Community

 
Dungeons & Dra.. Homebrew Campaigns Psionic Augmentation Striker: The 4e Soulknife
Jump Menu:
Post Reply
Page 5 of 8  •  Prev 1 ... 3 4 5 6 7 8 Next
Switch to Forum Live View Psionic Augmentation Striker: The 4e Soulknife
2 years ago  ::  Oct 03, 2011 - 4:39PM #41
Eisenritter
Date Joined: Oct 16, 2009
Posts: 1,028

Found something!  Soulknife's skill pool is a tad restrictive compared to other classes that get the same number of skills.  Usually, the list is 1+(2*trained skills).  Might I recommend adding Insight and Intimidate to the list?

Quick Reply
Cancel
2 years ago  ::  Oct 10, 2011 - 7:26PM #42
embertiger
Date Joined: Jul 13, 2006
Posts: 520

Oct 3, 2011 -- 4:39PM, Eisenritter wrote:


Found something!  Soulknife's skill pool is a tad restrictive compared to other classes that get the same number of skills.  Usually, the list is 1+(2*trained skills).  Might I recommend adding Insight and Intimidate to the list?




You're quite correct.  Done!

Quick Reply
Cancel
2 years ago  ::  Nov 19, 2011 - 12:34AM #43
Eisenritter
Date Joined: Oct 16, 2009
Posts: 1,028
Okay, just had a go tonight and last week.  Pure Blade soulknife.  Absolutely terrific spikes (MC'd rogue and shaped rapier and shield most of the time, plus Psychic Empowerment), but, notably, tonight I got shafted by psychic resistance.  So we just spent six hours fighting one thing because of that (and none of us were hitting the thing, which is a different matter entirely).  'Course, it's a low-level game, so I'm mostly just sharing experience here. Tongue Out

Also, a thought:  A Con-secondary force build, maybe?  And it may just be my current selection (I've got attack on the wind, blurring blade, painful strike, and mind blade flurry right now), but the powers don't seem to encourage me to do anything but stick with the biggest [w] I can shape, thus far. Embarassed 
Quick Reply
Cancel
2 years ago  ::  Nov 21, 2011 - 2:35PM #44
embertiger
Date Joined: Jul 13, 2006
Posts: 520

Nov 19, 2011 -- 12:34AM, Eisenritter wrote:

Okay, just had a go tonight and last week.  Pure Blade soulknife.  Absolutely terrific spikes (MC'd rogue and shaped rapier and shield most of the time, plus Psychic Empowerment), but, notably, tonight I got shafted by psychic resistance.  So we just spent six hours fighting one thing because of that (and none of us were hitting the thing, which is a different matter entirely).  'Course, it's a low-level game, so I'm mostly just sharing experience here. Tongue Out




Psychic resistance is tough, but at most it should only be negating your bonus striker damage.  You should still be dealing 1[w] + dex in non-psychic damage with each attack, since for most powers only the bonus damage that you do is typed.

Nov 19, 2011 -- 12:34AM, Eisenritter wrote:

  Also, a thought:  A Con-secondary force build, maybe?  




It's definite possibility that I'll do a force based build when I come back to this class.  One I get my Eberron campaign up and running I'll come back to this.

Nov 19, 2011 -- 12:34AM, Eisenritter wrote:

  And it may just be my current selection (I've got attack on the wind, blurring blade, painful strike, and mind blade flurry right now), but the powers don't seem to encourage me to do anything but stick with the biggest [w] I can shape, thus far. Embarassed




I guess it was my intention that you'd stick with the highest [w]s under most circumstances, but switch to other weapons as they were situationally useful.  For example, out of the box the Soulknife has the ability to form a Glaive to gain reach, a Rapier for high accuracy, a Broadsword for damage, a Greatsword for both at the expense of defense, or even a Dagger for a ranged option.  This may have been too subtle though and in actual play it may end up that one weapon combo is used exclusively.  I guess that that's okay but I may go back and add some powers with variable riders, i.e. if you use this power with a reach weapon, do x, otherwise do y.  That may get too fiddly in practice, but it's a way that a soulknife could gain more options across rounds and make weapon selection matter more.  Then again, sometimes simpler is better and you already have all the augments on the powers to deal with.  It's a road I'd defintely consider for a new powers or builds.

