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Switch to Forum Live View Fleshworks - Where steel meets flesh.
1 year ago  ::  May 30, 2012 - 5:58PM #51
kronos182
Date Joined: Mar 24, 2006
Posts: 794
Most full conversion cyborgs would already have something like a brain case.. how else keep brain from being damaged.. although a more powerful/stronger one could come in handy, just a matter of what wouldi t do.. reduce criticals?

I haven't seen blak magic m-66 or battle angel, but I have heard or battle angel though.

I have an item in Chuck's emporium that is an early version of doc ock's harness, and I have a few pics of different doc ocks or similar devices that I still have to stat up, but you can use that as a base to work from. 
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1 year ago  ::  Jun 01, 2012 - 2:20AM #52
AnimeSniper
Date Joined: Apr 3, 2008
Posts: 888
A few attachments for the RAW stats or your own homebrew rig Kronos 182 so give a little feedback  on them

EDIT 6:00 am-  Got to thinking of how the offensive melee based weapons with the addition of a Nanomolecular Memory Alloy could feasibly wield them all into combat... and roll a critical on a low NPC and most likely death will occur. 
  • Extension Reach- A unique addition that allows the appendage to extend and extra five feet in length by the incorporation of the Slinky Link.
  • Grenades- Single use reloadable micro-grenade launchers can be attached to the ends of appendages. 
  • Lasers- Modified beam emitters taken from Laser Rifles and Laser Pistols are wired to the ends of appendage dealing 2d8 Pistol and 3d8 Rifle with a wired energy port for the required cells
  • Lasers {Metal Blaster}-Modified by cannibalizing the Metal Blaster Emitters fire nine individual beams at the target causing 1d6x9 damage.
  • Lasers {Tri-Beam}- The Tri-Beam Laser emitters fire three individual beams at the target causing 2d12+1 per beam. 
  • Plasma- Cannibalized parts from either a Plasma Pistol or Plasma Rifle are attached to the appendage dealing 2d12+1 Pistol and 3d12+3d3 Rifle. 
  • Pneumatic Tail Spike- The Pneumatic Tail Spike latches onto the designated target before unleashing the contained  spike within.
  • Razor Wire Barbs-
  • Spikes-
  • Tail Barbs-
  • Tail Flail-
  • Tail Mace-
  • Tail Spike-
  • Tazer  Strike-
  • Whip Strike- Whip Strike is when the PAM strikes out at a designated target much like cowhide whip.
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1 year ago  ::  Jun 02, 2012 - 11:02AM #53
kronos182
Date Joined: Mar 24, 2006
Posts: 794
Not sure if I'd put a rifle (laser, plasma or the like) into the arms/tentacles.. Pistol definitely, although a higher tech level version could have damage in the rifle range.

Using memory alloys for the ends forming different melee weapons is a nice idea.. so instead of doing a slam, alter to a hammer for greater critical damage.. or slashing or piercing weapon for different damage type, and crit ranges/uses.

The metal blaster.. what is this exactly? A laser designed for welding/cutting metal?
Also tri-beam.. what makes this different than just three pistols fire-linked together? 
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1 year ago  ::  Jun 03, 2012 - 2:07AM #54
AnimeSniper
Date Joined: Apr 3, 2008
Posts: 888
Sorry for the unknowns as they both come from the Fallout 3 game as unique obtainable Laser Rifles when you buy the downloads... both have unique characteristics for their use and I can see your point in paragraph response line 3 

Tri-Beam are kind of like a shotgun laser so up close more damage and the Metal Blaster has nine beam so again like a shotgun laser and both are deadly like the shotgun at clos range

On memory alloys in use imagine an espionage/assassin model FCPBR or FCRPB that has a facial structure that can change, say a full round action unseen, into another face and then if you include nanite photo receptors similar to Becka Valentine from Andromeda to allow the asset to change their hair and lets not forget a way to change their eye color.

EDIT 12:15pm-  Okay so I was thinking about looks... on one side you have those people who have partial or the full FCPBR or FCRPB package that resembles their former organic facade and then those who at barely a glance you can tell that the limb is a replacement or whatnot like Briarios from the Appleseed anime whose body was more military styled and his head had five+ optical lenses

Here is what I got so far for tags....
 

Bulky


Streamline


Hodgepodge


Realistic

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4 months ago  ::  Feb 22, 2013 - 5:34PM #55
kronos182
Date Joined: Mar 24, 2006
Posts: 794

Privacy Field Generator (PL 6)

A tiny implant at the base of the cyborg’s spine generates a constant low level EM interference field that nullifies all communication devices, including most microphones, hidden bugs, and cell phones within the implant’s effective radius.
Benefit: All communication devices cease to function within a 30 ft radius of the cyborg, including any of the cyborg’s own onboard communications gear. This implant can be activated or deactivated as a free action. Devices specially modified to resist jamming, military equipment (with a +3 restriction or greater), or devices from a higher Progress Level gain a +2 to Computer Use checks to resist the jamming. For every PL above the Privacy Field Generator gain a further +1.
Type: Internal
Hardness/Hit Points: -/2
Base Purchase DC: 24
Restriction: Military (+3)

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3 months ago  ::  Mar 18, 2013 - 3:07AM #56
AnimeSniper
Date Joined: Apr 3, 2008
Posts: 888
Hey Kronos so I was thinking recently, dangerous thinking that it would be possible that a person trained in the art of melding flesh with machinary that you would have someone who went the way of Jack the Ripper and started dicing up cybernetically enhanced humans and full cyborgs while also removing slash wiping any e-data or memory banks that they had... now in a post-apocalyptic setting you could have the whole scavenger who collects the cybernetics remains of those who died in the apocalypse or afterwards and then those savvy baddies who if cannibalistic who pawn the inedible remains in the next town or passing trader.

So what do you think... also was thinking of cybernetic implant that similar to a data jack or port the user could have it wear they can insert skill and feat chips into it for either a one time boost or reusable models that are infinite boosts but you have to swap out each time for another one that is relevant to your task at the time... 
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3 months ago  ::  Mar 18, 2013 - 5:42AM #57
kronos182
Date Joined: Mar 24, 2006
Posts: 794
For the skill/feat chips, I believe I already posted such a device, if I didn't submit it I have it on my comp and will post it soon.

Now.. as for your cyber Jack the Ripper.. would need feats/skills similar to a cyber doc (cybernetic surgery, skills in treat injury, surgery feat, knowledge: cybernetics and/or both knowledge: electronics/mechanical), and computer use for deleting any electronic memory systems.

So equipment he'd want would be built in vibro blades in one hand, built-in surgical tools in another hand.. maybe a built in EMP weapon of some sort.. stealth equipment.

For the Post-Apoc, yeah, that's part of the norm that'll happen. If you ever played the game Rifts from Palladium Books, they have a class or two for cybernetic snatching, cyber-docs.

Skill/feat chips I posted here earlier in the thread. Although I have them set to 4 ranks and feats with no or only 1 prerequisite feat, you can have higher ones by increasing their rarity and cost (similar to robot feat and skill chips/progits).
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3 months ago  ::  Mar 19, 2013 - 2:27AM #58
AnimeSniper
Date Joined: Apr 3, 2008
Posts: 888

Oct 4, 2011 -- 3:00AM, kronos182 wrote:


Skill Chips
Skill chips are paper thin plastic circle about an inch around with circuitry throughout it. The chip is placed inside a chip dock which is implanted in the user's head. Multiple chips can be placed in the dock but only Intelligence Modifier plus 1 chips can be active at a time. Each skill chip contains information on a different skill, or feat, to allow the user to make use of that skill or feat even if not trained in it. However, the user can not learn beyond what the chip contains, unless the chip is removed and they learn the skill on their own. If they know the skill past what a chip contains, the chip overrides their own knowledge while in use.
Chips only contain 4 ranks of any given skill, with an average PDC of 17 each. Feat chips can only use feats that have no prerequisites or only 1 prerequisite, which the user needs to meet. They can use other chips to meet the prerequisites. A chip dock has a PDC of 23, and can hold a total of 8 chips. Installing or removing a chip is a move-equivalent action.
Benefit: Use of skill chips
Type: Internal
Location: Head
Hardness/Hit Points: -/1
Base Purchase DC: 23 for dock, varies by skill chip
Restriction: None

Examples
Repair 4 ranks skill chip PDC 16
Craft (Electronic) 4 ranks chip PDC 17
Personal Firearms Proficiency chip PDC 18 (Lic +1)
Knowledge (Chemistry) 4 ranks PDC 17
Pilot (Helicopter) 4 ranks PDC 18 (Lic +1)




Okay so thats perfect but do you have a related one for the Chip Dock... also other companies wouldn't just use a wafer model as some could use a crystalline rod the same size that could be slid into a Data Port or Jack similar to the one of Seamus Harper from Andromeda.

Was there ever someting like the Data Port/Jack that Seamus Harper used... and I am working on a Neural Synaptic Link  based around the one for cyborg soldier in the Warzone 2100 game and the HALO games as reference points

 Actually came up with some good things when I went here  http://halo.wikia.com/wiki/index.php?search=Spartan+Neural+Interface&fulltext=Search
 

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3 months ago  ::  Mar 19, 2013 - 12:58PM #59
kronos182
Date Joined: Mar 24, 2006
Posts: 794

Mar 19, 2013 -- 2:27AM, AnimeSniper wrote:

Oct 4, 2011 -- 3:00AM, kronos182 wrote:


Skill Chips
Skill chips are paper thin plastic circle about an inch around with circuitry throughout it. The chip is placed inside a chip dock which is implanted in the user's head. Multiple chips can be placed in the dock but only Intelligence Modifier plus 1 chips can be active at a time. Each skill chip contains information on a different skill, or feat, to allow the user to make use of that skill or feat even if not trained in it. However, the user can not learn beyond what the chip contains, unless the chip is removed and they learn the skill on their own. If they know the skill past what a chip contains, the chip overrides their own knowledge while in use.
Chips only contain 4 ranks of any given skill, with an average PDC of 17 each. Feat chips can only use feats that have no prerequisites or only 1 prerequisite, which the user needs to meet. They can use other chips to meet the prerequisites. A chip dock has a PDC of 23, and can hold a total of 8 chips. Installing or removing a chip is a move-equivalent action.
Benefit: Use of skill chips
Type: Internal
Location: Head
Hardness/Hit Points: -/1
Base Purchase DC: 23 for dock, varies by skill chip
Restriction: None

Examples
Repair 4 ranks skill chip PDC 16
Craft (Electronic) 4 ranks chip PDC 17
Personal Firearms Proficiency chip PDC 18 (Lic +1)
Knowledge (Chemistry) 4 ranks PDC 17
Pilot (Helicopter) 4 ranks PDC 18 (Lic +1)




Okay so thats perfect but do you have a related one for the Chip Dock... also other companies wouldn't just use a wafer model as some could use a crystalline rod the same size that could be slid into a Data Port or Jack similar to the one of Seamus Harper from Andromeda.

Was there ever someting like the Data Port/Jack that Seamus Harper used... and I am working on a Neural Synaptic Link  based around the one for cyborg soldier in the Warzone 2100 game and the HALO games as reference points

 Actually came up with some good things when I went here  http://halo.wikia.com/wiki/index.php?search=Spartan+Neural+Interface&fulltext=Search
 




You can change the skill chips to a thicker chip or crystal rod if you want. I just used wafer-like card  so you can load a bunch in, but have to mentally activate only a few at a time.

There is the Head Jack here which is a simple interface device that you can connect various devices to your body to allow for a connection. Such as with smartguns to transmit their sensor/scope and targeting info straight to a person's optic systems. Connect to a vehicle for driving it mentally, or armour if it has cybernetic connections to allow for faster response times or direct upload of suit system status and sensors.

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