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1 year ago ::
Jun 16, 2012 - 1:53PM
#671
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Date Joined:
Nov 14, 2010
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For a paragon path, take a look at Essence mage if you MC sorcerer, esspecially if you focus charisma. The 11th level trait will give you an extra d6 if you can admixture your atwill (worship an arcane deity and Virtuous strike) The 12th level utility is great, 15+ THP and unsubstantial for a round The 16th level trait means that your plate armor will grant you a permanante resist 5 at level 16 and resist 9 when you get +6 armor.
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1 year ago ::
Jun 16, 2012 - 1:56PM
#672
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Date Joined:
Nov 14, 2010
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For a paragon path, take a look at Essence mage if you MC sorcerer, esspecially if you focus charisma. The 11th level trait will give you an extra d6 if you can admixture your atwill (worship an arcane deity and Virtuous strike) The 12th level utility is great, 15+ THP and unsubstantial for a round The 16th level trait means that your plate armor will grant you a permanante resist 5 at level 16 and resist 9 when you get +6 armor.
The character builder will not let you admixture or quicken Virtuous strike even after you take the arcane domain feat. Is this a bug of the program or is there some rule I am overlooking?
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1 year ago ::
Jun 16, 2012 - 2:05PM
#673
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Date Joined:
Oct 28, 2010
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The 11th level trait will give you an extra d6 if you can admixture your atwill (worship an arcane deity and Virtuous strike)
Doesn't work - Arcane Admixture requires the power to be Arcane - which it isn't at any time other than when you're using it. It's not a valid pick for Admixing - and the only melee option that I know of which changes part of the damage (Crusdaer's Weapon) changes it to radiant, so that doesn't work either.
Works nicely with Eldritch though.
Also, permanent resist all breaks the Domination vice. Works fine with Fury, though.
It's not a bad choice, but it's only really a valid one at all for Half-Elves. And MCing Sorcerer means you're not MCing Fighter or Rogue, and thus are losing out on a stupendous amount of melee weapon user damage support, and probably Doing It Wrong.
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12 months ago ::
Jul 19, 2012 - 10:01AM
#674
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Date Joined:
May 19, 2011
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I know I've put this guy up for review before, but I mostly have a stats question at this point.
====== Created Using Wizards of the Coast D&D Character Builder ====== Victor, level 15 Vryloka, Blackguard, Grim Blackguard
FINAL ABILITY SCORES Str 23, Con 11, Dex 14, Int 9, Wis 11, Cha 21.
STARTING ABILITY SCORES Str 17, Con 10, Dex 13, Int 8, Wis 10, Cha 15.
AC: 28 Fort: 27 Reflex: 23 Will: 29 HP: 110 Surges: 10 Surge Value: 27
TRAINED SKILLS Intimidate +19, Endurance +10, Athletics +16, Bluff +17
UNTRAINED SKILLS Acrobatics +7, Arcana +6, Diplomacy +12, Dungeoneering +7, Heal +7, History +6, Insight +7, Nature +7, Perception +9, Religion +6, Stealth +9, Streetwise +12, Thievery +7
FEATS Level 1: Heavy Blade Expertise Level 2: Wintertouched Level 4: Superior Will Level 6: Cunning Stalker Level 8: Weapon Proficiency (Fullblade) Level 10: Weapon Focus (Heavy Blade) Level 11: Lasting Frost Level 12: Danger Sense Level 14: Improved Initiative
POWERS Blackguard daily 5: Blood of the Mighty Blackguard utility 6: Virtue Blackguard daily 9: Death Angel Blackguard utility 10: Reactive Surge Blackguard daily 15: Avatar of Slaughter
ITEMS Frost Fullblade +2, Frost Fullblade +3, Frost Fullblade +4, Screaming Layered Plate Armor +2, Iron Armbands of Power (heroic tier), Wavestrider Boots (heroic tier), Gauntlets of Blood (heroic tier), Casque of Tactics (heroic tier), Amulet of Physical Resolve +3, Boots of the Fencing Master (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
How can I ensure I can get DEX to 17 by the time Epic Tier comes around with minimal changes to my damage effectiveness so I can pick up Heavy Blade Mastery? I plan on taking Heavy blade Mastery come Epic and the Punisher of the Gods Epic Destiny, plus the +4 Fullblade is a stand-in for a homebrew weapon I got from the DM that makes crits extra awesome(Weapon Property:On a crit, in lieu of crit dice, I instead use an At-Will attack as part of the action, which stacks. Imagine the DM's surprise when I rolled 6 crits in one fight against the final boss of the current story arc), so I want to egt those extra crit chances before I pick up Divine Mastery.
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11 months ago ::
Aug 27, 2012 - 7:54PM
#675
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Its also worth mentioning that while a lot of people just hate the Binder class, the Binder MC isn't that bad if you want to Off-Tank, if the tank is absent or dying.
Specially if you take the Gloom Pact, with its Echoing Dirge, you can repel 2 squares 2 targets to give a breather to your squishies, specially if those mobs have effects, auras etc who trigger at the begin of their turn and affects adjacent targets.
And the Shadow Warp permits you to move out of harms way a dying comrade, wich last time i used it, did save the second dps ass(even if he got up only to get killed 2 turns later...)
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10 months ago ::
Sep 10, 2012 - 5:42PM
#676
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My GM doesn't believe that taking Ardent Strike gives you access to Divine Sanction. Is there a source I can point him to that says this is the case?
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10 months ago ::
Sep 10, 2012 - 6:14PM
#677
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My GM doesn't believe that taking Ardent Strike gives you access to Divine Sanction. Is there a source I can point him to that says this is the case?
Point out to him that if a Half-Elf takes Ardent Strike and isn't even a Paladin, it still works?
Powers do what they say they do. If a power says you "mark" a creature, that creature is by God Marked by you. Wether you happen to be a defender or not.
Divine Sanction came out in Divine Power. Literally the first sentence explaining it deals with the fact that "some new feats and powers can inflict Divine Sanction." Then goes on to explain what DS is. By his argument, those powers wouldn't work for anyone. Paladins included.
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9 months ago ::
Oct 01, 2012 - 4:47PM
#678
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Date Joined:
Dec 30, 2008
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My apologies if this is covered somewhere else in this thread, I looked but couldn't find it. If it is, please just refer me to the post(s).
All of the example builds provided multiclass into Fighter for Bedeviling Assault. However the Character Builder doesn't provide this as a power to be selected after taking the feat. Indeed the old Fighter class (pre-essentials) seems to have been removed from the builder entirely. Does this mean that Bedevilling Assault is no longer a valid part of a Blackguard build? Or is this an error in the builder? If the former, what feat(s)/power(s) might be substituted into the builds instead?
Thanks in advance for the help and for all the great info on this forum.
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9 months ago ::
Oct 01, 2012 - 4:56PM
#679
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Date Joined:
Feb 19, 2006
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How did you start building the character? Under Build a Custom Character you should still have access to the Pre-Essentials classes. (With the possible exception of Encounters and Lair Assault)
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9 months ago ::
Oct 01, 2012 - 6:01PM
#680
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Date Joined:
Dec 30, 2008
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When I select "Build a Custom D&D Character" and then "D&D Home Campaign" I can only select Fighter (Knight), Fighter (Weaponmaster) and Fighter (Slayer), no vanilla Fighter. Also the powers from the vanilla Fighter are not available for multiclassing. Should I be selecting different options?
Ok, I'm a dummy - the Fighter (Weaponmaster) appears to be the vanilla Fighter (not sure why the name change is necessary). That said, in attempting to build a Blackguard taking Adept Power at level 12 and swapping out Blood of the Mighty, I don't see Bedeviling Assault as a choice on the list of replacement powers. Could I be missing a prereq?
For reference the list of choices I see is: Bristling Defense Brute Strike Comeback Strike Driving Attack Flanking Assault Harrier's Ploy Knee Breaker Lasting Threat Master's Edge Press of Steel Ruinous Assault Savage Advance Seize and Stab Shove and Slap Tempest Dance Unstoppable Advance Villain's Menace
Figured it out. Gotta retrain Blood to a lvl 5 Blackguard daily and then sub it with Adept Power. My apologies for the unecessary post.
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