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1 year ago ::
Feb 07, 2012 - 8:30PM
#91
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Date Joined:
Mar 14, 2011
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I think opportune mind might need to be a paragon feat.
Yeah, I suppose that would make more sense now that I think about. Thanks.
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a... Mind Flayer?Page 8 has the current complete version.
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1 year ago ::
Feb 07, 2012 - 8:46PM
#92
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Date Joined:
Oct 26, 2004
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Intelligent combat is way too strong for heroic, or possibly at all. The closest equivalent is an ability for a bardic paragon path that requires multi-classing.
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1 year ago ::
Feb 07, 2012 - 9:04PM
#93
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Date Joined:
Oct 26, 2004
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why not give the race a racial power list instead of making them take feats for cradle and enslave
since bore no longer kills targets you may need to re-work create thrall
I'd put mindflay at +4/+6 damage
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1 year ago ::
Feb 08, 2012 - 9:17PM
#94
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Date Joined:
Mar 14, 2011
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why not give the race a racial power list instead of making them take feats for cradle and enslave
I feel having a total of 5 powers is a bit small to be list-worthy.
since bore no longer kills targets you may need to re-work create thrall Bore killed once and was quickly revised. But I will look at create thrall again.
I'd put mindflay at +4/+6 damage Noted.
Intelligent combat is way too strong for heroic, or possibly at all. The closest equivalent is an ability for a bardic paragon path that requires multi-classing. That should say 'melee basic attacks', which in hindsight is useless as there's already a feat for that.
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a... Mind Flayer?Page 8 has the current complete version.
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1 year ago ::
Feb 08, 2012 - 10:40PM
#95
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Date Joined:
Oct 26, 2004
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Actually if you restrict it to basic melee, and maybe grab attacks then there's still a niche.
See melee training was nerfed by allowing only half the relevant mod to damage. So feats such as intelligent blademaster and the like are looking pretty spiffy.
Also most listed races give out a grand total of 4 or less, 5 is plenty for a racial list.
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1 year ago ::
Feb 09, 2012 - 6:37PM
#96
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Date Joined:
Mar 14, 2011
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Actually if you restrict it to basic melee, and maybe grab attacks then there's still a niche.
See melee training was nerfed by allowing only half the relevant mod to damage. So feats such as intelligent blademaster and the like are looking pretty spiffy.
Hmm... It's been a while since I've looked at that feat. I'll check and make sure. Grab would be interesting.
Also most listed races give out a grand total of 4 or less, 5 is plenty for a racial list. Hmm... You know in all honesty, I'm not even too sure of how this list would work. At certain levels you can substitute a class power for a race power, yes?
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a... Mind Flayer?Page 8 has the current complete version.
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1 year ago ::
Feb 09, 2012 - 7:09PM
#97
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Date Joined:
Oct 26, 2004
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Bascally you make the power, and give it a level just like a class power, thus the powers essentially become part of your options whenever you would learn powers for your class.
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1 year ago ::
May 16, 2012 - 7:24PM
#98
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Date Joined:
Mar 14, 2011
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^bump^
Have you ever wanted to play a character out of the norm? A character... reviled by society, something that offers you a unique role-playing challenge? Have you ever wanted to play something more hated and innately evil then Drow? Have you ever wanted to be a... Mind Flayer?Page 8 has the current complete version.
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