Community

 
Dungeons & Dra.. 4e Character Optim.. Beyond Bodily Brutality: the Basics of Building...
Jump Menu:
Post Reply
Page 25 of 41  •  Prev 1 ... 23 24 25 26 27 ... 41 Next
Switch to Forum Live View Beyond Bodily Brutality: the Basics of Building Battleminds
2 years ago  ::  May 04, 2011 - 11:21AM #241
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,981

May 4, 2011 -- 10:56AM, owaru wrote:

Given the definition of Purple in this guide ("A bad option unless specific circumstances are met (in which case it might be fantastic)"), I can see purple for Mist Weapon (the specific circumstances in this case being "against insubstantial creatures or creatures with resist lightning").  I can't see it going any higher than that, but I don't think MwaO is arguing for any higher than that.




I'm more of a Black opinion though I could see Purple. It doesn't just set up the player in the specific circumstances, it sets up the party. And that specific circumstance is common enough(about 6% of monsters) - fight 4 different monsters per combat, you ought to fight one once per 4 combats or so.

Quick Reply
Cancel
2 years ago  ::  May 04, 2011 - 11:55AM #242
Dedekine
Date Joined: Mar 18, 2010
Posts: 395

May 4, 2011 -- 11:21AM, Mommy_was_an_Orc wrote:

I'm more of a Black opinion though I could see Purple. It doesn't just set up the player in the specific circumstances, it sets up the party. And that specific circumstance is common enough(about 6% of monsters) - fight 4 different monsters per combat, you ought to fight one once per 4 combats or so.


I'm not really convinced that's an appropriate analysis, but using it, you'll end up fighting an average of one flying monster per encounter, which means you'd much, much rather have Lodestone Lure, your only tool for dealing with them -- and which also helps set up all the melee characters in your party.

It's that opportunity cost that really punishes Mist Weapon in my view.  Like I said, it's only really a practical option if the occurence of insubstantial is much, much higher than 6% of monsters, and the optimal approach at that point is to play a paladin or cavalier instead.    Still, the point about setting up nova rounds is a good one, and so I've changed the rating to purple.


Quick Reply
Cancel
2 years ago  ::  May 04, 2011 - 12:23PM #243
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,981

May 4, 2011 -- 11:55AM, Dedekine wrote:

I'm not really convinced that's an appropriate analysis, but using it, you'll end up fighting an average of one flying monster per encounter, which means you'd much, much rather have Lodestone Lure, your only tool for dealing with them -- and which also helps set up all the melee characters in your party.




I'd rather have Lodestone Lure for the adjacent movement issues. That it has some capability of dealing with flying monsters is marginally useful, but not especially so.

Most parties(and most individuals in most parties) have some capability of attacking at range vs. flying monsters. If you can't attack the flying monster, someone else likely can - and while they're doing that, you can keep the ground-based enemies off of them. If the DM is constructing an encounter of all flying creatures who want to stay within 5-6 squares, but not go up to 10 squares, then that's a different story.

Quick Reply
Cancel
2 years ago  ::  May 09, 2011 - 9:38PM #244
Fedifensor
  • Dragon Slayer
Date Joined: Mar 15, 2001
Posts: 400
Finally gave my 13th level slide/prone LFR Battlemind a good workout to test the elements of the build, and it did pretty well.  Since Polearm Momentum builds aren't really covered much in the guide, I thought I'd post the build here to see if anyone has advice on where to go from here.  The two areas I'm worried about are the ability to get into range and losing immediate actions due to status effects like Daze.  I'm strongly considering Superior Will at 14th to fix the latter, though currently my only fix for the former involves the use of Daily powers.

By the way, Iron Defense is amazing if you can get foes to attack you.  The stickiness gained from Harrying Step and the Dizzying Strike OA makes that pretty easy.

Spoiler: Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Dunbar, level 13
Dwarf, Battlemind, Iron Guardian
Psionic Study: Persistent Harrier
Background: Cloistered Priest (Cloistered Priest Benefit)

FINAL ABILITY SCORES
Str 15, Con 21, Dex 15, Int 9, Wis 18, Cha 11.

STARTING ABILITY SCORES
Str 14, Con 16, Dex 14, Int 8, Wis 13, Cha 10.


AC: 28 Fort: 23 Reflex: 20 Will: 24
HP: 108 Surges: 16 Surge Value: 32

TRAINED SKILLS
Diplomacy +11, Endurance +18, Religion +13, Athletics +13

UNTRAINED SKILLS
Acrobatics +8, Arcana +5, Bluff +6, Dungeoneering +12, Heal +10, History +5, Insight +10, Intimidate +6, Nature +10, Perception +10, Stealth +8, Streetwise +6, Thievery +8

FEATS
Level 1: Melee Training (Constitution) (retrained to Polearm Gamble at Level 12)
Level 2: Heavy Blade Expertise
Level 4: Wrathful Warrior
Level 6: Blade Opportunist
Level 8: Toughness (retrained to Harrying Step at Level 13)
Level 10: Enduring Mountain (retrained to Heavy Blade Opportunity at Level 11)
Level 11: Polearm Momentum
Level 12: Dwarven Durability

POWERS
Battlemind at-will 1: Iron Fist
Battlemind at-will 1: Bull's Strength
Battlemind daily 1: Accelerating Strike
Battlemind utility 2: Grit and Spittle
Battlemind at-will 3: Mist Weapon
Battlemind daily 5: Inconstant Location
Battlemind utility 6: Deliverance of Faith
Battlemind at-will 7: Lightning Rush (replaces Mist Weapon)
Battlemind daily 9: Aspect of Disembodiment
Battlemind utility 10: Battle Aspect
Battlemind at-will 13: Dizzying Strike (replaces Bull's Strength)

ITEMS
Magic Wyvernscale Armor +3, Amulet of Life +2, Rushing Cleats (heroic tier), Belt of Blood (heroic tier), Parry Gauntlets (heroic tier), Adventurer's Kit, Staggering Glaive +3, Helm of Opportunity (heroic tier), Alliance Band (paragon tier)

Quick Reply
Cancel
2 years ago  ::  May 28, 2011 - 6:50AM #245
Pitchblende
Date Joined: Nov 23, 2010
Posts: 38
Hey there, just noticed you had a little typo under Stickyness Feats. Melee Training (Constitution) is in PHB 2, not 3! Got a little lost looking for it in PHB 3. :P
Quick Reply
Cancel
2 years ago  ::  Jun 06, 2011 - 5:20PM #246
Qorvus
Date Joined: Aug 17, 2007
Posts: 323
Due to an unfortunate incident involving domnation, spectral tentacles and falling rocks last week we had three deaths in the party - I took the opportunity to take a battlemind as replacement and had my first run with him last night.  We only had the one fight, against two monsters, so it will be interesting to see how it goes against multiple opponents.

He is a level 12 Gnoll Harrier Battlemind/Talaric Ironjack.  Thre rest of the part now are a Warforged Striker, Dragonborn Sorcerer, Drow Rogue and Changeling Tactical Lazylord.  It seems a good mix.

Dagnyr, my gnoll, wears Bloodiron plate and uses a heavy shield and Githyanki Silver Longsword.  Feats of note are Psychic Lock, Heavy Blade Expertise and Heavy Blade Opportunist, and the two main at-wills are Lighting Rush and Lodestone Lure.

He uses Lodestone Lure mostly for his standard action - unagumented to gain the bonus defences from the PP.  At level 13 I'm considering picking up Psionic Speed for multi attacks and marking.  Lodestone Lure is also the at-will used for opportunity attacks.

Power Points are reserved for Lightning Rush.

Thanks to boosts to defences between the PP, Expertise and Bloodiron, moving away from a target for Lighting Rush purposes means few OAs will hit.  If the Lighting Rush hits and he diverts the attack, the target is now pyschic locked and I get an AC boost from Bloodiron armour and most likely the PP defence boost is also running.  It means that few attacks I've diverted will hit me.  And they were using a ranged attack, will just hit them with Loadstone Lure to magnetise them and reapply Pyschic Lock.

Quick Reply
Cancel
2 years ago  ::  Jun 07, 2011 - 3:28PM #247
Qorvus
Date Joined: Aug 17, 2007
Posts: 323
I'm planning at level 13 on replacing Conductive Defence with Psionic Speed for some multi-marking options.

The question I have is how does it interact with HBO?  If an enemy triggers an OA and I use Psionic Speed as my at-will for the attack, does that mean I get to hit up to two other enemies as well?
Quick Reply
Cancel
2 years ago  ::  Jun 08, 2011 - 12:47AM #248
Kais3000
Date Joined: Feb 1, 2010
Posts: 243

Jun 7, 2011 -- 3:28PM, Qorvus wrote:

If an enemy triggers an OA and I use Psionic Speed as my at-will for the attack, does that mean I get to hit up to two other enemies as well?




The RAW of the feat means that yes you can. It does seem to be against the intention of the feat however and many DM's may enforce that you can attack the triggering enemy only.

This is one of the feats that I'm hoping WotC will update as to not cause so much tension at a table.

Quick Reply
Cancel
2 years ago  ::  Jun 08, 2011 - 6:29PM #249
zelink551
Date Joined: Feb 26, 2011
Posts: 3,352
Edit: I made my choice, WIS.

If I could get some help on this build, it would be awesome. I posted this in Mellored's Revanant Handbook, but looking for some help from a Battlemind perspective. I wanted him to be damage heavy but still a solid defender, and unkillable.


====== Created Using Wizards of the Coast D&D Character Builder ====== 
level 30 
Revenant, Battlemind, Son of Mercy, Raven Consort 
Psionic Study: Persistent Harrier 
Choose your Race in Life: Shadar-kai 
Background: Wandering Mercenary (Wandering Mercenary Benefit) 

FINAL ABILITY SCORES 
Str 14, Con 28, Dex 16, Int 10, Wis 24, Cha 12. 
STARTING ABILITY SCORES 
Str 12, Con 16, Dex 12, Int 8, Wis 16, Cha 10. 

