brain up to three times an encounter but only thralls can be gained.
3) right again. Im sorry, shouldn't have happened, etc.
4) Okay, maybe only one of two or those two and Int?
5) I'll get back to you.
P.S. do you, by any chance, play a Psion? just curious.
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a... Mind Flayer?Page 8 has the current complete version.
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2 years ago ::
Apr 20, 2011 - 5:56PM
#22
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Date Joined:
Mar 14, 2011
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Does this mean turning Bore Into Brain as a utility power is okay?
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a... Mind Flayer?Page 8 has the current complete version.
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2 years ago ::
Apr 20, 2011 - 6:13PM
#23
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Date Joined:
Aug 28, 2005
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Does this mean turning Bore Into Brain as a utility power is okay?
It depends on how you do it, but I wouldn't say that the current version is very appropriate at all, no. I'll give you a deeper answer when I have more time, but my general concerns with the concept haven't changed. It's still bad for ranged characters, and it's still overpowered. I still think that the whole thing is unnecessary, but if you've decided that it is something that you'd like to mechanically represent in the race's basic stat block for whatever reason, then please at least fix those other issues.
Also, the Mind Blast power is still pretty much just better than the Dragonborn power.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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2 years ago ::
Apr 20, 2011 - 6:49PM
#24
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Date Joined:
Oct 26, 2004
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According to the lore a Mindflayer might go days between devouring humanoid brains. Ithilids encountered as monsters are more likely to thrall than devour, unless they're really hungry. Consuming a couple brains a day (once per encounter) would be considered constant feasting. If you up it to 2 or 3 times an encounter that'd be the mindflayer equivalent of kirby.
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2 years ago ::
Apr 21, 2011 - 5:11PM
#25
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Date Joined:
Mar 14, 2011
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Well then for now, Im keeping it as a utility for ease-of-read and will change it once the kinks are worked out. What about making it a daily power/trait and taking away the thrall x3 feat?
I heard what you said about ranged and will re-post my earlier idea: Let the character eat any brain that dropped to 0 (under the conditions of course) in the last 2 (3?) rounds for the same effect.
How should I decrease its power in your opinion? What should it be, because I do want to keep it if there's a way it can reasonably stay.
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a... Mind Flayer?Page 8 has the current complete version.
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2 years ago ::
Apr 21, 2011 - 5:28PM
#26
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Date Joined:
Oct 26, 2004
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Ok listen, until the basic racial features are balanced altering the feats and paragon path won't make the race any more or less balanced.
As for the bore into brain specifically, I don't know for sure. IF you want to keep it as a big potent healing power you need to trim it back to 1/encounter, make it cost a surge, and possibly drop the d6.
However as stated that doesn't help ranged characters.
WOuld you consider the HoS approach and give flayers their own power list that they can choose to switch out class powers for?
As for allowing the corpse trick that would require a lot of extra book keeping, not suggested.
Consider simply giving them a damage bonus against creatures meeting the criteria for the current version, except that they don't have to be adjacent. Attacking such creatures might be instinctive.
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2 years ago ::
Apr 21, 2011 - 5:37PM
#27
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Date Joined:
Oct 24, 2009
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The race seems mostly OK, and other people are already discussing it, but I want to draw some attention to the PP. Rebellious Action (11th level): Whenever you spend an action point to make an attack, you gain a +2 bonus to attacks rolls and damage rolls with that attack. You gain a +3 bonus if the target is Aberrant and a +5 bonus if the enemy is a Mind Flayer.
This seems OK.
Strength of Will (11th level): When an attack hits you that has the psychic or psionic keyword, the attacking enemy must re-roll the attack and take the lower of the two rolls.
This might be a tad overpowered. You may just want to use a flat bonus to defenses against those attacks, or add psychic resistance, or both.
Friend to the Surface (16th level): While in major cities or cities with a population of over 10,000, you are not treated with hostility or fear by the typical residents.
Eh. I don't really think that something like this should be in the rules material, but decided by the DM. This also makes little sense in many contexts. "Welcome to the city of Atlantis, we'd normally hate/despise you, but we telepathically are aware of you and your actions that you may or may not have performed in favor of surface dwellers!" Traitor to the Elder Brains Attacks Steal the Thrall Traitor to the Elder Brain attack 11 Your mental strength and determination allow you to subvert the Mind Flayer’s control, taking the thrall under your own command. Encounter * Psionic Minor Action Close blast 10 Target: One dominated enemy in range that is enslaved by a psychic, psionic, or charm effect, ability or power. Attack: Intelligence + 2 vs. Will of the controlling enemy. Hit: The target is no longer dominated by the enemy and is now dominated by you for two turns. After that time, the thrall is released with its own free will. The original dominator is allowed to retake the thrall (if it has an ability that allows it to.) Special: You can use this power once against each dominated enemy in the encounter (on separate actions).
This is useless in most encounters unless the campaign centers around it. Would you take a class encounter power that only worked on shardminds that used shard swarm last turn? No. Ravaging Mind Blast Traitor to the Elder Brains attack 11 You unleash the total fury of your anger against the Mind Flayer, destroying everything in your way. Encounter * Psychic Standard Action Close blast 5 Target: All creatures and objects with hit points in area. Attack: Ability score modifier of your Mind Blast power +3 vs. Will Hit: 2d8 + attacking ability score modifier +5, and the target is stunned and dazed (save ends both).
Probably a touch overpowered. Stunning is VERY powerful, especially vs. will in a close blast 5. Shatter the Lesser Mind Traitor to the Elder Brains attack 20 Your enemy falls over as its psyche is obliterated. Daily * Psionic, Psychic Standard Action Range 15 Target: On creature in range. Attack: Ability score of you Mind Blast power + 5 vs. the lower of your target’s Will or Fortitude Hit: 3d10 + attacking ability score modifier +10, and the target is stunned (save ends), and is knocked prone. Aftereffect: The target is dazed (save ends). Miss: Half damage, and the target is dazed until the end of your next turn and knocked prone.
I think you need to remove one feature from this power. Level 20 powers are supposed to be pretty darn good, but this might be a bit much. Either remove the "lower of your target’s Will or Fortitude" the proning, or the daze aftereffect.
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2 years ago ::
Apr 21, 2011 - 5:47PM
#28
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Date Joined:
May 30, 2010
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Shatter the Lesser Mind Traitor to the Elder Brains attack 20 Your enemy falls over as its psyche is obliterated. Daily * Psionic, Psychic Standard Action Range 15 Target: On creature in range. Attack: Ability score of you Mind Blast power + 5 vs. Will or Fortitude Hit: 3d10 + attacking ability score modifier +10, and the target is stunned until the end of your next turn if you targeted Will, or the target is knocked prone if you targeted Fortitude. Aftereffect: The target is dazed (save ends). Miss: Half damage, and the target is dazed until the end of your next turn.
Slightly less over powered.
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2 years ago ::
Apr 21, 2011 - 8:00PM
#29
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Date Joined:
Mar 14, 2011
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Okay, Rampant, I'll think it over. Its a little late at my ends, so I'll work on it tomarrow.
Natural and magikot, thanks for finally looking at the PP. No-one has so far. I'll think about your suggestions (again, probably actually fix things tomarrow), and I think I will use your version of Shatter the Lesser Mind, magikot, thanks. I will also definately change Friend to the Surface, I was going more for theme than practicality, which was a mistake. I'll fix it tomarrow, and if you could post an idea in the meantime, I would be your best friend. ',: D
Thanks all of you guys, girls, and hermophrodic Illithids that have given advice in any form (that includes telepathic comments). I am sure if we keep this up, we can make a perfect Illithid PC race and submit it to wizards, where it can be made official!
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a... Mind Flayer?Page 8 has the current complete version.
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2 years ago ::
Apr 21, 2011 - 8:03PM
#30
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Date Joined:
Mar 14, 2011
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"I am sure if we keep this up, we can make a perfect Illithid PC race and submit it to wizards, where it can be made official!"
Too far? Maybe.
Likely to happen? Probably not.
Fun to daydream about? Definately.
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a... Mind Flayer?Page 8 has the current complete version.
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