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2 years ago ::
Apr 04, 2011 - 10:58AM
#1
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Date Joined:
Jun 23, 2009
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My roommate wants to try creating a Mage (Essentials Wizard) using the Pyromancy school of magic from Dragon 391 (pp. 76-79). He plans on using a lot of area and close fire powers to take advantage of the Pyromancy Master feature, which turns the effects of those powers into zones. He of course wants to take the Burn Everything feat fron Dragon 388 (Class Acts: Wizards, p80), but that means his zones of fire would ignore 5 + Intelligence modifier of both allies' and enemies' fire resistance at paragon tier. Since he was also planning on using an Architect's Staff, which adds to the area of these zones, he could effectively remove access the battlefield from his party members.
So the question is whether there's some way to get around this---any sort of features that can create temporary immunity for allies, help allies escape the zones, et cetera. War Wizard won't work for zone damage, only for the attacks themselves, so what else might be able to help? (The only things I've been able to find so far are things like the warlord's Princ of Knaves paragon path, which allows allies to shift their speed when the warlord spends an action point.)
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2 years ago ::
Apr 04, 2011 - 11:03AM
#2
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Date Joined:
Mar 15, 2008
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I believe War Wizardry works. Doesn't it allow you to exempt squares from the burst/blast? And don't the powers that create zones have an effect that goes something like, "The (burst/blast) creates a zone" ? If their squares are excepted from the burst/blast, the zone will not occur in those squares. Granted, that only helps a little. Welcome to the drawback of being a blaster wizard. IFF has not yet been invented in the D&D world.
"Not only are you wrong, but I even created an Excel spreadsheet to show you how wrong you are." --James Wyatt, May 2006
Dilige, et quod vis fac
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2 years ago ::
Apr 04, 2011 - 11:05AM
#3
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War Wizardry just gives you a penalty to attack your teammates, and less damage if you still hit them. There's an Epic tier feat that excluses (Wis Modifier) number of squares from a blast or burst, but I cannot remember what it's called right now.
Another day, another three or four entries to my Ignore List.
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2 years ago ::
Apr 04, 2011 - 11:12AM
#4
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1. Burn Everything is a trap feat. 2. Pyromancers already ignore fire resistance.
Easiest solution, though? Play a Genasi, take Elemental Empowerment, and build STR/INT instead CON/INT. Set your stats so that your CON mod is +1. You deal the same damage, but sooner, and your flame zones now only kill minions and won't do appreciable damage to your allies.
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2 years ago ::
Apr 04, 2011 - 11:35AM
#5
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Date Joined:
Jun 23, 2009
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1. Burn Everything is a trap feat. 2. Pyromancers already ignore fire resistance.
Easiest solution, though? Play a Genasi, take Elemental Empowerment, and build STR/INT instead CON/INT. Set your stats so that your CON mod is +1. You deal the same damage, but sooner, and your flame zones now only kill minions and won't do appreciable damage to your allies.
Pyromancers only ignore fire resistance on attacks, normally: "Additionally, your attacks ignore fire resistance." The zone damage doesn't count as an attack, but Burn Everything ignores a certain amount of fire resistance for all arcane fire powers. Its arguable whether or not the zone created from your area or close arcane fire powers by way of your Pyromancy Master class feature counts as an effect of your power, thus applying the Burn Everything resist ignorance, or only counts as the effect of your class feature, thus not counting as an arcane fire power in itself and not applying the ignorance to fire resistance.
That said, Burn Everything might become a lot less useful if it doesn't apply to the zones created with your Pyromancy Master class feature, since it would only apply to things like ongoing fire damage created as an effect of a power (as opposed to a feat or class feature).
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2 years ago ::
Apr 04, 2011 - 12:28PM
#6
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Date Joined:
Mar 15, 2008
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War Wizardry just gives you a penalty to attack your teammates, and less damage if you still hit them. There's an Epic tier feat that excluses (Wis Modifier) number of squares from a blast or burst, but I cannot remember what it's called right now.
That's what I was thinking of. Spell Accuracy.
"Not only are you wrong, but I even created an Excel spreadsheet to show you how wrong you are." --James Wyatt, May 2006
Dilige, et quod vis fac
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2 years ago ::
Apr 04, 2011 - 12:36PM
#7
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Date Joined:
Apr 15, 2007
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War Wizardry + Nusemnee's Atonement is a good combo for this.
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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2 years ago ::
Apr 04, 2011 - 2:22PM
#8
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Since he was also planning on using an Architect's Staff, which adds to the area of these zones, he could effectively remove access the battlefield from his party members.
Note that the Architect's Staff only adds a few squares to a zone. It does not increase burst/blast sizes. Architect's Staff +3 with a Burst 1 zone power does not create a Burst 4 zone. It would be a Burst 1 zone plus three extra squares. It should not be hard to work around the few squares added by the staff.
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2 years ago ::
Apr 04, 2011 - 4:14PM
#9
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Date Joined:
Jun 23, 2009
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Note that the Architect's Staff only adds a few squares to a zone. It does not increase burst/blast sizes. Architect's Staff +3 with a Burst 1 zone power does not create a Burst 4 zone. It would be a Burst 1 zone plus three extra squares. It should not be hard to work around the few squares added by the staff.
Admittedly, I was interpretting it as that it would add 1 square to a side for each enhancement bonus, such that the 3x3 area would become a 4x4 area with a +1 staff, as opposed to occupying 10 squares rather than 9 squares. I figured it didn't add to the burst or blast size, since that would be ridiculously powerful (3x3 becomes 5x5 at +1).
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2 years ago ::
Apr 04, 2011 - 11:44PM
#10
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My roommate wants to try creating a Mage (Essentials Wizard) using the Pyromancy school of magic from Dragon 391 (pp. 76-79). He plans on using a lot of area and close fire powers to take advantage of the Pyromancy Master feature, which turns the effects of those powers into zones. He of course wants to take the Burn Everything feat fron Dragon 388 (Class Acts: Wizards, p80), but that means his zones of fire would ignore 5 + Intelligence modifier of both allies' and enemies' fire resistance at paragon tier. Since he was also planning on using an Architect's Staff, which adds to the area of these zones, he could effectively remove access the battlefield from his party members.
So the question is whether there's some way to get around this---any sort of features that can create temporary immunity for allies, help allies escape the zones, et cetera. War Wizard won't work for zone damage, only for the attacks themselves, so what else might be able to help? (The only things I've been able to find so far are things like the warlord's Princ of Knaves paragon path, which allows allies to shift their speed when the warlord spends an action point.)
Simply you don't have to use the zone always. It's a nice DPR addition, but hardly needed. Furthermore, since wizards need a bit of everything, you can't really get con high as int. Enjoy your free situational 3-4 extra damage but do not build your mage (Tiefling pyromancer, i hope) around the level 10 feature.
Chauntea/Lathander/Torm Cleric since 1995 My husband married a DM - καλὸς καὶ ἀγαθός
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