Quick Reply
Cancel
2 years ago  ::  Nov 22, 2011 - 8:05PM #45
Vorne
Date Joined: Jul 4, 2010
Posts: 58

Nov 21, 2011 -- 2:35PM, embertiger wrote:

Nov 19, 2011 -- 12:34AM, Eisenritter wrote:

Okay, just had a go tonight and last week.  Pure Blade soulknife.  Absolutely terrific spikes (MC'd rogue and shaped rapier and shield most of the time, plus Psychic Empowerment), but, notably, tonight I got shafted by psychic resistance.  So we just spent six hours fighting one thing because of that (and none of us were hitting the thing, which is a different matter entirely).  'Course, it's a low-level game, so I'm mostly just sharing experience here. Tongue Out




Psychic resistance is tough, but at most it should only be negating your bonus striker damage.  You should still be dealing 1[w] + dex in non-psychic damage with each attack, since for most powers only the bonus damage that you do is typed.



Actually, the extra damage being psychic gives the whole damage the psychic keyword.  If your extra damage is 5, but the monster has 10 psychic resistance, you're losing 10 off the attack, not just 5.  Granted, that's not going to come up too terribly often, but it is a thing to note I suppose.

Quick Reply
Cancel
1 year ago  ::  Dec 01, 2011 - 10:46AM #46
KopakaNuva
Date Joined: May 2, 2011
Posts: 328
Anyone thought of a Str build that uses lightning?
Quick Reply
Cancel
1 year ago  ::  Dec 01, 2011 - 10:53AM #47
Namagem
Date Joined: Dec 19, 2008
Posts: 137

Nov 22, 2011 -- 8:05PM, Vorne wrote:

Nov 21, 2011 -- 2:35PM, embertiger wrote:

Nov 19, 2011 -- 12:34AM, Eisenritter wrote:

Okay, just had a go tonight and last week.  Pure Blade soulknife.  Absolutely terrific spikes (MC'd rogue and shaped rapier and shield most of the time, plus Psychic Empowerment), but, notably, tonight I got shafted by psychic resistance.  So we just spent six hours fighting one thing because of that (and none of us were hitting the thing, which is a different matter entirely).  'Course, it's a low-level game, so I'm mostly just sharing experience here. Tongue Out




Psychic resistance is tough, but at most it should only be negating your bonus striker damage.  You should still be dealing 1[w] + dex in non-psychic damage with each attack, since for most powers only the bonus damage that you do is typed.



Actually, the extra damage being psychic gives the whole damage the psychic keyword.  If your extra damage is 5, but the monster has 10 psychic resistance, you're losing 10 off the attack, not just 5.  Granted, that's not going to come up too terribly often, but it is a thing to note I suppose.




It gives it the psychic keyword, but doesn't change all the damage to psychic damage. It's still 1[w]+dex untyped damage and then the striker damage in psionic.

Quick Reply
Cancel
1 year ago  ::  Feb 22, 2012 - 10:58AM #48
MediumD
Date Joined: May 30, 2008
Posts: 114
I just stumbled on this thread after I tried to make an archer that conjures her bow, as in the "bound bow" spell in Skyrim. I started with a ranger build that created ectoplasmic weapons. Then I found this thread, with all the work done for me. Very nice.
Quick Reply
Cancel
1 year ago  ::  Feb 24, 2012 - 11:45PM #49
Eisenritter
Date Joined: Oct 16, 2009
Posts: 1,028
MediumD:  You may want to look at the whirling barbarian's powers for that sort of thing.  Most of them have damage noted along the lines of 1[w] (main hand) + 1[w] (off-hand) + Strength modifier.
Quick Reply
Cancel
1 year ago  ::  Feb 25, 2012 - 1:17PM #50
MediumD
Date Joined: May 30, 2008
Posts: 114

Feb 24, 2012 -- 11:45PM, Eisenritter wrote:

MediumD:  You may want to look at the whirling barbarian's powers for that sort of thing.  Most of them have damage noted along the lines of 1[w] (main hand) + 1[w] (off-hand) + Strength modifier.



Interesting. It looks like WotC is fine with multiattack powers as long as they target more than one creature.

I thought of making an at-will like Dual Strike, but there's already several multiattack at-wills at SK 7. I want a mechanical advantage for dual-wielding that sticks over an SK's career, but I don't want to create various leveled versions of DS, TS, or WR, at least not without making a soul knife PP that specializes in dual wielding. So I thought of this:

Two Mind Weapon Fighting
Preqrequisite: Soulknife, Dex 13
Benefit: You gain a +2 bonus to damage rolls with your main weapon when you fight with two mind weapons. You also qualify for any feats that require the Two Weapon Fighting feat.

Quick Reply
Cancel
Page 5 of 8  •  Prev 1 ... 3 4 5 6 7 8 Next
Jump Menu:
 
Dungeons & Dra.. Homebrew Campaigns Psionic Augmentation Striker: The 4e Soulknife
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing