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2 years ago  ::  Mar 31, 2011 - 9:13AM #1
mellored
Date Joined: Jul 8, 2008
Posts: 19,468
I'm don't plan on include powers or conditional bonuses there are just far to many, with varying levels of conditon.  So these are just the constant bonuses.  Unless it's a very common condition (like while your concious), or constantly achiveable (like 40+ arcana, or blooded).

I may expand on this in the future.

Roughly 43% of monsters inflict a "save ends" condition. Show

Note that this is just the number of monsters in the compendium with this keyword, they should still be pretty close.

4315: Total Monsters

All:
Save ends: 1872 (43%)

Conditions:
Prone: 675  (16%)
Slowed: 539  (12%)
Immobilized: 514  (11%)
Restrainted: 200  (5%)
Weakened: 295  (7%)
Dazed: 729  (17%)
Stunned: 378  (9%)
Dominated: 141  (3%)
Unconscious: 76  (2%)

Sources:  (I wouldn't put much faith in these numbers, alot of things are poision/fear resist)
Poison: 1279  (30%)
Fear: 615  (14%)
Charm: 393  (9%)


Racial Show

All:
Genasi (earth): +1 

Conditions:

Warforged: Death Take 10
Shadar-Kai: Death, Unconcious +2
Dwarf: Prone Extra Save
Githzerai: Daze, Dominate, Stun +2
Kalashtar: Daze, Dominate Save at the start of your turn instead of the end.
Genasi 1(plauge): Disease +5
Genasi (water): Damage +2
Warforged: Damage +2

Sources:
Githyanki: Charm +2
Eladrain: Charm +5
Dwarf: Poison +5
Halfling: Fear +5
Gnome: Illusion +5


Background Show

All:
Crusading Zelot: +1 until you fail
Scorned Noble: +2 without allies

Conditions:
Arcane Student Who Saw Too Much: daze, stun, immobilize, restrain +1

Source:
Cormyr (Wheloon): Charm +2
Myth Drannor: Charm Reroll
Recent Convert: Charm Reroll
Moonshae Isles: Fear Charm +2
Cormyr (General): Fear +2
Haunted Veteran: Fear Reroll


Class Show

All:
Slayer: +1;  Extra Save
Knight: Extra Save
Warden: Extra Save

Condition:
Warpriest (sun): Death +2
Thief: Immoblize, Restrain, Slow Reroll

Source:


Feats Show

All:
Resilent Focus: +2 Feat
Stubborn Survivor: +2 while you have no APs.
Imperishable Destiney: +1 per milestone
Courageous Mind: +1 while bloodied.
Enhanced Font of Life: +1 with font of life
Born of Shadow: +1 in dim or dark.

Condition:
Death Scorned: Death +1
Diciple of Death: Death +5 Feat
Diciple of Freedom: Immobilize, Slowed, Restrain Extra Save
Martial Freedom: Slow, Immobilize +5
Superior Will: Daze, Stun Extra Save
Dispater's Iron Discipline: Daze, Stun, Dominate +Int or Cha
Focused Mind: Daze, Stun +4 Feat
Tenacious Resolve: Damage +5 Feat
Idomitable Halfling: Psycic Damage +5 Racial
Earth Mote Stability: Falling +4 Feat
Tenacity For Living: Fire and Necrotic Damage +4 Feat

Source:
Legacy of Stone: Poison +2 Racial
Carrion Eater: Poision, Disease +4 Feat
Poison Inured: Poison +Con
Idomitable Halfling: Charm +5 Racial
Elemental Boon: acid, cold, fire, lightning, or thunder +2
Fey Senses: +2 Racial
Broken Shackles: Charm +2
Battle Hardened: Feat +5

Obsolete:
Many feat bonuses to saving throws are strictly outclassed by Resilent Focus.  So i'm not listing anything that give a +2 or less feat bonus, even if the do some with other quality benifits (Nusemnee's Atonement for instance).


Items Show

All:
Ring of Protection: +1 Item
Fortune Stones: +1 Item Set Bonus
Bloodthread Armor: +2 Item
Horreb Ritual Cube: +2 Item
Nullifying Ring: +3 Item

Condition:
Wrestlers Gloves: Falling +1 item
Ring of Perfect Grip: Falling +5 Item
Immunizing Armor: Poison Damage Auto
Wildfire Totem: Fire Damage +2
Fireburst Armor: Fire Damage Auto
Demonwrought Armor: Fire Damage Auto
Elukian Clay Armor: Acid Damage Auto
Periphat of Wound Closure: Untyped Damage +Enh Item
Stanching Armor: Untyped Damage +Enh Item
Skin of Agonies: Untyped Damage Auto
Armor of Sudden Recovery: Damage +1 Item
Armor of Cleansing: Damage +2 item
Amulet of Bodily Sanctity: Damage +2 Item
Perpetual Resolve Vestments: Damage Early Save
Silver Sky Tabard: Damage Extra Save
Grace Ring of Lightning: Daze, Stun +1 Item
Grace Ring of Salvation: Daze, Stun +1 Item
Grace Ward Ring: Daze, Stun +1 Item
Unvanquished Grace Ring: Daze, Stun +1 Item
Ring of Eladrain Grace: Daze, Stun +1 Item
Grace Ring of Prowless: Daze, Stun +1 Item
Circlet of Continuity: Daze, Stun +2 Item
Helm of the Mental Juggernaut: Daze, Stun +2 Item
Coif of Focus: Daze, Stun +5 Item
Gaj Headress: Psychic Damage, Daze, Stun, Dominate +2 Item
Crownring of Tchazzar: Daze, Stun, Dominate +3 Item
Anakore: Immobilize, Restrained +2 Item
Staff of the Evader: Slow, Immobilize +2 Item
Elven Battle Armor: Slow, Immobilize +5 Item
Cloak of Archnida: Immobilize, Restrain +2 Item
Amulet of Physical Resolve: Weakened, Slowed, Immobilize +2 item
True Kiss of the Mistress: Immobilize, Restrain, Slow, Stun +2 Item
Torog's Lamentation of the Shackled: Slow, Immobilize, Restrain +Enh Item
Boots of Free Movement: Slow, Immobilize, Restrained +2 Item
Star-Strewn Scarf: Blind +2 Item
Matrakk's Lenses: Blind +5
Life Charm: Death Auto (not 20+)
Kord's Relentlessness: Death +2 Item
The Fading One - Life Drain: Death +2 Item
Periphat of Recovery: Death +2 Item
Verve Armor: Death +2
Survivor's Belt: Death Reroll

Source:
Cobra Strike Ki Focus: Poison +2 item
Amulet of Physical Resolve: Poison +2 item
Circlet of Revelations: Char +5 item
Amulet of Mental Resolve: Charm, Illusion, Sleep +2 item
Tanatherial Staff: Charm, Illusion +Enh Item
Eye of Deception: Illusion, Charm +2 Item
Amulet of Psychic Interference: Charm, Illusion, Psychic Early Save
Circlet of the Urbane: Charm, Fear, Illusion, Psychic +2 Item
Cognizance Ring: Charm, Fear, Illusion, Psychic +1 Item
Nightmare Ward Armor: Charm, Fear, Psychic +2 Item
Courtier's Cape: Charm, Fear +2 Item
Amulet of the Inner Voice: Charm, Fear +2 Item
Spirit Reliquary: Fear, Charm +Enh Item
Helm of Hero's: Fear +2/2/5 Item
Ring of the Ghost Knight: Fear +5 Item
Symbol Of Curage: Fear +Enh Item
Fortified Armor: Fear +Enh
Savage Weapon: Fear +Enh Item
Vistani Eye Amulet: Gaze +Enh Item
Devilblind Weapon: Devils +Enh
Ring of Life: Necrotic +5 Item



PP Show

All:
Mul Battle Slave: +2 while bloodied
Anointed Champion: +2
Scion of Absence: +2
Grim Blackguard: +2
Valiant Cavalier: +2
Warforged Juggernaut: +2

Condition:
Stone Caller: Prone Extra Save
Vistani Execrator: Blind Extra Save
Self Forged: Damage +2
Self Forged: Death Take 10
Horizon Walker: Death +Wis
Flamebrow Commander: Death +Cha
Godfragment: Death +3
Raven Herald: Death +4
Ancestral Incarnate: Dazed, Stun +2
Hell's Keeper: Daze, Immobilize, Restrain +2
Radiant Servent: Immobilize, Restrain +2
Champion of the Labyrinth: Immobilize, Slow +4
Basilisk's Fury Adept: Immobilize, Restrain, Slow +2;  Petrify Extra Save

Source:
Halfling Scoundral: Fear Extra Save
Divine Hand: Fear +2
Astral Weapon: Fear +2
Battlelord of Kord: Fear +5
Watcher of Vengence: Charm, Fear, Illusion +2
Deadstalker: Charm, Fear +2
Four Winds Master: Charm, Fear +5
Stealsky Liberator: Charm, Fear +5
Shire Knight: Charm Extra Save
Azure Guard: Poison +2
Spellscarred Savant: Spellscared, Plaugechanged +2


ED Show

All:
Avatar of Hope: +1
Destined Scion: +2
Demiurge: +5
Sages of Ages: +5, Reroll with a very high arcana
Heir of Syberys: +2 Cumulitive when you fail
Mythic Spirit: +2 while not bloodied
Free Soul: Extra Save
Unyielding Sentinel: Reroll

Condition:
Reborn Champion: Death +2 (effectively)
Avangion: Death +1/2 your highest ability score (so +4/5)
Star Favored Champion: Death Take 20
Mythic Spirit: Death Skip
Raven Consort: Death +2 cumulitive
Eighth Seal: Daze, Dominate, Stun Extra Save
Topaz Crusader: Daze, Dominate, Immobilize, Restrain Immune

Source:
Punisher of the Gods: +5 from your imortal curse target
Dragonheart: Charm, Fear Extra Save
Avatar of Hope: Fear Immune
Exalted Angle: Fear Immune
Grandmaster of Flowers: Charm, Fear, Psychic Take 10


To allies Show

To be sorted later.

Feats:
elemental companions feat, wellspring of life, shared perseverence, power of freedom, invoke resilience, courageous example, harbinger of rebirth, emboldening presense, vengence's reward, tenacity for living, shield the fallen, saving grace, touch of salvation, hero's poise, guardian spirit, inspiirational survival.

PP's:
Gatekeeper of the golden palace (gives you and allies a bonus equal to number of your adjacent allies), justiciar, emerald guardian, devout warpriest.

Items:
mantle of the golden general, symbol of sacrifice, 


Rituals
Seal Death's Door: +2 death.

So yea, a huge number of things against Fear and Charm, yet not alot of Fear and Charm enemies.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Mar 31, 2011 - 9:22AM #2
x3nth10n
Date Joined: Jan 29, 2008
Posts: 1,223
A couple off the top of my head that I like:
Disciple of Death: +5 feat bonus to death saves
Harbinger of Rebirth (Cleric): +2 Heal checks, all allies within 5 squares get a +5 feat bonus to death saves
Martial Freedom: +5 feat bonus to saves vs slowed and immobilized
Focused Mind: +4 feat bonus to saves vs dazed and stunned (awesome in conjunction with superior will)
Poison Inured: +Con Mod to saves vs Poison
Battle Hardened: +5 feat bonus to saves vs Fear, +2 feat bonus to initiative
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2 years ago  ::  Mar 31, 2011 - 10:09AM #3
mellored
Date Joined: Jul 8, 2008
Posts: 19,468
Lot's of bonuses against charm and fear.... 
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Mar 31, 2011 - 10:17AM #4
Nausicaa
Date Joined: Feb 3, 2006
Posts: 3,101
Devoted Warpriest get a +2 bonus to the save enabled with brand of the sun.
Chauntea/Lathander/Torm Cleric since 1995

My husband married a DM - καλὸς καὶ ἀγαθός

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2 years ago  ::  Mar 31, 2011 - 10:19AM #5
Timmeh
Date Joined: Nov 17, 2009
Posts: 2,310
You need to fix Shadar-Kai; I believe it also has a bonus to saves v. Unconscious (and perhaps more).
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2 years ago  ::  Mar 31, 2011 - 11:51AM #6
mellored
Date Joined: Jul 8, 2008
Posts: 19,468
The origional Post doesn't seem to be updating...  So i'm pasting the update thing here for the moment...


I'm don't plan on include powers or conditional bonuses there are just far to many, with varying levels of conditon.  So these are just the constant bonuses (unless it's a very common condition, like while your concious).

Roughly 43% of monsters inflict a "save ends" condition. Show

Note that this is just the number of monsters in the compendium with this keyword, they should still be pretty close.

4315: Total Monsters

All:
Save ends: 1872 (43%)

Conditions:
Prone: 675  (16%)
Slowed: 539  (12%)
Immobilized: 514  (11%)
Restrainted: 200  (5%)
Weakened: 295  (7%)
Dazed: 729  (17%)
Stunned: 378  (9%)
Dominated: 141  (3%)
Unconscious: 76  (2%)

Sources:  (I wouldn't put much faith in these numbers, alot of things are poision/fear resist)
Poison: 1279  (30%)
Fear: 615  (14%)
Charm: 393  (9%)


Racial Show

All:
Genasi (earth): +1 

Conditions:

Warforged: Death Take 10
Shadar-Kai: Death, Unconcious +2
Dwarf: Prone Extra Save
Githzerai: Daze, Dominate, Stun +2
Kalashtar: Daze, Dominate Save at the start of your turn instead of the end.
Genasi 1(plauge): Disease +5
Genasi (water): Damage +2
Warforged: Damage +2

Sources:
Githyanki: Charm +2
Eladrain: Charm +5
Dwarf: Poison +5
Halfling: Fear +5
Gnome: Illusion +5


Background Show

All:
Crusading Zelot: +1 until you fail
Scorned Noble: +2 without allies

Conditions:
Arcane Student Who Saw Too Much: daze, stun, immobilize, restrain +1

Source:
Moonshae Isles: Fear Charm +2
Haunted Veteran: Fear Reroll
Cormyr (General): Fear +2
Cormyr (Wheloon): Charm +2
Myth Drannor: Charm Reroll
Recent Convert: Charm Reroll


Class Show

All:
Slayer: +1;  Extra Save
Knight: Extra Save
Warden: Extra Save

Condition:
Warpriest (sun): Death +2
Thief: Immoblize, Restrain, Slow Reroll

Source:


Feats Show

All:
Resilent Focus: +2 Feat
Imperishable Destiney: +1 per milestone
Courageous Mind: +1 while bloodied.
Enhanced Font of Life: +1 with font of life

Condition:
Death Scorned: Death +1
Diciple of Death: Death +5 Feat
Diciple of Freedom: Immobilize, Slowed, Restrain Extra Save
Martial Freedom: Slow, Immobilize +5
Superior Will: Daze, Stun Extra Save
Dispater's Iron Discipline: Daze, Stun, Dominate +Int or Cha
Focused Mind: Daze, Stun +4 Feat
Tenacious Resolve: Damage +5 Feat
Idomitable Halfling: Psycic Damage +5 Racial
Earth Mote Stability: Falling +4 Feat
Tenacity For Living: Fire and Necrotic Damage +4 Feat

Source:
Legacy of Stone: Poison +2 Racial
Carrion Eater: Poision, Disease +4 Feat
Poison Inured: Poison +Con
Idomitable Halfling: Charm +5 Racial
Elemental Boon: acid, cold, fire, lightning, or thunder +2
Fey Senses: +2 Racial
Broken Shackles: Charm +2
Battle Hardened: Feat +5

Obsolete:
Many feat bonuses to saving throws are strictly outclassed by Resilent Focus.  So i'm not listing anything that give a +2 feat bonus, even if the do some with other quality benifits (Nusemnee's Atonement for instance).


Items Show

All:
Ring of Protection: +1 Item
Horreb Ritual Cube: +2 Item
Nullifying Ring: +3 Item

Condition:
Wrestlers Gloves: Falling +1 item
Ring of Perfect Grip: Falling +5 Item
Immunizing Armor: Poison Damage Auto
Wildfire Totem: Fire Damage +2
Fireburst Armor: Fire Damage Auto
Demonwrought Armor: Fire Damage Auto
Elukian Clay Armor: Acid Damage Auto
Periphat of Wound Closure: Untyped Damage +Enh Item
Stanching Armor: Untyped Damage +Enh Item
Skin of Agonies: Untyped Damage Auto
Armor of Sudden Recovery: Damage +1 Item
Armor of Cleansing: Damage +2 item
Amulet of Bodily Sanctity: Damage +2 Item
Perpetual Resolve Vestments: Damage Early Save
Silver Sky Tabard: Damage Extra Save
Grace Ring of Lightning: Daze, Stun +1 Item
Grace Ring of Salvation: Daze, Stun +1 Item
Grace Ward Ring: Daze, Stun +1 Item
Unvanquished Grace Ring: Daze, Stun +1 Item
Ring of Eladrain Grace: Daze, Stun +1 Item
Grace Ring of Prowless: Daze, Stun +1 Item
Circlet of Continuity: Daze, Stun +2 Item
Helm of the Mental Juggernaut: Daze, Stun +2 Item
Coif of Focus: Daze, Stun +5 Item
Gaj Headress: Psychic Damage, Daze, Stun, Dominate +2 Item
Crownring of Tchazzar: Daze, Stun, Dominate +3 Item
Anakore: Immobilize, Restrained +2 Item
Staff of the Evader: Slow, Immobilize +2 Item
Elven Battle Armor: Slow, Immobilize +5 Item
Cloak of Archnida: Immobilize, Restrain +2 Item
Amulet of Physical Resolve: Weakened, Slowed, Immobilize +2 item
True Kiss of the Mistress: Immobilize, Restrain, Slow, Stun +2 Item
Torog's Lamentation of the Shackled: Slow, Immobilize, Restrain +Enh Item
Boots of Free Movement: Slow, Immobilize, Restrained +2 Item
Star-Strewn Scarf: Blind +2 Item
Matrakk's Lenses: Blind +5
Life Charm: Death Auto (not 20+)
Kord's Relentlessness: Death +2 Item
The Fading One - Life Drain: Death +2 Item
Periphat of Recovery: Death +2 Item
Verve Armor: Death +2
Survivor's Belt: Death Reroll