AC: 47 Fort: 45 Reflex: 43 Will: 46 
HP: 226 Surges: 18 Surge Value: 56 

TRAINED SKILLS 
Endurance +29, Athletics +20, Insight +27, Perception +27 
UNTRAINED SKILLS 
Acrobatics +16, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +22, Heal +22, History +15, Intimidate +18, Nature +22, Religion +15, Stealth +16, Streetwise +16, Thievery +16 

FEATS 
Level 1: Melee Training (Charisma) 
Level 2: Bludgeon Expertise 
Level 4: Weapon Focus (Hammer) 
Level 6: Harrying Step 
Level 8: Disciple of Death 
Level 10: Wintertouched 
Level 11: Lasting Frost 
Level 12: Defender of the Wild 
Level 14: Crippling Crush 
Level 16: Superior Will 
Level 18: Restless Dead 
Level 20: Sudden Roots 
Level 21: Ghostly Vitality 
Level 22: Improved Defenses 
Level 24: Stormhawk's Vengeance 
Level 26: Epic Reflexes 
Level 28: Deathless Warrior 
Level 30: Armor Specialization (Scale) 

POWERS 
Battlemind at-will 1: Conductive Defense 
Battlemind at-will 1: Twisted Eye 
Battlemind daily 1: Living Fortress 
Battlemind utility 2: Endure Pain 
Battlemind at-will 3: Lodestone Lure 
Battlemind daily 5: Nightmare Vortex 
Battlemind utility 6: Psionic Ambush 
Battlemind at-will 7: Lightning Rush (replaces Conductive Defense) 
Battlemind daily 9: Shattered Time 
Battlemind utility 10: Iron Warding 
Battlemind at-will 13: Brutal Barrage (replaces Twisted Eye) 
Battlemind daily 15: Mind Blade (replaces Shattered Time) 
Battlemind utility 16: Savage Intent 
Battlemind at-will 17: Intellect Snap (replaces Lodestone Lure) 
Battlemind daily 19: Mind Wrack (replaces Living Fortress) 
Battlemind utility 22: Psychic Feast 
Battlemind at-will 23: Might of the Ogre (replaces Intellect Snap) 
Battlemind daily 25: Stolen Vigor (replaces Nightmare Vortex) 
Battlemind at-will 27: Brilliant Recovery (replaces Might of the Ogre) 
Battlemind daily 29: Omniscient Strike (replaces Mind Blade) 
ITEMS 
Verve Elderscale Armor +6, Shield of Deflection Heavy Shield (epic tier), Iron Armbands of Power (epic tier), Frost Warhammer +6, Periapt of Recovery +6, Boots of the Fencing Master (heroic tier), Gloves of Ice (epic tier), Eye of Awareness (epic tier), Shadow Band (epic tier), Ring of Giants (paragon tier), Diamond Cincture (paragon tier), Siberys Shard of Merciless Cold (epic tier), Dice of Auspicious Fortune (paragon tier), Backlash Tattoo (heroic tier), Solitaire (Aquamarine) (paragon tier) 
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

AC seems a little low, but there are a many conditional modifiers that make it a lot better.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

Quick Reply
Cancel
2 years ago  ::  Jun 11, 2011 - 1:08PM #250
Dedekine
Date Joined: Mar 18, 2010
Posts: 395
Hello all, sorry for the relative lack of attention over the past little bit.  Work has been time-consuming, but I should be able to devote some time to updating the guide again.  Most importantly, I hope to have the new themes added to the guide in the next couple of weeks.

May 28, 2011 -- 6:50AM, Pitchblende wrote:

Hey there, just noticed you had a little typo under Stickyness Feats. Melee Training (Constitution) is in PHB 2, not 3! Got a little lost looking for it in PHB 3. :P


Thank you for this!  Fixed.

Jun 8, 2011 -- 6:29PM, zelink551 wrote:


If I could get some help on this build, it would be awesome. I posted this in Mellored's Revanant Handbook, but looking for some help from a Battlemind perspective. I wanted him to be damage heavy but still a solid defender, and unkillable.


This might relate to some aspect of Revenant optimization that I am not familiar with, but I really don't see what you're getting out of Raven Consort that justifies it over Topaz Crusader.  Feat-wise, I'd suggest World Serpent's Grasp (maybe instead of Stormhawk's Vengeance) -- you'll be slowing a lot, and constantly proning enemies will make you much stickier.  You probably want to take Harrying Step before Weapon Focus, though this is a minor thing.

Also, you probably meant to take Melee Training: Con.

Quick Reply
Cancel
Page 25 of 41  •  Prev 1 ... 23 24 25 26 27 ... 41 Next
Jump Menu:
 
Dungeons & Dra.. 4e Character Optim.. Beyond Bodily Brutality: the Basics of Building...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing