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2 years ago ::
Apr 08, 2011 - 11:03PM
#1
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Date Joined:
Aug 10, 2010
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Blackened: A Blackguard Dragon Riding Indomitable Champion

Blackened is a Vice of Domination Blackguard build from Heroes of Shadow. He is designed to withstand serious punishment, and deliver it. This build is under construction and given it’s new source material please bear with me during his creation. Enjoy. Blackened Level 30
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level 30 Dragonborn, Blackguard, Paragon Blackguard, Indomitable Champion
Dragonborn Ability: Dragonfear FINAL ABILITY SCORES Str 30 Con 18 Dex 12 Int 12 Wis 10 Cha 22.
STARTING ABILITY SCORES Str 20, Con 13, Dex 10, Int 10, Wis 8, Cha 13.
AC: 48 Fort: 50 Reflex: 45 Will: 51 HP: 262 Surges: 14 Surge Value: 64
+29 Initiative
TRAINED SKILLS Religion +21, History +23, Endurance +20, Intimidate +27, Athletics +24
UNTRAINED SKILLS Acrobatics +12, Arcana +16, Bluff +20, Diplomacy +20, Dungeoneering +15, Heal +15, Insight +15, Nature +15, Perception +15, Stealth +12, Streetwise +20, Thievery +12
FEATS Level 1: Weapon Proficiency (Bastard sword) Level 2: Heavy Blade Expertise Level 4: Weapon Focus (Heavy Blade) Level 6: Improved Defenses Level 8: Improved Initiative Retrained to Superior Initiative at 21 Level 10: Mounted Combat Level 11: Superior Will Level 12: Toughness Level 14: Wintertouched Level 16: Lasting Frost Level 18: Armor Specialization (Plate) Level 20: Wrathful Warrior - Fighter MC and more THP's Level 21: Improved Steed (Celestial Silver Dragon) – re-flavored to black or red dragon Level 22: Epic Reflexes Level 24: Epic Will Level 26: Draconic Arrogance Level 28: Dragon's Rejuventaion - regain Dragon fear (not sure about this one) Level 30: Divine Mastery
POWERS Dread Smite encounter-cold-divine-necrotic-shadow free action trigger: you target an enemy with an at-will weapon attack effect:the target takes cold and necrotic damage = 2+CHA mod. If triggering attack hits, target also takes ongoing 5 cold and necrotic (save ends) Level 7: 4+ CHA mod Level 17: 7+CHA mod - ongoing 10 cold and necrotic (save ends) Level 27: 10+CHA mod - ongoing 15 cold and necrotic (save ends) Shroud of Shadow Encounter-shadow Minor action Effect: you gain partial concealment until the EONT. You also gain 5 THP Level 11: 10 THP Level 21: 15 THP
Spirit of Vice Domination: Once per round while you have THP, take a free action to damage self = CHA mod. Gain bonus to damage roll against target = to damage you took. Level 1 At-Will: Dominator’s Strike – STR vs AC – 1(W)+STR mod damage. Gain THP=CHA mod Level 1 At-Will: Vengeance Strike – STR vs AC – 1(W)+STR Mod damage. Gain power bonus to the damage roll =twice the number of adjacent enemies. Level 3 – Extra Dread Smite Level 4 – Servant of Vice. Daily Minor Action to conjure small servant that lasts until EOTE that can answer questions based on DC’s set by DM. Fluffy but possibly useful. Level 5 Daily: Frenzying Smite – STR vs AC – 4(W)+STR. Push target two squares then shift 3 squares adjacent. You grant CA until SONT. Paladin utility 6: Call Celestial Steed Level 7: Improved Shroud of Shadow (Domination) – use Shroud of Shadow and gain additional THP’s= 2+CHA mod. Increases to 5+CHA mod at 23rd level. Level 9 Daily Power: Spirit Harrow – Close Burst 1 – each creature in burst - STR vs Fort – 2(W) + STR mod psychic and target can’t shift or make opportunity attacks (save ends). Miss: Half damage. Effect- targets with 10 or less HP’s are stunned until EONT Level 10 Utility Power: Deathly Aura – Daily Minor Action. Aura 1 -While you are bloodied enemies in the aura take necrotic damage after they are hit by an attack = CHA mod. Level 11 : Blackguard’s Action (Domination) – Spend an AP and gain a power bonus to attack rolls = to number of allies within 2 squares. Level 11: Vice’s Strength – You gain a +2 Bonus to saving throws and a +4 bonus against fear effects. Level 11 Encounter Power: Proof of Domination – Close burst 1 – each creature in burst – STR vs FORT – 2(W)+STR mod and targets are weakened (save ends). Effect: you gain 3 THP’s for each creature you target with attack. Level 12 Utility Power: Altar of Domination – Conjure an Altar with 5 squares. Square it occupies is difficult terrain. While within 5 squares of Altar you and all allies gain +2 Power Bonus to attacks rolls against bloodied creatures. Level 13 – extra Dread Smite Level 15 Daily Power: Avatar of Slaughter – 1 creature – STR vs AC – 3(W)+STR mod necrotic damage – miss: half damage – gain following benefits until EOTE - +4 power bonus to damage rolls – The first time you hit an enemy on your turns, a 2nd adjacent enemy takes 10 necrotic damage. Level 16: Dark Blessing – whenever a creature adjacent to you is reduced to 0 HP’s, roll a 1d4 1 – gain 10 THP 2 – Gain a +2 power bonus to defenses until EONT. 3 – You gain a +1 power bonus to attack rolls until EONT 4 – You regain HP’s = CHA mod
Level 16 Utility Power: Pragmatic Sacrifice – Immediate Interrupt – Close Burst 5 – Trigger: An attacks damage reduces you to 0 HP’s or fewer. Target: One ally in burst. Effect: Ally takes the damage and then gains 10 THP. Level 17: Dauntless Presence – When an ally spends a healing surge while adjacent to you you gain THP = to your CHA mod. Level 19 Daily Power: Plundering Smite – No Action – Trigger: You hit an adjacent creature with an at-will weapon attack. Effect: The target takes 10 Necrotic damage and 10 ongoing Necrotic (save ends). -2 Penalty to the saving throw. Each time the target takes the ongoing damage you regain 10 HP’s. Level 20 daily power: Mortal Dread – One Creature – STR vs AC – 2(W)+STR mod damage and ongoing 15 psychic (save ends). If the target ends it’s next turn adjacent to you or any ally, it cannot make a saving throw to end this effect on that turn. Miss: Half damage and 10 ongoing psychic (save ends). Level 22 Utility Power: Dark Grace – minor action – aura 1 until EOTE – Whenever you or an ally in the aura hits an enemy they gain 5 THP. Whenever an ally in the aura spends a healing surge he or she regains only half the hit points, and you regain the rest. Level 25 daily Power: Ravenous Shadows – Standard – Area wall 10 within 10 squares – conjure a wall of darkness until the EONT. Walls squares are heavily obscured and it can be 4 squares high. Any creature that enters the wall or ends it’s turn there takes 15 cold and necrotic damage. When the wall appears make the following attack: target – each creature in wall or adjacent. STR vs FORT. Hit: Target is immobilized until it’s EONT. If target is outside the wall slide it one square into it. Sustain Minor: wall persists until EONT and you can repeat the attack. Level 27: Shadow Infusion – you gain 20 resist necrotic and 20 resist cold. Level 29 Daily Power: Avatar of Vice – Standrad – one creature – STR vs AC – 5(W)+STR mod necrotic damage. Miss: half damage – gain the following benefits until EOTE – your attacks deal extra necrotic damage = CHA mod. Once per turn after you attack an enemy and hit gain 10 THP’s. if the attack already grants THP’s you gain 5 extra THP’s – if you start the turn with no uses of your Dread Smite roll a 1d6 – if you roll a 5 or 6 you regain one use of that power. ITEMS Battlecrazed Bastard sword +6 Brooch of Vitality +6 Eye of Awareness (epic tier) Gauntlets of Destruction (paragon tier) Belt of Vim (paragon tier) Boots of Quickness (paragon tier) Shield of Ultimate Protection Heavy Shield (epic tier) Ring of Free Time (epic tier) Whiteflame Godplate Armor +6 Dice of Auspicious Fortune (paragon tier) Stone of Earth (paragon tier) Ring of Circling Fangs (paragon tier)
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2 years ago ::
Apr 08, 2011 - 11:04PM
#2
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Date Joined:
Aug 10, 2010
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2 years ago ::
Apr 08, 2011 - 11:05PM
#3
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Date Joined:
Aug 10, 2010
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Attack Bonuses:
+37 Base
+2 with CA
+1 while bloodied
+1 on my Dragon
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2 years ago ::
Apr 08, 2011 - 11:09PM
#4
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Date Joined:
Aug 28, 2010
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Wouldn't Mounted Combat be kind of an important feat buy? Without it you're losing 2 to hit with the Dragon attacks (most importantly the automatic 'when something moves adjacent' one) and you don't get the +1 to all attack rolls feature that he would otherwise grant by riding him.
You also probably want to grab some combination of Virtue and Deliverance of Faith for THP generation, either by giving up a utility feat slot or snagging Skill Power.
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2 years ago ::
Apr 08, 2011 - 11:11PM
#5
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Date Joined:
Aug 10, 2010
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Yup forgot retraining. Mounted Combat, will definitely be in there.
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2 years ago ::
Apr 08, 2011 - 11:27PM
#6
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Wouldn't it be better to pick up mark of handling instead? Doesn't it include the mounted combat feat in it (with mounted combat as the non-mark feat option if you are not allowed to use dragon mark feats)?
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2 years ago ::
Apr 08, 2011 - 11:29PM
#7
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Date Joined:
Aug 10, 2010
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Wouldn't it be better to pick up mark of handling instead? Doesn't it include the mounted combat feat in it (with mounted combat as the non-mark feat option if you are not allowed to use dragon mark feats)?
Ya but the whole campaign specific thing *shrugs*
Remember, this is just a stab. I like the flavor and the potential for optimization is there.
Obvious changes now looking over it include Definitely going Dragonborn. Dropping the 2 silly shadow feats and losing the whole "dim light darkness angle". Can pick up the extra defenses in another way or make due with the base defenses (which are considerable).
EDIT: Ok moved some feats around, went with Dragonborn, MC Fighter, and snagged Draconic Arrogance for Push stuff. Defenses took a small hit but I think it looks better.
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2 years ago ::
Apr 09, 2011 - 1:49AM
#8
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Date Joined:
Oct 28, 2010
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Damn, there's a LOT of stacking CHA mods in there. Human or Half-Elf Blackguard with a CHA-MBA FTW. Especially if it's Human with Virtuous Strike, because you're then hitting vulnerability all the time, too.
The only issue, I guess, is that the dailies will still be STR. Those are baked in to the character, at a guess?
Shame.
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2 years ago ::
Apr 09, 2011 - 1:57AM
#9
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Date Joined:
Jun 10, 2008
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The only issue, I guess, is that the dailies will still be STR. Those are baked in to the character, at a guess?
Shame.
The Lv. 29 is the only one that is, I think. If it truly does mirror the Cavalier, anyway. Other than that level, you can take CHA-based powers, although they will be less Strikery and more Defendery/Leadery powers.
D&DN Paladin: Half-Fighter, half-Cleric, all useless. D&DN Ranger: Third-Fighter, third-Rogue, third-Druid, all useless. With one interesting concept that has its execution botched. My 4e Character Op work:Character guides
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2 years ago ::
Apr 09, 2011 - 1:58AM
#10
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Date Joined:
Oct 28, 2010
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They'll all be more strikery than STR powers on a CHA character though
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