Source:
Cobra Strike Ki Focus: Poison +2 item
Amulet of Physical Resolve: Poison +2 item
Amulet of Mental Resolve: Charm, Illusion, Sleep +2 item
Tanatherial Staff: Charm, Illusion +Enh Item
Eye of Deception: Illusion, Charm +2 Item
Amulet of Psychic Interference: Charm, Illusion, Psychic Early Save
Circlet of the Urbane: Charm, Fear, Illusion, Psychic +2 Item
Cognizance Ring: Charm, Fear, Illusion, Psychic +1 Item
Nightmare Ward Armor: Charm, Fear, Psychic +2 Item
Courtier's Cape: Charm, Fear +2 Item
Amulet of the Inner Voice: Charm, Fear +2 Item
Spirit Reliquary: Fear, Charm +Enh Item
Helm of Hero's: Fear +2/2/5 Item
Ring of the Ghost Knight: Fear +5 Item
Symbol Of Curage: Fear +Enh Item
Fortified Armor: Fear +Enh
Savage Weapon: Fear +Enh Item
Vistani Eye Amulet: Gaze +Enh Item
Devilblind Weapon: Devils +Enh
Ring of Life: Necrotic +5 Item



PP Show

All:
Anointed Champion: +2
Scion of Absence: +2
Mul Battle Slave: +2 while bloodied
Valiant Cavalier: +2
Warforged Juggernaut: +2

Condition:
Stone Caller: Prone Extra Save
Vistani Execrator: Blind Extra Save
Self Forged: Damage +2
Self Forged: Death Take 10
Horizon Walker: Death +Wis
Flamebrow Commander: Death +Cha
Godfragment: Death +3
Raven Herald: Death +4
Ancestral Incarnate: Dazed, Stun +2
Hell's Keeper: Daze, Immobilize, Restrain +2
Radiant Servent: Immobilize, Restrain +2
Champion of the Labyrinth: Immobilize, Slow +4
Basilisk's Fury Adept: Immobilize, Restrain, Slow +2;  Petrify Extra Save

Source:
Halfling Scoundral: Fear Extra Save
Divine Hand: Fear +2
Astral Weapon: Fear +2
Battlelord of Kord: Fear +5
Watcher of Vengence: Charm, Fear, Illusion +2
Deadstalker: Charm, Fear +2
Four Winds Master: Charm, Fear +5
Stealsky Liberator: Charm, Fear +5
Shire Knight: Charm Extra Save
Azure Guard: Poison +2
Spellscarred Savant: Spellscared, Plaugechanged +2


ED Show

All:
Avatar of Hope: +1
Destined Scion: +2
Demiurge: +5
Sages of Ages: +5, Reroll with a very high arcana
Heir of Syberys: +2 Cumulitive when you fail
Mythic Spirit: +2 while not bloodied
Free Soul: Extra Save
Unyielding Sentinel: Reroll

Condition:
Reborn Champion: Death +2 (effectively)
Avangion: Death +1/2 your highest ability score (so +4/5)
Star Favored Champion: Death Take 20
Mythic Spirit: Death Skip
Raven Consort: Death +2 cumulitive
Eighth Seal: Daze, Dominate, Stun Extra Save
Topaz Crusader: Daze, Dominate, Immobilize, Restrain Immune

Source:
Punisher of the Gods: +5 from your imortal curse target
Dragonheart: Charm, Fear Extra Save
Avatar of Hope: Fear Immune
Exalted Angle: Fear Immune
Grandmaster of Flowers: Charm, Fear, Psychic Take 10

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Mar 31, 2011 - 12:14PM #7
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
The not updating is probably just a very annoying delay and if you wait a long time between edits you won't have as many problems.  See here.
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2 years ago  ::  Mar 31, 2011 - 12:14PM #8
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,234
Slayers get +1 to all saves at 9th level.
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2 years ago  ::  Apr 02, 2011 - 10:06PM #9
Joshua_Randall
Date Joined: Oct 7, 2003
Posts: 689
Questing Knight (paladin PP) gets a save at +2 when you spend an AP.
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2 years ago  ::  Apr 02, 2011 - 10:47PM #10
furious_kender
Date Joined: Oct 25, 2007
Posts: 2,129
You seem to be missing Stubborn Survivor as a conditional +2 bonus.  It is an unnamed bonus.  
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